Day 4 - UE4 c++ Static Mesh Component and Visual Assist Intellisense @jonasmlgaard8884
Day 4 - UE4 c++ Static Mesh Component and Visual Assist Intellisense  @jonasmlgaard8884
Uploaded November 2016 | Updated September 2026, 4 hours ago
Today i wanted to try to get things to show up, so i practiced this by re-creating an Actor with a StaticMeshComponent and a BoxCollision. I also got tired of the built in VS intellisense and installed a trail of Visual Assist, which seems really nice compared to Resharper at this point.
Day 4 - UE4 c++ Static Mesh Component and Visual Assist IntellisenseUBIK now as a plugin (UE4.23)UBIK Part 17 - fail lolUBIK - Part 17 - Refinement of Shoulder rotation (UE4.23)UE4 C++ Part 1 - Trying to add the structure to make a custom anim node (UE4.23)UE4.13 Playing with CanvasRenderTargetUBIK - Part 10 - Cosinerule + Basic elbowUE4.15.1 - VRInteractables - Part 9 Start of the RotatorAdjustmentBlending in MotionBuilder WIP1Part16 - Rewriting some collision logic to avoid snapping to surfaceDissolve effect - TAKE 3UE4.14.3-Vive/VRCollision-Part2 Basic Collision
Jonas Mølgaard |

Day 4 - UE4 c++ Static Mesh Component and Visual Assist Intellisense

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