Nathan RyanA compendium of information for designing glass-tower item elevators in Minecraft 1.9. This video shows an example of how to combine a choice for each of the main four components, identifies the main considerations for the assembly, and presents some tips for testing. Recorded using Minecraft snapshot 15w47c.
Design Fundamentals of Minecraft 1.9 Item Elevators, Part 9: Example and ConclusionNathan Ryan2015-12-02 | A compendium of information for designing glass-tower item elevators in Minecraft 1.9. This video shows an example of how to combine a choice for each of the main four components, identifies the main considerations for the assembly, and presents some tips for testing. Recorded using Minecraft snapshot 15w47c.
World download: http://www.mediafire.com/download/am5cfa803440byk/Witch_Separator.zipAutomatically Getting Villagers into Minecarts in Minecraft 1.9Nathan Ryan2016-03-22 | With the new 1.9 mob collision, minecarts don't pick up mobs as they used to. While there are some known workarounds, none allowed me to measure the number of villagers waiting to be picked up. This video shows how I solved that problem. Recorded using vanilla Minecraft 1.9.Minecraft 1.9 Conversion: Unarybits Carrot Potato FarmNathan Ryan2016-03-04 | Changes to the mechanics in 1.9 have broken one of my favorite farms, the fully automatic food farm designed by Unarybit. This video shows a quick way to replace the central villager while installing the fix, if necessary. Recorded using Minecraft 1.9.
Unarybit: youtube.com/channel/UCrBRDkkNVN2ngkNecVdRTZw Unarybit's Fully Automatic Carrot Potato Farm with Villager AI (1.8): youtube.com/watch?v=VB1n_2bLk4oMinecraft 1.9 Tutorial: Unarybits Food Farm with a Fix for the 1.9 MechanicsNathan Ryan2016-03-01 | Changes to the mechanics in 1.9 have broken one of my favorite farms, the fully automatic food farm designed by Unarybit. This video is a tutorial for building the farm from scratch with a fix that requires only minimalistic materials (no ice!), true to the spirit of Unarybit's original design. Recorded using Minecraft 1.9.
In preparation for a tutorial on Unarybit's carrot-and-potato farm, I've examined the mechanics in greater detail and designed a simpler 1.9 fix that requires no ice, at the same time it addresses several other issues. This video is a short announcement in order to contextualize the world download. Recorded using Minecraft 16w02a.
Unarybit's Fully Automatic Carrot Potato Farm with Villager AI: youtube.com/watch?v=VB1n_2bLk4oRidden-Horse-Only GateNathan Ryan2015-12-25 | A simple, automatic two-way piston door through which only a player mounted on a horse can pass, just one of those little conveniences that make a world a bit nicer. Recorded using Minecraft snapshot 15w51b.
Note that this relies on the simple mechanics of entity-block collision, and is unrelated to Myren's recent video on player-differentiating clocks. But Myren's stuff is cool, so you should check it out anyway.
Myren Eario: youtube.com/channel/UC-wR4ekYCWwbIuqwGe1H9vg Myren Eario's Player Differentiating Clocks: youtube.com/watch?v=gfXWiqCNMEIMinecraft Liquids, Part 3: Liquid SpreadingNathan Ryan2015-12-18 | A detailed look at the mechanics of the Minecraft liquids, water and lava. This video presents the general mechanics for the spreading of liquids, along with some unusual side effects. Recorded using Minecraft snapshot 15w51b.
Part 1: Introduction (youtu.be/ziUCvNRaQH8) Part 2: Liquid States (youtu.be/MyeW-8IsZ-A) Part 3: Liquid Spreading (youtu.be/QaWtr1gyTuY) Part 4: Liquid Dissipation (coming soon) Part 5: Water Current (coming soon) Part 6: Lava Fire (coming soon) Part 7: Water and Lava (coming soon)Minecraft Liquids, Update: Change to Melted Ice [Snapshot 15w51b]Nathan Ryan2015-12-18 | Goodbye floating water source blocks. You will be missed. Recorded using Minecraft snapshot 15w51b.
(Note that floating water source blocks are still possible by using the setblock command, just no longer possible in vanilla survival.)Minecraft Liquids, Part 2: Liquid StatesNathan Ryan2015-12-15 | A detailed look at the mechanics of the Minecraft liquids, water and lava. This video goes over the data values associated with liquids, the difference between "flowing" liquids and "still" liquids, and the categorization of other blocks as either obstructing the spread of liquids or not. Recorded using Minecraft snapshot 15w50a.
Part 1: Introduction (youtu.be/ziUCvNRaQH8) Part 2: Liquid States (youtu.be/MyeW-8IsZ-A) Part 3: Liquid Spreading (youtu.be/QaWtr1gyTuY) Part 4: Liquid Dissipation (coming soon) Part 5: Water Current (coming soon) Part 6: Lava Fire (coming soon) Part 7: Water and Lava (coming soon)Tweaks to Rays Villager BreederNathan Ryan2015-12-13 | UPDATE! Some of you may be here after watching impulse on Hermitcraft. If you're looking for a reasonably compact breeder that produces villagers at a more modest rate (about 1 every 2-3 minutes), check out the world map that contains the design I intend to use in my 1.9 world. Just be sure to load all of the villagers up on food before getting them into the breeding cells http://www.mediafire.com/download/vmmh2sovfs807ny/Bootstrap_Villager_Breeder.zip
Ray of Rays Works recently showed a lag-free villager breeder, in which pairs of breeding villagers are compacted into a relatively small space. This video discusses some possible tweaks to the design, in order to further compact villagers. Also included is a novel double-pass water stream. Recorded using Minecraft snapshot 15w50a.
Note that my testing was restricted to the most recent 1.9 snapshot. There may be undiscovered idiosyncrasies if the design showed here is back ported to 1.8.
Rays Works: https://www.youtube.com/channel/UCDi2... Rays Works Efficient Villager Breeder [Lag-Free]: https://www.youtube.com/watch?v=IUqHc...
World download: https://www.mediafire.com/?vbo46u5myt...
The villager breeder in the world download is not populated! (Because it's a pain, and I was trying to get this video out to Ray relatively quickly.)Minecraft Liquids, Part 1: IntroductionNathan Ryan2015-12-11 | A detailed look at the mechanics of the Minecraft liquids, water and lava. This video is in introduction and an overview of the topics that will be covered in subsequent videos. Recorded using Minecraft snapshot 15w50a.
Part 1: Introduction (youtu.be/ziUCvNRaQH8) Part 2: Liquid States (youtu.be/MyeW-8IsZ-A) Part 3: Liquid Spreading (youtu.be/QaWtr1gyTuY) Part 4: Liquid Dissipation (coming soon) Part 5: Water Current (coming soon) Part 6: Lava Fire (coming soon) Part 7: Water and Lava (coming soon)Design Fundamentals of Minecraft 1.9 Item Elevators, Part 8: ActivatorsNathan Ryan2015-11-27 | A compendium of information for designing glass-tower item elevators in Minecraft 1.9. This video presents some options for the activator, which is responsible for driving and coordinating the mechanisms of the elevator. Recorded using Minecraft snapshot 15w47c.
Part 1: Introduction (youtu.be/IVoh9mNLJg8) Part 2: Item Properties (youtu.be/cDYrmelv4oE) Part 3: Item Manipulation (youtu.be/dw0SCn5xMK8) Part 4: Common Components (youtu.be/vIjGhsmQFBs) Part 5: Barricades (youtu.be/EaWaU2OitVs) Part 6: Levitators (youtu.be/Sy1xoIPgJj0) Part 7: Regulators (youtu.be/sJ_AW43jwF4) Part 8: Activators (youtu.be/G0iTT3jMyS4) Part 9: Example and Conclusion (youtu.be/9sRPLlZEnR4)Tutorial: Stone Generator v2.0 (last one, I promise!)Nathan Ryan2015-11-27 | A tutorial for building the next generation of my simple variant of the standard piston-driven smooth-stone generator. Designed for no reason other than the fun of optimizing the practicality and simplicity of the build. Recorded using Minecraft snapshot 15w47c.Design Fundamentals of Minecraft 1.9 Item Elevators, Part 7: RegulatorsNathan Ryan2015-11-23 | A compendium of information for designing glass-tower item elevators in Minecraft 1.9. This video presents some options for the regulator, which is responsible for ensuring that items are pushed into the tower at an appropriate time. Recorded using Minecraft snapshot 15w47c.
