Uploaded September 2025 | Updated September 2026, 3 weeks ago
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by Sbrh and it shows 5 win matches in a row.
Sbrh’s Smash&Crash is a ,,damage-stress“ team, here are roles of characters:
1st: Jester (damage trinket + dodge trinket) - deathblow dealer
2nd: Crusader (damage trinkets) - damage dealer
3rd: Abomination (damage trinkets) - damage dealer
4th: Arbalest (healing trinket + damage trinket) - damage dealer
PROS:
1) Great damage output
2) Great stress output
3) Great healing potential
4) 2 stunners
5) 2 disruptors
6) 2 deathblowers
CONS:
1) Stress is a menace
2) DoT is a menace
Sbrh’s Smash&Crash is a strange damage team with great strength of stress and little bit of DoT. You have 3 (self)healers, 2 stunners, 2 disruptors and 2 deathblowers. Unfortunately this team is vulnerable against stress and DoT teams.
I tried to play a few strategies, like „support Crusader“, „mix damage + stress“, „virtue team“ and „full stress“. I tried both variantions of Abomination (melee beast / DoT puker), it’s better to stick with DoT variantion.
My advice: Start with Abomination for opening the riposte, next use Crusader for stunning someone or dealing some damage. Then Jester for dealing damage and lastly Arbalest for dealing damage or healing someone.
First things first, I tried to find the original setup, but I was unlucky, I had to improvise. But then… well, this is a great Jester team! The powerful duo Crusader+Abomination can stunlock frontline and midline, next Arbalest’s clearing skill is here very useful and lastly if you somehow manage to deal great amount of damage, Jester can use early “Finale”. I was suprised how the matches went, even against these players only. 0 loses is 0 loses, that also counts. This time I break my rules and I give them a little bit higher rate, not because of perfect score, but because of many strategies and usefullness. I like this team!
For another tips and how play this team better, ask Sbrh (on Discord).
Rating: 4/5
Music: Place Vendome - Power of music
I don't claim any rights to the song. All rights belongs to the german hardrock band Place Vendome!
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by Sbrh and it shows 5 win matches in a row.
Sbrh’s Smash&Crash is a ,,damage-stress“ team, here are roles of characters:
1st: Jester (damage trinket + dodge trinket) - deathblow dealer
2nd: Crusader (damage trinkets) - damage dealer
3rd: Abomination (damage trinkets) - damage dealer
4th: Arbalest (healing trinket + damage trinket) - damage dealer
PROS:
1) Great damage output
2) Great stress output
3) Great healing potential
4) 2 stunners
5) 2 disruptors
6) 2 deathblowers
CONS:
1) Stress is a menace
2) DoT is a menace
Sbrh’s Smash&Crash is a strange damage team with great strength of stress and little bit of DoT. You have 3 (self)healers, 2 stunners, 2 disruptors and 2 deathblowers. Unfortunately this team is vulnerable against stress and DoT teams.
I tried to play a few strategies, like „support Crusader“, „mix damage + stress“, „virtue team“ and „full stress“. I tried both variantions of Abomination (melee beast / DoT puker), it’s better to stick with DoT variantion.
My advice: Start with Abomination for opening the riposte, next use Crusader for stunning someone or dealing some damage. Then Jester for dealing damage and lastly Arbalest for dealing damage or healing someone.
First things first, I tried to find the original setup, but I was unlucky, I had to improvise. But then… well, this is a great Jester team! The powerful duo Crusader+Abomination can stunlock frontline and midline, next Arbalest’s clearing skill is here very useful and lastly if you somehow manage to deal great amount of damage, Jester can use early “Finale”. I was suprised how the matches went, even against these players only. 0 loses is 0 loses, that also counts. This time I break my rules and I give them a little bit higher rate, not because of perfect score, but because of many strategies and usefullness. I like this team!
For another tips and how play this team better, ask Sbrh (on Discord).
Rating: 4/5
Music: Place Vendome - Power of music
I don't claim any rights to the song. All rights belongs to the german hardrock band Place Vendome!
![Darkest Dungeon - Butchers Circus - Sacrosanct vigilance showcase
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by sis and it shows 5 win matches.
Sacrosanct vigilance is a ,,stress-DoT“ team, here are roles of characters:
1st: Abomination (damage trinkets) - damage dealer
2nd: Crusader (damage trinkets) - damage dealer
3rd: Man at arms (accuracy trinket + damage trinket) - guardian
4th: Houndmaster (dodge trinket + stress trinket) - DoT dealer
PROS:
1) Porcupine
2) Great damage output
3) Great stress output
4) Great DoT output
5) Great healing potential
6) 3 stunners
7) 2 guardians
8) 2 disruptors
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
4) Disruption is a menace
5) RNGsus is a menace
Sacrosanct vigilance is a weird stress team, with great strength of DoT and pure damage. You have 3 (self)healers, 3 stunners, 2 disruptors, 2 guardians and 2 riposters. Unfortunately this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „virtue team“, „original setup“, „full stress“ and „porcupine“. I tried both variantions of Abomination (melee beast / DoT puker), probably the „melee beast“ is better option. And Man at arms (damager / stresser), only damage variantion is better choice.
My advice: Start with Crusader or Abomination for stunning someone, next use Man at arms for buffing the team / opening the riposte, lastly Houndmaster for applying DoT.
