Uploaded March 2021 | Updated September 2026, 1 week ago
5 Precision Crew levels.
Cosmic Calamity #TP (0:00)
This first one was recorded before I got my 60fps capture card. The only hard trick is the walk off at the bottom right, but I mainly included it in the video cause I like low gravity.
Jank ChainChomp Precision (0:54)
No idea what's jank about it, but I like the level.
Crimson Conquest #TP (1:41)
A lot of unique stuff that doesn't get used often in precision crew levels, which is always appreciated. The jump from the top conveyor in the subworld killed me a lot, not sure if I just didn't know how to do it, or if it was really hard, but most likely the first thing.
Path to Exile (2:50)
A nice wall jump level. And getting through some of the tight gaps felt oddly satisfying, even if it wasn't all that difficult.
Precise P Switch Platforming (3:36)
P-Jump levels are always cool. This one was kinda difficult, specially the ending, but the level was fun and didn't take too long. I thought about saving this one for my next precision compilation, but it's probably better to include it here instead, just so that video won't be insanely long.
My maker ID: 84L-SXT-PTF.
TWITCH: twitch.tv/the_z7
5 Precision Crew levels.
Cosmic Calamity #TP (0:00)
This first one was recorded before I got my 60fps capture card. The only hard trick is the walk off at the bottom right, but I mainly included it in the video cause I like low gravity.
Jank ChainChomp Precision (0:54)
No idea what's jank about it, but I like the level.
Crimson Conquest #TP (1:41)
A lot of unique stuff that doesn't get used often in precision crew levels, which is always appreciated. The jump from the top conveyor in the subworld killed me a lot, not sure if I just didn't know how to do it, or if it was really hard, but most likely the first thing.
Path to Exile (2:50)
A nice wall jump level. And getting through some of the tight gaps felt oddly satisfying, even if it wasn't all that difficult.
Precise P Switch Platforming (3:36)
P-Jump levels are always cool. This one was kinda difficult, specially the ending, but the level was fun and didn't take too long. I thought about saving this one for my next precision compilation, but it's probably better to include it here instead, just so that video won't be insanely long.
My maker ID: 84L-SXT-PTF.
TWITCH: twitch.tv/the_z7
![Balloon Chionoandrophobia by Noogz [MARIO MAKER 2]
A long Team P-Balloon level, which also happens to be for Precision Crew. I played this a long time ago but I wasnt sure if I wanted to upload the video, but here it is anyway.
The practice doors on this one are very nice, I only needed to recreate two things: the key door entry, because I wanted to make sure I was doing it right and actually going into the door; and I also recreated the float between pokeys near the end, which killed me like twice in attempts. The first blooper part took some time to get used to, because I couldnt go too fast or too slow, but it felt cool whenever I got it. The hardest part of the level for me comes after the second practice door, Im still not very familiar with Balloon Marios hitbox, so I kept getting too close to the pokeys or not close enough, so the bloopers would hit me. The part after the third practice door is a lot easier than it seems, I dont remember dying there outside of practice. The key door entry is a bit scary, it actually killed me a few times, so I made sure to take my time. Thankfully the last section is free, so I had no deaths there. Anyway, fun level.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Balloon Chionoandrophobia by Noogz [MARIO MAKER 2]](https://i.ytimg.com/vi/nZgmfoXTcDA/mqdefault.jpg)
![D e t e r m i n a t i o n by SR|Eмilia [MARIO MAKER 1]
A long survival level, 8 minutes long.
Ive never played undertale, and usually avoided watching people play it, but last year a youtuber I like tried it, so I finally decided to watch along. For some reason watching that made me want to play this level. It also made me want to try the 2 hardest boss fights which I also did by downloading a custom save file, so that I wouldnt have to to through the story.
Remember when Slade got this level twice in his super expert no skip runs? I remember, it was great. I was planning to use his video as a guide, but then a few days ago I noticed his youtube channel was gone. I dont know why or when this happened, but it meant I had to play the level blind now. For some reason I also gave myself a dumb deadline for beating this level so I couldnt stop thinking about it, and I basically ended up playing it blind and while half asleep. Not the best of conditions for a level like this, but somehow I made it work, and it didnt even take that long, the deadline was a week away and I did it in the first day, I guess Im just used to expecting the worst luck now whenever I play Emilias levels. And yeah, I died to the last cannonball once, because of course.
Also unrelated but my video of reaching 77777 in endless expert will go up the day after this video goes up.
TWITCH: https://twitch.tv/the_z7 D e t e r m i n a t i o n by SR|Eмilia [MARIO MAKER 1]](https://i.ytimg.com/vi/n_8AvnRVck0/mqdefault.jpg)
![Eating Spaghetti with a Spoon by Ryanarwhal [MARIO MAKER 2]
2 Precision Crew levels.
Eating Spaghetti with a Spoon (0:00)
One of those multi one screen precision levels. Pretty simple looking level due to how lenient some of the jumps are, the only really hard jump to me was the one for the third door. I had one death at the last jump because I held right just a little too late. Also I beat this just before Ryan thought to post pictures of the level layout so thats funny.