Part 1: Introduction (youtu.be/IVoh9mNLJg8) Part 2: Item Properties (youtu.be/cDYrmelv4oE) Part 3: Item Manipulation (youtu.be/dw0SCn5xMK8) Part 4: Common Components (youtu.be/vIjGhsmQFBs) Part 5: Barricades (youtu.be/EaWaU2OitVs) Part 6: Levitators (youtu.be/Sy1xoIPgJj0) Part 7: Regulators (youtu.be/sJ_AW43jwF4) Part 8: Activators (youtu.be/G0iTT3jMyS4) Part 9: Example and Conclusion (youtu.be/9sRPLlZEnR4)Design Fundamentals of Minecraft 1.9 Item Elevators, Part 3: Item ManipulationNathan Ryan2015-11-23 | A compendium of information for designing glass-tower item elevators in Minecraft 1.9. This video demonstrates some techniques for manipulating the velocity and alignment of items within a water stream, in order to prepare the items for an item elevator. Recorded using Minecraft snapshot 15w47c.
Part 1: Introduction (youtu.be/IVoh9mNLJg8) Part 2: Item Properties (youtu.be/cDYrmelv4oE) Part 3: Item Manipulation (youtu.be/dw0SCn5xMK8) Part 4: Common Components (youtu.be/vIjGhsmQFBs) Part 5: Barricades (youtu.be/EaWaU2OitVs) Part 6: Levitators (youtu.be/Sy1xoIPgJj0) Part 7: Regulators (youtu.be/sJ_AW43jwF4) Part 8: Activators (youtu.be/G0iTT3jMyS4) Part 9: Example and Conclusion (youtu.be/9sRPLlZEnR4)Design Fundamentals of Minecraft 1.9 Item Elevators, Part 2: Item PropertiesNathan Ryan2015-11-23 | A compendium of information for designing glass-tower item elevators in Minecraft 1.9. This video examines some properties of item entities (namely, size, collision, and stacking behavior) that are relevant for designing item elevators. Recorded using Minecraft snapshot 15w47c.
Shadow 8472: youtube.com/channel/UCtmV8vn3WlQ6Rv_Zm-L54NATutorial: Stone Generator v1.1Nathan Ryan2015-11-14 | A tutorial for building my updated version of a simple variant of the standard piston-driven smooth-stone generator. Recorded using Minecraft snapshot 15w46a.Buggy Player ElevatorNathan Ryan2015-10-31 | Minecraft 15w44b, released on October 30, marks a milestone of near feature-completeness, according to Mojang. That means further development of the upcoming 1.9 release will be mostly focused on optimizations and bug fixes, which will presumable break this funny-looking elevator. Recorded using Minecraft snapshot 15w44b.
ilmango: youtube.com/channel/UCHSI8erNrN6hs3sUK6oONLA ilmango's upwards/downwards 60 blocks/sec translocator: youtube.com/watch?v=8feftCVQt-k ilmango's Multifloor 60 m/s elevator: youtube.com/watch?v=__DFGi-UNPoMinecraft 1.9 Resource-Light Witch FarmNathan Ryan2015-10-11 | The new witch-farm design by xisumavoid is a solid replacement for the popular shifting-floor design, which relies on a bug that has already been patched for the upcoming 1.9 release. His new design is a bit resource intensive for some players, however. The design presented in this video achieves 80-85% efficiency of xisumavoid's design, but with a lower resource requirement. Also included is a novel interference clock that makes it easy to experiment with the timings of flushing water pulses. Recorded using Minecraft snapshot 15w41b.
xisumavoid's 1.9 Witch Farm (improved): youtube.com/watch?v=XgAJFqiLm4g ilmango's simple shifting floor-less witch farm (~6,200 items/h): youtube.com/watch?v=ohipoga0oXw ilmango's potential 1.9 Witch Farm (no shifting floor) 6900 items/h, idea by Albert Affstein: youtube.com/watch?v=KczXOtVCRog1.9 Fix for Unarybits Carrot and Potato Farm (Snapshot 15w40b)Nathan Ryan2015-10-05 | An announcement of an upcoming tutorial that includes a no-ice fix: youtube.com/watch?v=vAFE7T9vjyQ The announcement includes a download of the planned tutorial world, so that you can inspect the new fix.
