UE4.13 Update to yesterdays CanvasRenderTarget video @jonasmlgaard8884
UE4.13 Update to yesterdays CanvasRenderTarget video  @jonasmlgaard8884
Uploaded September 2016 | Updated September 2026, 30 minutes ago
I figured out how to paint in local space and then convert that local space map to worldspace for use with the WorldPosition Offset, this way it keeps the deformation relative to the object even when it moves :)

I challenge someone to implement a deformable car that will receive dents and deformations from whatever it hits... and combine that with destructables to eventually break it in pieces, just to see if it could work.
UE4.13 Update to yesterdays CanvasRenderTarget videoUE4.17 StreamingLevelsUpdate on a VRIK system4 (to-be named UBIK)UBIK - Part 25 - Wristfix + finishing words (UE4.23)UBIK - Part 21 - Pelvis, Spine_01, 02, 03 (UE4.23)UBIK - Part 8 - UpperArmRotation (UE4.23)UE4.15.1 - VRInteractables - Part 1 The beginningRocks101 - Part 14 - First impression in UE4 and bit of adjustments to materialHTC Vive - FullBody setup - Part 1 UE4 and 3dsMax preparationsUE4.15.1 - VRGrab - Part6 MixedMode testing and bugfixingHTC Vive - FullBody setup - Part 4 AnimGraph and first testHTC Vive WIP7 - Stairs and Fingertracking
Jonas Mølgaard |

UE4.13 Update to yesterdays CanvasRenderTarget video

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