[Dungeon Defenders II] Mastery V - Little-Horn Valley (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery V - Little-Horn Valley (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M5
Map: Little Horn Valley

This is probably the most intense and glorious map in Mastery V that takes No Blockades to war. You will need to be swift, smart and your defenses need to be strong in order to win this.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Blockades
- You cannot build any Anti-Air defenses
- No defenses can be sold or destroyed
- Do all the above in 1 run

PLAN
=====
Since you cannot build Blockades, your only hope of impeding advancing enemies is using Volcanoes, Obelisks and Frostbite or Flamethrower Towers (these 2 should have Totems) as psuedo-walls, then back them up with strong defenses. The Volcano can handle multiple lanes (or map wide with Range upgrades) and the Obelisks are map-wide, plus double as Flamethrowers with a max appeasement Mystic.

Because of the Cyber Orc threat, your best bet for Defenses is to use Towers. If you plan on using Auras, Traps or Nodes, make sure that the device is out of reach from their EMP attacks. The Dryad's defenses, Lightning Strikes Aura and Weapon Manufacturer with range upgrades can be effective.

Although a risky gambit, your best bet to spread out your DU is to setup a Last Stand and let the Gates fall. You will also need to position your towers carefully so they don't get destroyed at the hands of Javelin Throwers, Kobolds and especially Lightning Beetles.

You will need to use standard defenses to assist you in destroying Dark Assassins. Status ailments like Poison, Stun, Slow and Freeze can help at contending with Dark Assassins. If your hero has an ability that applies ailments, use it right away so you can disable as many Dark Assassins as you can. The Overwhelm Shard and Gato Pet's Dazzling Sparkle can allow all heroes to apply Stun. The Earth Toss, Viper's Fangs attack and Geyser Traps can launch Dark Assassins off of you as well.

Aside from the Dark Assassins, you will need to be vigilant towards the other enemies as well. The Kobolds, Snooki and Witherbeasts are the biggest threats to your defenses. You will also need to factor in a Geode and a few Shield Goblins on Wave 4 and 5 (there is a bug in the game that spawns a group). If you see a Geode coming, immediately kill it before you get locked by a Dark Assassin.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your main DPS hero. A standard attacker is best suited for this shard. A tower with Water Elemental can help you apply Drenches and a Lightning damage weapon are recommended.

CHARACTERS
============
Arohongui - Lavamancer (Hero DPS, Volcano)
Ngamahu - Lavamancer (AP DPS, Volcano)
Kasuti - Mystic (AP DPS, Obelisk, Sand Viper, Serpent's Coil)
Apophis - Mystic (Hero DPS, Obelisk)
Lezard Valeth - Apprentice (AP DPS, Frostbite Tower)
Shilf - Huntress (AP DPS, Poison Dart Tower, Geyser Trap)
Marcion - Squire (AP DPS, Ballista, Cannonball Tower)
Jenocres - Abyss Lord (AP DPS, Ramster)
Mishera - Adept (AP DPS, Earthshatter Tower)
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[Dungeon Defenders II] Mastery V - Little-Horn Valley (5 Stars)

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