---NOTE! The villager AI broke in snapshot 15w41a, and was fixed in snapshot 15w45a. Effectively, brown-robed villagers had forgotten how to farm within that snapshot window.---
Recent changes to the mechanics of villagers have broken one of my favorite farms, the fully automatic food farm designed by Unarybit. This video presents a solution discussed in the comments of Unarybit's original video, using Unarybit's own (excellent) world download. Recorded using Minecraft snapshot 15w40b.
Unarybit's Fully Automatic Carrot Potato Farm with Villager AI: youtube.com/watch?v=VB1n_2bLk4oTutorial: Convert an Item Elevator from 1.8 to 1.9 (Snapshot 15w40b)Nathan Ryan2015-10-01 | This video is a tutorial for adapting the item-elevator design by test137e29 to work in the latest snapshot. The adaptation can handle high volumes of items without loss. It requires no packed ice, and it uses a relatively small circuit without a clock. Recorded using Minecraft snapshot 15w40b.Item Elevator Polite PistonNathan Ryan2015-09-29 | Item elevators that use a piston to launch items upward suffer from the drawback of needing a large collection area. This new design enables a piston to push items upwards into the tower without increasing their velocity, thus mitigating the need for a large space above the tower. Recorded using Minecraft snapshot 15w39c.Item Elevator Reference World, Snapshot 15w39c (1.9)Nathan Ryan2015-09-29 | A short tour of a world that I created for my own reference when designing minimized circuits for item-elevator regulators. A lossless (1.9) item-elevator design is included, along with several regulator designs and a load-testing rig. Recorded using Minecraft snapshot 15w39c.
World download: http://www.mediafire.com/download/1er9dr9z4iqxwq9/Item_Elevator_Reference_World.zipClocks: Heartbeat ClockNathan Ryan2015-09-27 | The output of this clock produces irregular pulses, making the mechanism sound like a heartbeat. A feedback signal allows subtle timing tweaks through various repeater settings. Recorded using Minecraft snapshot 15w39c.Clocks: Animal-Breeding TimerNathan Ryan2015-09-27 | This "clock" is a despawn timer combined with a pen gate control, in order to alert the player when animals are again ready to be bred. Recorded using Minecraft snapshot 15w39c.Item Elevator Double Extender (Snapshot 15w39c)Nathan Ryan2015-09-25 | This item elevator requires few resources and can losslessly process extremely heavy item volumes. It uses a different mechanism to place items into the glass tower. Specifically, items enter the glass tower from the side, rather than from the center, and a clock-driven double-extender pushes the items into a cobblestone wall, thus driving them up the tower. Recorded using Minecraft snapshot 15w39c.Item Elevator RegulatorsNathan Ryan2015-09-25 | This video discusses some alternatives for using regulators to batch the item stream of an item elevator. Recorded using Minecraft snapshot 15w39c.
Since the bug fixes for 1.9 have broken the item-elevator design by test137e29, several additional designs have emerged. Going back to the future, the most reliable is probably the piston launcher. However, this design requires a large space above the collection point at the top of the elevator, due to the velocity that items build while rising through the glass tower.
One alternative to the piston launcher is what I erroneously call the "pneumatic-tube" design. Items enter the block space of a block with a switchable collision box, and the block space is sealed by using a piston to push a block into the entrance port. However, for these designs to be lossless, the input stream must be batched.Item Elevator Explanation and Tutorial, Snapshot 15w39b (1.9)Nathan Ryan2015-09-23 | This video presents an evolution of the new item-elevator design by Snocrash, drastically simplifying the redstone. A few additional design tweaks are incorporated, including a return to our friend the fence post. (For an even lower-resource build, try the piston item-elevator design by sZPeddy.) Recorded using Minecraft snapshot 15w39b.
sZPeddy: youtube.com/channel/UChKFnPoA9O2dAMrcNT2aUsQ sZPeddy's item elevator: youtube.com/watch?v=W1hJSlJtNygTweaks to Snocrashs Item Elevator, Snapshot 15w39b (1.9)Nathan Ryan2015-09-22 | This video presents some tweaks to the new item-elevator design by Snocrash. These tweaks eliminate the clock and remove some glitching due items crossing in front of the first piston as it fires. Recorded using Minecraft snapshot 15w39b.
