Uploaded November 2025 | Updated September 2026, 3 weeks ago
Richard Garfield defined Orthogame as a #gamedesign term
Full lecture:
youtu.be/26HyHFTtPpM
From "Every Game is the Same Game " presented at Zenkaikon 2025 by Rym DeCoster, producer of the GeekNights podcast.
#gamedesign #gamedev #gametheory #zenkaikon
How often do you describe a new game as "X game crossed with Y game?" This is Dominion crossed with Chess. This is Quake crossed with Dance Dance Revolution. This is a Civilization-style game but with puzzle elements. If games are collections of mechanics, and genres are also essentially collections of mechanics, then we can dig deep into how games are described to find the deepest and most core patterns of game. In the end it's all just entertainment software!
Richard Garfield defined Orthogame as a #gamedesign term
Full lecture:
youtu.be/26HyHFTtPpM
From "Every Game is the Same Game " presented at Zenkaikon 2025 by Rym DeCoster, producer of the GeekNights podcast.
#gamedesign #gamedev #gametheory #zenkaikon
How often do you describe a new game as "X game crossed with Y game?" This is Dominion crossed with Chess. This is Quake crossed with Dance Dance Revolution. This is a Civilization-style game but with puzzle elements. If games are collections of mechanics, and genres are also essentially collections of mechanics, then we can dig deep into how games are described to find the deepest and most core patterns of game. In the end it's all just entertainment software!

![Slay the Princess, Undertale and Deltarune in Metacontext
In all three of these games - Slay the Princess, Deltarune, and Undertale - the metacontext of the character (the vessel), the narrator (the designer), and the player (you) are front and center in the games themselves. They games are about that relationship.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.
Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg Slay the Princess, Undertale and Deltarune in Metacontext](https://i.ytimg.com/vi/fCe74TGtawM/mqdefault.jpg)

![Premodern, Modern, Postmodern, and Metacontext
Metacontext is post-postmodern and is a new movement in art and philosophy.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.
Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg Premodern, Modern, Postmodern, and Metacontext](https://i.ytimg.com/vi/fTdGCEPCUAE/mqdefault.jpg)





![Modern vs Postmodern tabletop game mechanics
Modernity wasnt replaced by postmodernity. Were still in #modernity and context matters.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and metacontextualism in videogames and game design.
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg Modern vs Postmodern tabletop game mechanics](https://i.ytimg.com/vi/gTaAUggLMN8/mqdefault.jpg)
