AdjustmentBlending in MotionBuilder WIP1 @jonasmlgaard8884
AdjustmentBlending in MotionBuilder WIP1  @jonasmlgaard8884
Uploaded October 2016 | Updated September 2026, 1 hour ago
Basically a way to eliminate a lot of the boring manual work of mocap cleaning when doing posematching.

In this video i demonstrate some work in progress with adjustment blending in motion builder. It still requires a fair amount of work, but hope you can see the potential in this. Hopefully i can also figure out how to implement this in ue4 directly, but that's for later.
AdjustmentBlending in MotionBuilder WIP1Part16 - Rewriting some collision logic to avoid snapping to surfaceDissolve effect - TAKE 3UE4.14.3-Vive/VRCollision-Part2 Basic CollisionGame of Life - Dev Diary 1HTC Vive WIP6 - Now with Streaming Levels and new climbing logicUE4.14.3-Vive/VRCollision-Part10 BugfixingPlaying Half-life: Alyx (session 2)UE4.15.1 - VRInteractables - Part 16 FingerPointing setup for ButtonPlaying Half-life: AlyxUE4.15.1 - VRInteractables - Part 7 Snap to Tick and EndsUE4.15.1 - WIP1 A slottable setup
Jonas Mølgaard |

AdjustmentBlending in MotionBuilder WIP1

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