Snocrash: youtube.com/channel/UCQU8KqIO2cVvTTJhG9MrIqg Snocrash's item elevator: youtube.com/watch?v=5qXxvneoy_E&index=4&list=LLI1vUwZ9QZD-Rka7rcLCoBgItem Elevator Pole Position, Snapshot 15w39bNathan Ryan2015-09-22 | This video presents an unusual variation of the standard item glass-elevator, utilizing some of the mechanics with which I've recently been experimenting. Recorded using Minecraft snapshot 15w39b.Item Elevator Update, Snapshot 15w39bNathan Ryan2015-09-22 | The no-redstone door/pressure-plate fix for item elevators discussed in my previous videos will not work as of an upcoming snapshot, due to its reliance on a bug that has since been corrected, according to Grum. This video presents a small redstone fix and discusses some of the mechanics involved. Recorded using Minecraft snapshot 15w39b.
OP guardian farm presented by docm77: youtu.be/BpeYiGowqWk?t=293Item Elevator, Levitating Through a Piston HeadNathan Ryan2015-09-20 | The fix for item elevators discussed in my previous videos will not work as of the next snapshot, due to its reliance on a bug that has since been corrected, according to Grum. The odd design shown in this video preserves the smooth flow of items up through the glass tower, at the expense of some unusual and particular (but assumed bug-free) game mechanics. Recorded using Minecraft snapshot 15w38b.[PATCHED by 15w39c] Item Elevator Follow Up, Fix for Snapshot 15w38b (1.9)Nathan Ryan2015-09-19 | Snapshot 15w38a corrected the glitchy collision box of fences, which broke the elegant item glass-elevator design by test137e29. This video is a follow up about a simple, redstone-less fix that is possible as of snapshot 15w38b. Recorded with Minecraft snapshot 15w38b.
Thanks to danywhoever for investigating and pointing out the north-south limitation. I had suspected problems with orientation, but I hadn't yet gotten around to testing. danywhoever: youtube.com/user/danywhoever[PATCHED by 15w39c] Item Elevator No Redstone, Fix for Snapshot 15w38b (1.9)Nathan Ryan2015-09-18 | Snapshot 15w38a corrected the glitchy collision box of fences, which broke the elegant item glass-elevator design by test137e29. This video presents a simple, redstone-less fix that is possible as of snapshot 15w38b. Recorded with Minecraft snapshot 15w38b.
Also check out the follow-up for some clarification and caveats: youtube.com/watch?v=cY87-MN6vJoItem Elevator Noise Abatement, Fix for Snapshot 15w38b (1.9)Nathan Ryan2015-09-18 | Snapshot 15w38a corrected the glitchy collision box of fences, which broke the elegant item glass-elevator design by test137e29. This video presents a fix that is possible as of snapshot 15w38b. The fix harks back to the double-piston design used before the fence-post design. Recorded with Minecraft snapshot 15w38b.Item Elevator, Fix for Snapshot 15w38b (1.9)Nathan Ryan2015-09-17 | Snapshot 15w38a corrected the glitchy collision box of fences, which broke the elegant item glass-elevator design by test137e29. This video presents a fix that is possible as of snapshot 15w38b. The fix is relatively simple, flat, and stable, and it doesn't rely on piping items through additional hoppers or droppers. Recorded with Minecraft snapshot 15w38b.Clocks: Unique 1-minute despawn clock with water pulseNathan Ryan2015-09-10 | This clock is a pseudo-clock with a period of just over one minute, using the despawn time of fired arrows. Quasi-connectivity and a water pulse drive the clock cycle. The water pulse can also be directed outward from the clock, making it ideal for timed flushing. Recorded using Minecraft snapshot 15w36d.Clocks: Inexpensive 5-second pseudo-clockNathan Ryan2015-09-10 | This clock is a pseudo-clock with a period of roughly a few seconds. The period can be increased with a longer water stream, and decreased by lining the water stream with ice. Recorded