[Dungeon Defenders II] Mastery VII - Gates of Dragonfall (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VII - Gates of Dragonfall (5 Stars)  @Hellwolf36
Uploaded September 2018 | Updated September 2026, 7 minutes ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M7
Map: Gates of Dragonfall

Welcome to the final Chaos tier in Mastery. You will be facing everything you fought in Chaos VI except now all ground lanes will spawn with Kobolts.

Although these Kobold Gliders have low life (~2.5M HP solo), they have the unholy ability of divebombing into Towers and Blockades, doing high damage plus stunning the Defense. This effect can be reduced with Tenacity Servos. However, you are going to find that several maps will have no use of AA and in some cases: Don't let a defense get destroyed or sold.

This is but the first of the no Anti-Air maps you will face in M7, this will be a warm up for the parts to come.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build Auras
- You cannot build Anti-Air Defenses (Hailstorm or Skyguard)
- You must maintain 10 different types of defenses during all Combat Phases
- Do all the above in 1 run

PLAN
=====
Because of the lack of AA and Auras, you will need to use Blockades, Towers, Traps and Nodes to meet your diversity quota. Blockades can cover some of it while Towers can cover the rest. This will allow you to build multiple Traps and Nodes to handle everything else. Dryad traps, Obelisks, Volcanos and Weapon Manufacturers can be built in a way to handle multiple lanes, making effective use of DU splitting. Your best Blockades should be what keeps the enemies out, especially if they are armed with Protective Downgrade or Hardened Servos.

The size of the map makes the units come rather quickly, so playing as a hero that can either stall well or have double jump or movement skills is recommended to keep enemies contained.

Keep tabs on the Radar, Kobolts are easy to spot (orange air unit) and should be downed as soon as possible to avoid shut down of your other defenses. On Wave 5, there is a chance that Zapper will spawn and his explosion is not only larger, but his stun duration is longer as well. This guy must be destroyed as soon as possible. DO NOT PROVOKE OR CONFUSE IT! You can also use low cost defenses to bait them into divebombing them to protect your main line.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. On Wave 4 and 5, Hex Throwers will be added to the mix and must be slain as to avoid getting your defenses Cursed.

Aside from Kobolts, you will have to be vigilant against Hex Throwers, Snooki and Kobolds as they can still do considerable damage to your defenses. Witherbeasts can also pose a problem if you got a meat wall in front of your defenses. These things can also be a problem when a Cannon Ogre or a boss spawns alongside them.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your Earthshatters for maximum effectiveness.

Automation - The Blockade that will be taking the most punishment in this battle.

CHARACTERS
============
Apophis (Mystic) - Hero DPS (Viper's Fangs, Serpent's Coil)
Lenneth (Dryad) - Hero DPS (World Tree, Angry Nimbus, Harpy's Perch, Slime Pit)
Yojimbo (Squire) - Hero DPS (Spiked Blockade)
Jenocres (Abyss Lord) - AP DPS (Skeletal Orc, Ramster)
Mishera (Adept) - AP DPS (Earthshatter Tower)
Kasuti (Mystic) - AP DPS (Obelisk, Sand Viper)
Shilf (Huntress) - AP DPS (Poison Dart Tower)
Cinnamon (Series EV2) - AP DPS (Proton Beam)
[Dungeon Defenders II] Mastery VII - Gates of Dragonfall (5 Stars)[Dungeon Defenders II] Mastery III - Dragonfall Bazaar (5 Stars, No Cores Lost)[Dungeon Defenders II] Mastery II - Molten Citadel (5 Stars)[Dungeon Defenders II] Mastery IV - Dragonfall Bazaar (5 Stars, No Cores Lost)[Dungeon Defenders II] Mastery IV - The Throne Room (5 Stars)[Dungeon Defenders II[ Mastery V - Forest Biome (5 Stars)[Dungeon Defenders II] Mastery I - Nimbus Reach (5 Stars, No Nodes/Core Damage)Final Fantasy II Dawn of Souls GBA - Ultima Weapon[Dungeon Defenders II] Mastery VI - Liferoot Forest (5 Stars)[Dungeon Defenders II] Mastery VI - Unholy Catacombs (5 Stars)[Dungeon Defenders II] Mastery II - The Ramparts (5 Stars)[Dungeon Defenders II] Mastery IV - Forest Crossroads (5 Stars)
Bamethyst 38 |

[Dungeon Defenders II] Mastery VII - Gates of Dragonfall (5 Stars)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER