HTC Vive WIP6 - Now with Streaming Levels and new climbing logic @jonasmlgaard8884
HTC Vive WIP6 - Now with Streaming Levels and new climbing logic  @jonasmlgaard8884
Uploaded January 2017 | Updated September 2026, 16 minutes ago
I did a major refactoring of the most of the locomotion code, especially the climbing part, so pls do test it out.

Download: dl.dropboxusercontent.com/u/25123011/Youtube%20ressources/VRLocomotion7/VRLocomotion23.zip

Known bugs: I know the body freaks out when mounting from climb, and occasionally you will get shot away from the wall.

Any additional bugs, pls comment or write me in anyway you can. Thanks!
HTC Vive WIP6 - Now with Streaming Levels and new climbing logicUE4.14.3-Vive/VRCollision-Part10 BugfixingPlaying Half-life: Alyx (session 2)UE4.15.1 - VRInteractables - Part 16 FingerPointing setup for ButtonPlaying Half-life: AlyxUE4.15.1 - VRInteractables - Part 7 Snap to Tick and EndsUE4.15.1 - WIP1 A slottable setupTall Order - Dev diary 6UE4.14.3-Vive/VRCollision-Part14 Finding correct interp speedUBIK - Part 1 - Tutorial primer (UE4.23)Part12 - Adding some textures and checking polycountExperimenting with collision tracking and leaf generation
Jonas Mølgaard |

HTC Vive WIP6 - Now with Streaming Levels and new climbing logic

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER