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Nathan Ryan | Design Fundamentals of Minecraft 1.9 Item Elevators, Part 2: Item Properties @nathanryan4145 | Uploaded 8 years ago | Updated 1 minute ago
A compendium of information for designing glass-tower item elevators in Minecraft 1.9. This video examines some properties of item entities (namely, size, collision, and stacking behavior) that are relevant for designing item elevators. Recorded using Minecraft snapshot 15w47c.

Part 1: Introduction (youtu.be/IVoh9mNLJg8)
Part 2: Item Properties (youtu.be/cDYrmelv4oE)
Part 3: Item Manipulation (youtu.be/dw0SCn5xMK8)
Part 4: Common Components (youtu.be/vIjGhsmQFBs)
Part 5: Barricades (youtu.be/EaWaU2OitVs)
Part 6: Levitators (youtu.be/Sy1xoIPgJj0)
Part 7: Regulators (youtu.be/sJ_AW43jwF4)
Part 8: Activators (youtu.be/G0iTT3jMyS4)
Part 9: Example and Conclusion (youtu.be/9sRPLlZEnR4)
Design Fundamentals of Minecraft 1.9 Item Elevators, Part 2: Item Properties[PATCHED by 15w39c] Item Elevator Follow Up, Fix for Snapshot 15w38b (1.9)Design Fundamentals of Minecraft 1.9 Item Elevators, Part 3: Item ManipulationMinecraft Ocean Monument, Part 9: Draining larger roomsItem Elevator Double Extender (Snapshot 15w39c)Minecraft Ocean Monument, Part 6: Draining the penthouseItem Elevator Explanation and Tutorial, Snapshot 15w39b (1.9)1.9 Fix for Unarybits Carrot and Potato Farm (Snapshot 15w40b)Minecraft Ocean Monument, Prelude: Mining straight downClocks: 30-second clock with incremental output signalsItem Elevator, Fix for Snapshot 15w38b (1.9)Item Elevator, Levitating Through a Piston Head

Design Fundamentals of Minecraft 1.9 Item Elevators, Part 2: Item Properties @nathanryan4145

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