Uploaded February 2017 | Updated September 2026, 1 hour ago
NOTE: THIS DOES NOT HANDLE THE SAME MOVEMENT AS THE CHARACTER COMPONENT, I WILL TRY POST A FOLLOW UP VIDEO ON THAT.
In this video i add logic to differentiate between interping our height smoothly for uneven terrain or instantly for flat surfaces.
This video concludes this series for now. It should bring you up to speed on how to build the custom VR MovementComponent that i showed in the initial summary video.
Did you find this usefull, consider donating to support the channel:
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NOTE: THIS DOES NOT HANDLE THE SAME MOVEMENT AS THE CHARACTER COMPONENT, I WILL TRY POST A FOLLOW UP VIDEO ON THAT.
In this video i add logic to differentiate between interping our height smoothly for uneven terrain or instantly for flat surfaces.
This video concludes this series for now. It should bring you up to speed on how to build the custom VR MovementComponent that i showed in the initial summary video.
Did you find this usefull, consider donating to support the channel:
paypal.com/cgi-bin/webscr?cmd=_donations&business=JUVNAEQP4W8UQ&lc=DK&item_name=Awsome%20UE4%20gaming%20tutorials¤cy_code=EUR&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted










