UBIK - Part 17 - Refinement of Shoulder rotation (UE4.23) @jonasmlgaard8884
UBIK - Part 17 - Refinement of Shoulder rotation (UE4.23)  @jonasmlgaard8884
Uploaded March 2020 | Updated September 2026, 2 hours ago
In this video i add in some logic for getting rid of some of that snapping that happen when you move your hand over your head.
UBIK - Part 17 - Refinement of Shoulder rotation (UE4.23)UE4 C++ Part 1 - Trying to add the structure to make a custom anim node (UE4.23)UE4.13 Playing with CanvasRenderTargetUBIK - Part 10 - Cosinerule + Basic elbowUE4.15.1 - VRInteractables - Part 9 Start of the RotatorAdjustmentBlending in MotionBuilder WIP1Part16 - Rewriting some collision logic to avoid snapping to surfaceDissolve effect - TAKE 3UE4.14.3-Vive/VRCollision-Part2 Basic CollisionGame of Life - Dev Diary 1HTC Vive WIP6 - Now with Streaming Levels and new climbing logicUE4.14.3-Vive/VRCollision-Part10 Bugfixing
Jonas Mølgaard |

UBIK - Part 17 - Refinement of Shoulder rotation (UE4.23)

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