Uploaded November 2025 | Updated September 2026, 3 weeks ago
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Bruiser brigade is a ,,damage-stress" team, here are roles of characters:
1st: Leper (accuracy trinket + damage trinket) - damage dealer
2nd: Crusader (damage trinkets) - damage dealer
3rd: Highwayman (damage trinkets) - damage dealer
4th: Occultist (stress trinket + dodge trinket) - stress dealer
PROS:
1) Mark synergy (Occultist + Highwayman)
2) Great damage output
3) Great stress output
4) Great healing potential
5) 3 disruptors
6) 2 deathblowers
CONS:
1) Stress is a menace
2) Marks are a menace
3) Stuns are a menace
Bruiser brigade is a damage team with great strenght of stress and little bit of DoT. All characters can make AoE damage, next you have 3 disruptors, 3 (self)healers, 2 deathblowers (if we count Occultist’s „Sacrificial stab“ on afflicted character) and useless mark synergy. Sadly this team is vulnerable against mark and DoT teams.
I tried to play a few strategies, such as „the finishers“, „mix damage + DoT“, „support Crusader“ and „full stress“. I tried both variantions of Highwayman (bandit / gunslinger), the bandit version is MUST HAVE.
My advice: Good choice, if your Leper have a skill „Purge“, if yes, start with him. Next open the riposte with Highwayman, then Crusader for dealing some damage and lastly Occultist for disruption.
Now this team. On paper it looks that they don’t have any advantages, unless damage and mark synergy. But that’s the key part - damage output. The frontliners can shred easily opponent’s frontline, with stress support of your backline. Unfortunately not every strategy is possible and because of one strategy I lost 3x. I have been defeated totally 4x - once against darkest player with DoT team („full stress“ strategy) and 2x against darkest players - one with mark team, one with DoT team, and one NOVICE player with mark team („mark team“ strategy). That last defeat was humiliating and give me conclusion, the mark tactic is USELESS. If you omit this strategy, the team is actually good, you can easily beat even harder opponents. Sadly because of humiliation and the score, I can give them only mid rate.
Rating: 3/5
Music: Defenders of the Faith - Darkside brigade
I don't claim any rights to the song. All rights belongs to the swedish heavy metal band Defenders of the Faith!
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Bruiser brigade is a ,,damage-stress" team, here are roles of characters:
1st: Leper (accuracy trinket + damage trinket) - damage dealer
2nd: Crusader (damage trinkets) - damage dealer
3rd: Highwayman (damage trinkets) - damage dealer
4th: Occultist (stress trinket + dodge trinket) - stress dealer
PROS:
1) Mark synergy (Occultist + Highwayman)
2) Great damage output
3) Great stress output
4) Great healing potential
5) 3 disruptors
6) 2 deathblowers
CONS:
1) Stress is a menace
2) Marks are a menace
3) Stuns are a menace
Bruiser brigade is a damage team with great strenght of stress and little bit of DoT. All characters can make AoE damage, next you have 3 disruptors, 3 (self)healers, 2 deathblowers (if we count Occultist’s „Sacrificial stab“ on afflicted character) and useless mark synergy. Sadly this team is vulnerable against mark and DoT teams.
I tried to play a few strategies, such as „the finishers“, „mix damage + DoT“, „support Crusader“ and „full stress“. I tried both variantions of Highwayman (bandit / gunslinger), the bandit version is MUST HAVE.
My advice: Good choice, if your Leper have a skill „Purge“, if yes, start with him. Next open the riposte with Highwayman, then Crusader for dealing some damage and lastly Occultist for disruption.
Now this team. On paper it looks that they don’t have any advantages, unless damage and mark synergy. But that’s the key part - damage output. The frontliners can shred easily opponent’s frontline, with stress support of your backline. Unfortunately not every strategy is possible and because of one strategy I lost 3x. I have been defeated totally 4x - once against darkest player with DoT team („full stress“ strategy) and 2x against darkest players - one with mark team, one with DoT team, and one NOVICE player with mark team („mark team“ strategy). That last defeat was humiliating and give me conclusion, the mark tactic is USELESS. If you omit this strategy, the team is actually good, you can easily beat even harder opponents. Sadly because of humiliation and the score, I can give them only mid rate.
Rating: 3/5
Music: Defenders of the Faith - Darkside brigade
I don't claim any rights to the song. All rights belongs to the swedish heavy metal band Defenders of the Faith!







![Darkest Dungeon - Butchers Circus - Rebel Yell showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Rebel Yell is a ,,damage-stress team, here are roles of characters:
1st: Hellion (accuracy trinket + damage trinket) - deathblow dealer
2nd: Highwayman (damage trinkets) - damage dealer
3rd: Grave robber (dodge trinket + stress trinket) - damage dealer
4th: Arbalest (damage trinket + healing trinket) - damage dealer
PROS:
1) Mark synergy (Arbalest + Highwayman / Grave robber)
2) Great damage output
3) Great stress output
4) Great DoT output
5) 2 disruptors
6) 4 deathblowers
CONS:
1) Stress is a menace
2) DoT is a menace
3) Low healing potential
Rebel Yell is a damage team that combines also stress and DoT. All characters are deathblowers (if we count Arbalest’s „Sniper shot“ on marked character), next you have 2 disruptors, 2 (self)healers and mark synergy. Sadly this team is vulnerable against stress and DoT teams.
I tried to play a few strategies, such as „mark team“, „mix damage + DoT“, „double finisher“ and „full stress“. I tried both variantions of Hellion (damager / stresser), it’s better to stick with damage variantion. For Highwayman (bandit / gunslinger), for him both variantions are actually good. And lastly Grave robber (pure damage / DoT stresser), better to stick with DoT variantion.
My advice: Firstly open the riposte with Highwayman, then use Grave robber for applying more DoT, next Hellion for dealing some damage / debuffing the frontline and lastly Arbalest for dealing some damage / healing.
I was looking for this team a long time, if you look closely, the team can make great pressure (4 deathblowers + Highwayman & Grave robber combo). Sadly… it’s not that great, unless you’re playing against easier opponents. In queue I met only novices and darkest players, nothing in middle. And the results were obvious, darkest players just obliterated me easily - specifically 3x - a darkest player with LAME based team [Immortal team], one with stress team and one with damage team. And I almost lost a match against novice player.
Don’t try the “mark team” strategy, Arbalest’s “Sniper’s mark” isn’t worth here, because you need her as damager/healer, not a marker.
Playing this was really hard, even against novices, BUT with RNGsus you can beat even harder opponents. Because of this… mid rate.
Rating: 3/5
Music: Billy Idol - Rebel Yell
I dont claim any rights to the song. All rights belongs to the british punk-rock singer Billy Idol! Darkest Dungeon - Butchers Circus - Rebel Yell showcase](https://i.ytimg.com/vi/gbjGaDa7CFg/mqdefault.jpg)


