Part16 - Rewriting some collision logic to avoid snapping to surface @jonasmlgaard8884
Part16 - Rewriting some collision logic to avoid snapping to surface  @jonasmlgaard8884
Uploaded September 2016 | Updated September 2026, 44 minutes ago
I start out by debugging the previous selfintersection stuff a bit and continue to rewrite some of the earlier collision detection logic a bit. It's not an optimal solution and im not entirely happy about it, so please viewers. Do come with suggestions on how to improve this.

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Jonas Mølgaard |

Part16 - Rewriting some collision logic to avoid snapping to surface

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