I’m dissapointed with this team. Long time ago I was hoping for playing this, on paper looks quite nice - lots of stunners, riposting, DoT. Sounds promising. The reality is way more different… First - you cannot activate full porcupine, because of Abomination in 1st position. Second - your Crusader will always miss his first attack, even with accuracy buffs / trinkets. Third - RNGsus will screw you in dealing deathblows. And lastly (at least for me) fourth - you will get only easy players and even that it’s hard to play. I struggled long time to make some progress, usual tactics didn’t worked, the original setup is just bad because of trinkets and what pisses me off, I couldn’t manage to won a match with all characters (only in starting 2 matches). 3 defeats - against veteran player with damage team [Ancient Chinese special] and 2 darkest players with DoT teams. And I was close to be victorious against veteran player, but he used TACTICAL DESYNC on my winning side.
About score: Actually I tried to achieve at least one more victory with all characters alive - playing the „full stress“ strategy against novice player. I won, but 2 characters died.
I don’t like this team.
For another tips and how play this team better, ask sis (on Discord).
Rating: 2/5
Music: HammerFall - Glory to the Brave
I dont claim any rights to the song. All rights belongs to the swedish heavy metal band HammerFall! Darkest Dungeon - Butchers Circus - Sacrosanct vigilance showcase](https://i.ytimg.com/vi/cLorwa2DtYM/mqdefault.jpg)



![Darkest Dungeon - Butchers Circus - Damned and forgotten showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Damned and forgotten is a ,,damage-stress team, here are roles of characters:
1st: Crusader (damage trinkets) - damage dealer
2nd: Highwayman (damage trinkets) - damage dealer
3rd: Grave robber (dodge trinket + stress trinket) - stress dealer
4th: Plague doctor (accuracy trinket + stress trinket) - stress dealer
PROS:
1) Great damage output
2) Great stress output
3) Great DoT output
4) Great healing potential
5) 2 disruptors
6) 2 deathblowers
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
Damned and forgotten is a damage team with great strenght of stress and DoT. All characters can make AoE damage, next you have 2 healers, 2 disruptors and 2 deathblowers. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „full stress“, „support Crusader“ and „mix damage + DoT“. I tried both variantions of Highwayman (bandit / gunslinger), the bandit version is much better choice. Also Grave robber (pure damage / DoT stresser), it’s better to stick with DoT variantion. And lastly Plague doctor (stress / DoT), both variantions are good.
My advice: Start with Highwayman for opening the riposte, next use Crusader for stunning someone, then Grave robber for applying DoT and lastly Plague doctor for stressing someone.
Now this team… They dont have much to offer, but you have some advantages, in 2 deathblowers and AoE damage. I was suprised, that I won few matches against harder opponents, but I lost 2x against apprentice players with LAME based teams [shepARB’s stress, The Darkest Mark], and 1x against darkest player with a stress team. You can make some pressure to the opponent, but you must be still agressive. If you switch to defensive strategy, you will lose. Playing this was mid, even with victories against harder opponents.
Rating: 3/5
Music: Parkway Drive - The Void
I dont claim any rights to the song. All rights belongs to the australian metalcore band Parkway Drive! Darkest Dungeon - Butchers Circus - Damned and forgotten showcase](https://i.ytimg.com/vi/cvymszbnw1E/mqdefault.jpg)

![Darkest Dungeon - Butchers Circus - The Usual Suspects showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
The Usual Suspects is a ,,damage-stress team, here are roles of characters:
1st: Crusader (damage trinkets) - damage dealer
2nd: Highwayman (damage trinkets) - damage dealer
3rd: Plague doctor (accuracy trinket + stress trinket) - stress dealer
4th: Vestal (accuracy trinket + stun trinket) - healer
PROS:
1) Great damage output
2) Great stress output
3) Great healing potential
4) 2 stunners
5) 2 disruptors
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
The Usual Suspects is a damage team, that combines also stress and little bit of DoT. You have 3 healers, 2 stunners and 2 disruptors. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „full stress“, „support Crusader“ and „mix damage + stress“. I tried both variantions of Highwayman (bandit / gunslinger), the bandit version is better choice. And Plague doctor (stress / DoT), the DoT variantion is optimal for playing.
My advice: Start with Highwayman for opening the riposte. Next use one of your stunners (Crusader / Vestal), lastly Plague doctor for applying DoT / stress.
When you start the Darkest Dungeon campaign (after the „Old road“ section with Reynauld and Dismas), you will recieve 2 other characters - Plague doctor and Vestal. Before proceeding to the 1st Ruin dungeon, you can only create a team with Crusader, Highwayman, Plague doctor and Vestal, and most players take only 2 legendary variantions = „The Usual Suspects“ [VES-PD-HIGH-CRS] or „Red Hook” [PD-VES-HIGH-CRS]. Both are the great starting teams, that you can create. But how these two can stand in Butcher’s Circus?
If you understand these characters and give them good setup (trinkets + skills), you can beat even harder opponents. It’s not an easy task to survive with all characters, but it’s possible. Mark teams are a big menace, nice that you have 3 healers, but nobody can clear marks or stuns. The team’s great advantage is in stunners and Highwayman - thanks to his riposting the opponent will have trouble to attack you directly, while you can make disruption on his side. This time I got two darkest players, one defeated me sadly. And lots of novice players.
My conclusion - if you make a good setup and play the obvious strategies (mix damage + stress/DoT), you have great chance to win the match. My rating will be same as for a similiar team [Red Hook], because of advantages, possibilites and players.
Rating: 3/5
Music: The Dark Side of the Moon - Legends never die
I dont claim any rights to the song. All rights belongs to the international (swiss-german-danish-swedish) symphonic metal band The Dark Side of the Moon! Darkest Dungeon - Butchers Circus - The Usual Suspects showcase](https://i.ytimg.com/vi/dAVvQLtK2Es/mqdefault.jpg)



