Playing with dynamic light and distance field ambient occlusion @jonasmlgaard8884
Playing with dynamic light and distance field ambient occlusion  @jonasmlgaard8884
Uploaded August 2016 | Updated September 2026, 6 hours ago
This video is a kinda remake of a stream i managed to delete by mistake. I wanted to make some dynamic light setup which looked pretty good for a cinematic scene setup, and while it may be possible to get somewhat the same results with lightmaps, i haven't been able to do that. Maybe i should just keep experimenting. :-) Any feedback or suggestions are more than welcome. Also note that i forgot to enable "Force No Precomputed lighting" on, in order to get fully dynamic light.
Playing with dynamic light and distance field ambient occlusionRocks101 - Part 16 - MudBox Seam painting and more texture blendingPart21 - Material Parameter collection and use as Foliage plus closing notesRocks101 - Part 19 - 3 rocks to my channel donatorsPlaying Half-life: Alyx (session 3)7k subs + Few updatesHTC Vive - FullBody setup - Part 3 Character and Anim BP setupUpdate on a VRIK-system2 (to-be named UBIK)UE4.17.2 SoundComponentImpact demoUBIK - Part 5 - Bit of theory and structure (UE4.23)UE4.15.1 - VRGrab - Part5 MixedMode setup 3UE4 - More random tips and tricks
Jonas Mølgaard |

Playing with dynamic light and distance field ambient occlusion

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