Uploaded September 2016 | Updated September 2026, 30 minutes ago
I figured out how to paint in local space and then convert that local space map to worldspace for use with the WorldPosition Offset, this way it keeps the deformation relative to the object even when it moves :)
I challenge someone to implement a deformable car that will receive dents and deformations from whatever it hits... and combine that with destructables to eventually break it in pieces, just to see if it could work.
I figured out how to paint in local space and then convert that local space map to worldspace for use with the WorldPosition Offset, this way it keeps the deformation relative to the object even when it moves :)
I challenge someone to implement a deformable car that will receive dents and deformations from whatever it hits... and combine that with destructables to eventually break it in pieces, just to see if it could work.










