Uploaded April 2017 | Updated September 2026, 3 hours ago
In this first video, i start of by first explaining why i have a rusty voice and then start building a base class BP_Mover to hold common logic for 3dWidgets that we can interact with in a VR context.
In this first video, i start of by first explaining why i have a rusty voice and then start building a base class BP_Mover to hold common logic for 3dWidgets that we can interact with in a VR context.










