[Doom II] Ancient Aliens - MAP05: The Last Refuge of the Anasazi (UV-Max) @Hellwolf36
[Doom II] Ancient Aliens - MAP05: The Last Refuge of the Anasazi (UV-Max)  @Hellwolf36
Uploaded May 2017 | Updated September 2026, 39 minutes ago
Game: Doom II
WAD: Ancient Aliens
Mode: UV-Max
Source Port: Zandronum 2.1.2 - Boom Compatibility
Recorded using Bandicam

MAP05 isn't bad but there is a lot of shit that you can easily screw up on. Either by your own error, dumb luck or the Cyberdemon shoving a rocket down your throat when you aren't looking. Because of this, there are many ways to botch this run and I have the failed AVIs to prove it. It also doesn't help I am doing this on a ZDoom port as Lost Souls sadly count.

This was honestly the only run that appeased me and it was sadly my 2nd fastest (Best I got was 4:18 but I had a few splash hits from my own rockets and it looked bad).

MAP STATS
==========
Map: 05 - The Last Refuge of the Anasazi
Author: Skillsaw
MIDI: Stuart Rynn - Toejazz
Monsters: 138
Secrets: 3

SECRETS
========
1) When you claim the Red Skull Key, 3 Cacodemons will appear inside openings. The opening to the right of the Key (you facing in front of it) has a wall inside that can be raised. Inside is a hallway with a Medkit, 4 Chaingunners and a Supershotgun at the far end.

2) This can be claimed at anytime after claiming the Blue Skull Key, but I suggest claiming it with the SSG in hand. In the main structure in the center, the pillar closest to the Blue Skull Key switch has a switch inside. Pressing it will raise an elevator next to the Exit Door. Ride the elevator up and hop over to a secret temple with Boxes of Rockets, a Mega Armor, Rocket Launcher and some Stimpacks. You will have to fight your way past Revenants and 2 Pain Elementals to escape! When you do, you can also get a Soulsphere.

3) When you activate the switch that opens the Exit Door, it will also reveal a cave between the Red Skull Key Shrine and the monolith with the Plasma Rifle on it. Inside is an Energy Bulk Cell and a switch to lower the Plasma Rifle.

TIPS
====
- Keep tabs on that Cyberdemon! It can make or break your run in an instant. If you can get it distracted with infighting, it helps you greatly. Don't kill it until the cleanup phase.

- In the Oasis, the waterfall can make it troubling. Shoot a few rockets into it from both sides to ensure you got a way to get in or out. The last thing you want is to walk in blind and have an Arachnotron blasting you or a Mancubi fireball to the face.

- While using the Rocket Launcher, keep tabs on enemies nearby. Know when to use it and when not to use it. I have failed many decent runs because of splash damage! Don't repeat the same mistake I did!
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[Doom II] Ancient Aliens - MAP05: The Last Refuge of the Anasazi (UV-Max)

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