using Minecraft snapshot 15w36d.Clocks: 30-second clock with incremental output signalsNathan Ryan2015-09-10 | This clock is a 5-second torch-repeater loop fed into a 6-state clock multiplier, resulting in a 30-second clock. State transitions of the clock multiplier can be individually sampled. Recorded using Minecraft snapshot 15w36d.Uncovering an Ocean Monument (Creative)Nathan Ryan2015-09-05 | UPDATE: The following, easier method is also suitable for worlds after the Aquatic Update. Locate the ring over the center of the monument. The ring encloses four blocks. Stand over the southeast of those four blocks. Run the following commands (which can also be placed in a function for one-line execution in game):
gamerule randomTickSpeed 0 gamerule doTileDrops false fill ~-32 62 ~-32 ~31 62 ~31 barrier fill ~-29 62 ~-29 ~28 62 ~28 air clone ~-32 62 ~-32 ~31 62 ~31 ~-32 61 ~-32 filtered barrier clone ~-32 61 ~-32 ~31 62 ~31 ~-32 59 ~-32 filtered barrier clone ~-32 59 ~-32 ~31 62 ~31 ~-32 55 ~-32 filtered barrier clone ~-32 55 ~-32 ~31 62 ~31 ~-32 47 ~-32 filtered barrier clone ~-32 55 ~-32 ~31 62 ~31 ~-32 39 ~-32 filtered barrier fill ~-29 55 ~-29 ~28 62 ~28 water replace seagrass fill ~-29 55 ~-29 ~28 62 ~28 water replace tall_seagrass fill ~-29 55 ~-29 ~28 62 ~28 water replace kelp_plant fill ~-29 55 ~-29 ~28 62 ~28 water replace kelp fill ~-29 55 ~-29 ~28 62 ~28 barrier replace bubble_column fill ~-29 55 ~-29 ~28 62 ~28 air replace water fill ~-29 55 ~-29 ~28 62 ~28 air replace barrier fill ~-29 47 ~-29 ~28 54 ~28 water replace seagrass fill ~-29 47 ~-29 ~28 54 ~28 water replace tall_seagrass fill ~-29 47 ~-29 ~28 54 ~28 water replace kelp_plant fill ~-29 47 ~-29 ~28 54 ~28 water replace kelp fill ~-29 47 ~-29 ~28 54 ~28 barrier replace bubble_column fill ~-29 47 ~-29 ~28 54 ~28 air replace water fill ~-29 47 ~-29 ~28 54 ~28 air replace barrier fill ~-29 39 ~-29 ~28 46 ~28 water replace seagrass fill ~-29 39 ~-29 ~28 46 ~28 water replace tall_seagrass fill ~-29 39 ~-29 ~28 46 ~28 water replace kelp_plant fill ~-29 39 ~-29 ~28 46 ~28 water replace kelp fill ~-29 40 ~-29 ~28 46 ~28 barrier replace bubble_column fill ~-29 40 ~-29 ~28 46 ~28 air replace water fill ~-29 40 ~-29 ~28 46 ~28 air replace barrier setblock ~-33 40 ~-32 cyan_stained_glass setblock ~-32 40 ~-33 cyan_stained_glass setblock ~31 40 ~-33 cyan_stained_glass setblock ~32 40 ~-32 cyan_stained_glass setblock ~32 40 ~31 cyan_stained_glass setblock ~31 40 ~32 cyan_stained_glass setblock ~-32 40 ~32 cyan_stained_glass setblock ~-33 40 ~31 cyan_stained_glass fill ~-32 39 ~-32 ~31 39 ~31 water replace barrier fill ~-32 40 ~-32 ~31 47 ~31 air replace barrier fill ~-32 48 ~-32 ~31 54 ~31 air replace barrier fill ~-32 55 ~-32 ~31 62 ~31 air replace barrier gamerule doTileDrops true gamerule randomTickSpeed 3
-------- Using commands to quickly uncover an ocean monument in creative mode, by request from Tzarina8472. Recorded using Minecraft snapshot 15w36d.
Tzarina8472: youtube.com/user/Tzarina8472Broken Nether PortalNathan Ryan2015-09-05 | A demonstration of a 1.9 change to the mechanics of fire charges, which breaks my design for a switchable Nether portal. Recorded using Minecraft 1.8.8 and Minecraft snapshot 15w36d.Iron Golem Spawning Cell FinalNathan Ryan2015-08-26 | Discussing some final tweaks to the classic design for an iron-golem spawning cell. Recorded using Minecraft snapshot 15w34d.Iron Golem Spawning Cell RepriseNathan Ryan2015-08-21 | Discussing solutions to some problems with the classic design for an iron-golem spawning cell. Recorded using Minecraft snapshot 15w34b.Stone GeneratorNathan Ryan2015-08-10 | For a version with some minor upgrades: youtu.be/3CiPAY520mM
A tutorial for building a simple variant of the standard piston-driven smooth-stone generator. Recorded using Minecraft snapshot 15w32c.