Dev stream 70 - Procedural walk animation @BastiaanOlij
Dev stream 70 - Procedural walk animation  @BastiaanOlij
Uploaded April 2025 | Updated September 2026, 4 days ago
In this stream we're working on a little side project. A procedural walk system. While ultimately I want to use this in a VR project, it is equally useful for normal games.

We got a decent way with this, the animation is still fairly janky but much of the basic logic is now there.

While we deviated greatly, some early inspiration was taken from this article series: blog.littlepolygon.com/posts/loco1

The avatar model used was generated with: readyplayer.me

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Dev stream 70 - Procedural walk animationDev stream 21 - Looking into hand/finger tracking in OpenXRMy Godot XR Community Game Jam Entry  #gamejam #godotYouTube membership announcementGodot VR Weapons tutorial part 2 - teleport and picking up objectsGodot porting Sponza to Open VRDev stream 32 - Godot engine developmentChannel update May 2018Dev stream 12 - Continuing with our Godot VR space shooterTrying out some Godot XR game jam IV entriesGodot OpenVR Demo with Oculus RiftDev stream 49 - Godot Rendering Effects
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Dev stream 70 - Procedural walk animation

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