[Dungeon Defenders II] Mastery VI - Unholy Catacombs (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Unholy Catacombs (5 Stars)  @Hellwolf36
Uploaded August 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Unholy Catacombs

Arguably the hardest of all the Chaos VI Masteries, probably even the most difficult overall. Not only are you forced to use only Towers, but all it takes to fail this is the loss of a defense. You must play at your absolute best in order to succeed.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You must maintain 10 different Defense Types during all Combat Phases
- You can only build Tower type Defenses
- You cannot have any Defenses get sold or destroyed
- Do all the above in 1 run

PLAN
=====
Because of the lack of Blockades and all towers must survive, you will need to build all your offensive Towers out of reach on the high ledges away from the lanes. Building them even on the edges of the walkways will make them vulnerable to stray projectiles and especially Kobolds. The only exception to this are Volcanoes, Obelisks and certain towers if armed with Totems.

Whichever towers you use to fit the Diversity Quota, try to incorporate barrier piercing options (Sand Viper, Ramster, etc.) in tandem with projectile towers that have Piercer Servos. This will allow them to be useful against Geodes and Shield Goblins and allows every bit of DU to be used.

Once you meet the quota, Earthshatters with Toss Up and Shatterfire Servos will be very effective at slaying most opposition. If you position 2 aiming towards a specific lane, it will be enough to stop 99% of the offense. Above all else, Hex Throwers and Snookis must not reach the paths to the Crystal.

Because of the size of the map, you may need to use movement abilities to get around fast or fortify your defenses so they can handle lanes without assistance.

Of all the heroes, the Mystic is probably the most effective on this map. The Obelisks not only get a Flamethrower attack to repel close range fighters, but her Call to Madness will allow enemies to attack each other at randm and with duration modifiers, can potentially stall enemies long enough to move onto the next area. Just make sure you keep your Appeasement Maxed at all times.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your Earthshatters for maximum effectiveness.

CHARACTERS
============
Yojimbo - Squire (Hero DPS, Cannonball Tower)
Marcion - Squire (AP DPS, Ballista)
Jenocres - Abyss Lord (AP DPS, Ramster, Skeleton Archer)
Shilf - Huntress (AP DPS, Poison Dart Tower)
Mishera - Adept (AP DPS, Earthshatter Tower)
Tsumiko Kuri - Initiate (AP DPS, Skyguard Tower)
Kasuti - Mystic (AP DPS, Obelisk, Sand Viper, Serpent's Coil)
Apophis - Mystic (Hero DPS, Obelisk)
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[Dungeon Defenders II] Mastery VI - Unholy Catacombs (5 Stars)

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