UBIK - Basic setup using the plugin (UE4.23) @jonasmlgaard8884
UBIK - Basic setup using the plugin (UE4.23)  @jonasmlgaard8884
Uploaded April 2020 | Updated September 2026, 1 day ago
In this video i show how to setup a basic project using the plugin.
I also mention a current limitation regarding the skeleton the skeletal mesh must be rigged to.

Link to repository (note: has been moved to Github pr. dec. 2020):
github.com/JonasMolgaard/UBIKSolver

Feel free to donate via paypal if this is usefull: paypal.com/donate/?token=S6wxntoFoh299W1_wCelVPr-RMcqmmqW2lE-qb_81WoklPqZH1hVR1X7vXoQjaNCpsQpJG&country.x=DK&locale.x=DK
UBIK - Basic setup using the plugin (UE4.23)Part7 - Second part of Generate BranchHTC Vive WIP1 - ArmSwing locomotion + Climbing + Jumping and FOV limiterDay 1 - UE4 c++ Installing Visual Studio 2015UBIK - Part 24 - Added Hands (UE4.23)HTC Vive - FullBody setup - Part 16 blendspace logicUE4.15.1 - VRGrab - Part2 PhysicsHandleUBIK - Part 16 - Better ShoulderRotation from hands position relative to head (UE4.23)UE4.15.1 - VRGrab - Part4 MixedMode setup 2UE4.15.1 - VRInteractables - Part 15 ReturnLimitSliderUE4.13 Update to yesterdays CanvasRenderTarget videoUE4.17 StreamingLevels
Jonas Mølgaard |

UBIK - Basic setup using the plugin (UE4.23)

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