Twister Precision 1 and 2 (1:20)
Feels more like ice precision, but whatever. I expected this to be pretty hard because it combines 2 levels, one of which I had not played before, but that section turned out to be pretty easy. The only hard part for me was figuring out a strat for the twister ride, but even that didnt take very long. And because I had already played the second section in the past it was just a matter of time for the clear. A lot of my deaths were at the jump between 2 big piranhas near the end. Yes, the music blocks on the H still have big munchers on them, or at least Im assuming they do, but I didnt hit them this time so I dont know. Anyway, it felt nice to do both levels in one go, and after I beat this I tried the original twister precision 1 and beat it in like 3 attempts.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Eating Spaghetti with a Spoon by Ryanarwhal [MARIO MAKER 2]](https://i.ytimg.com/vi/nn7kHjFvJKY/mqdefault.jpg)
![Forsnaken Desert by Finch Kid [MARIO MAKER 2]
Finally played one a level in SMM2. I wasnt sure if I needed to hold jump at the end or not, so I had to make a guess, which was wrong, of course. Thankfully it didnt take long to get there again. The level in general only took a few minutes to clear. I wonder if Finch will make more levels in the future, cause hes also not happy with the new spike hitboxes and new timing for all the kaizo tricks.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Forsnaken Desert by Finch Kid [MARIO MAKER 2]](https://i.ytimg.com/vi/oQKuOyO6DaQ/mqdefault.jpg)
![Cold Hearted Precision by Z7 [MARIO MAKER 2]
This is my first SMM2 video and Im showing my second level, it took me 3 minutes to beat. As you can see, Im still a terrible maker and player. I dont know if I should make a clear video for my first level... Its bad. I do plan to keep that ending screen though. For some reason I really like when youtubers have some ending thing like that, and while I dont really consider myself a youtuber, I still wanted to have my own.
Rant time. I dislike a lot of things from this game. Story mode is boring, editor is annoying to use. Spike and muncher hitboxes have been changed significantly, to the point that trump jumps are nearly impossible, and complete luck unless we find new tech. Most kaizo tricks have a different timing, which is awkward. And worst of all, the lack of editor for downloaded levels... This is a big issue for me, I dont really feel as motivated to play hard levels if Im unable to practice them to avoid wasting too much time. And without it, I really dont know what I plan to do with the game. Sure, I will play a lot of endless but thats about it, sadly. Multiplayer doesnt really appeal to me.
So what are some positive things I can say about this game?
... I like the music and new mechanics of the night themes. :p
And some of the new items are cool, I guess.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Cold Hearted Precision by Z7 [MARIO MAKER 2]](https://i.ytimg.com/vi/oZ9aQq-Sclc/mqdefault.jpg)
![Pokémon Trainer Green Battle by Z7 [MARIO MAKER 1]
The final level to my Pokémon Trainer Battle series, in total theres 7 of them, 4 of which I uploaded on February 27 to celebrate Pokémon Day. I posted my clear videos to all of them this week, feels weird considering its been over a year and a half since the last time I uploaded more than once in the same week. I mentioned this before but at first my plan was to create Ashs team from the current season of the Pokémon anime, because (spoiler alert, again) he has a Gengar and a Dragonite. ShyGuy suggested Green Battle, which I said no to, but then reconsidered when I noticed she had a Gengar and a Blastoise, which I could replace with Dragonite, because I already included Blastoise in Red Battle and I dont want to have repeats.
Including Dragonite at the end of a battle level was a nice way to test how much Ive improved in the last 2 years. Back when the original Dragonite level was uploaded (at the end of 2018), it took me over 3 hours to clear, although I was very unlucky, tired and hungry at the time, if I had been at full health it would have taken less than half an hour. Another reason why I wanted to include Dragonite was because someone who heard how long Dragonite took me jokingly said that I should make Lance Battle after I uploaded Red Battle, because in the gen 2 games he has 3 Dragonite. Obviously I didnt even consider it but on the back of my mind I was like would I be able to clear a battle level if Dragonite was in it?, Im glad I finally have an answer to that question.
I know I called this my final trainer battle level earlier, but I actually made it and clear checked it before Blaine, Clair and Giovanni. Its just the last one to get its clear video, because its probably the hardest out of all my new ones. Its easier than Red and Blue, but I still expected the number of deaths at the second half to reach triple digits, somehow that didnt happen though, I actually had just under 50 of those, 49. I only had 6 deaths at Dragonite, so I was proud of that, much better than my 15 deaths at Tyranitar and my 64 deaths at Mewtwo, which were the final Pokémon in Blue Battle and Red Battle respectively. I wasnt proud of dying for the first time ever to the 1 frame jump at the end of one of these though. It was so dumb because, somehow, even while being three days into the grind, I didnt even consider practicing that once. Going back and forth between SMM1 and SMM2 messes up my muscle memory even for this. The moment I opened that last key door I was like Oh, I havent done this trick in 2 months and obviously that was a bad idea... Well, at least it was only one death there.
Here are the changes I had to do to each section to make up for the lack of key coins:
In Clefable I removed the ground below the L to force going over it. I put a pow block on the first E and a p-switch on the A.
Gengar is basically the same, except I removed the cheese no one noticed in 2 years, which even I didnt know about, funny how I keep learning new things about these levels even now. But I also nerfed one jump, I see Gengar and Alakazam as counterparts, and both of them have a pretty similar difficulty, so I thought it made sense to nerf one jump in Greens Gengar since I also nerfed one jump in Blues Alakazam.
On Victreebel I removed the ground below the V and the last E to force the player to go inside and over the letters.
On Ninetales I removed the coin in the second N because getting it was free, so theres no reason to have it. I also put pow blocks in both Es.
In Kangaskhan I put a muncher stack below the second A to force going over it and a p-switch you need to press inside the G. I couldnt find a replacement for the coin between the S and the the second K, so that jump is missing, but at least the G was kinda buffed by including that p-switch, which killed me in some embarassing ways, so that probably makes up for it.
In Dragonite I put the first coin inside the R, and question block below it... Im not sure why, I think I had a different setup, but then changed another setup earlier in the level to something more efficient and forgot to change back the R in Dragonite. How am I only now noticing this? Well, the original setup never killed me anyway, and it never will, so I guess it doesnt matter. The only other change to Dragonite was that I added a p-switch in the A.
So I mentioned uploading another level quite a few times in this game, one that I also made back in 2019, and Ive already clear checked it too, but Ill wait until the end of the month to post it. That will truly be my final SMM1 level. Its sad to know theyll be shutting down uploads soon. Ill have to mention it again after posting my final level. Its not Yellow Battle though, its true I havent included most of her Pokémon in battle levels, but I dont know much about the Pokémon Adventures manga, and it would be too easy anyway.
TWITCH: https://twitch.tv/the_z7 Pokémon Trainer Green Battle by Z7 [MARIO MAKER 1]](https://i.ytimg.com/vi/oaYz2kkLByI/mqdefault.jpg)
![#CLM: Strive To Survive! by Melσdy★CLM [MARIO MAKER 1]
Another CLM. This one has survival 10 rooms. It was hard to do all 10 in one run, but eventually I did it. I actually never managed to get more than like 5 coins until this attempt which also ended up being the clear. I was also constantly changing the order in which I did the rooms so I actually forgot which rooms I had done and which I didnt when I was at 7 coins, so I just had to guess, luckily I guessed right all 3 times. I can definitely see why no one had beaten this, its long, requires quite a bit of muscle memory and its probably very easy to fail due to nerves when you have many coins. But fun level anyway.
My TWITCH: https://twitch.tv/the_z7 #CLM: Strive To Survive! by Melσdy★CLM [MARIO MAKER 1]](https://i.ytimg.com/vi/oaiEXtuLAFQ/mqdefault.jpg)
![Nine Inch Nails by Earthworm [MARIO MAKER 2]
A long precision level. The final section felt like it never ended, its basically just as long as the first two sections combined, and it was also a bit confusing to figure out where to go sometimes. For some reason I decided to do it try beating the level without using the checkpoints, and that a while. I like how the last part is easier if you manage to get there in one go, I dont think many people will do that though. I kinda wish this level was on a different theme though, or that it at least had different music, or even no music at all would be better. SMB1 castle theme is the worst music in the game, and the level is long, so you have to hear it a lot. The theme itself looks okay and it makes spikes easier to see, so I understand why people use it so much.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Nine Inch Nails by Earthworm [MARIO MAKER 2]](https://i.ytimg.com/vi/oqyX8m0LWjE/mqdefault.jpg)
![Painful Canyoneering 【EX Kaizo】by Hae°ж°fly [MARIO MAKER 1]
Cool kaizo level. I think the last trick was the only really hard part of the level for me. Though I also had trouble with the trick at 0:32 and lining up the shell jump right after. The rest of the level wasnt free, but I was fairly consistent at it. I had 35 nais... Going into this level, I thought I was only going to have a few, mostly from failing the p-switch spin jump because I usually have trouble with p-switch spin jumps, but no, only 3 of those nais were to that. Instead most of my nais were because either I dropped the bomb too early or the bomb and the shell would collide, killing each other. It was ridiculous how often the latter happened to me, even when practicing. Thankfully, when I finally landed on the bomb I didnt fail the shell drop.
My TWITCH: https://twitch.tv/the_z7 Painful Canyoneering 【EX Kaizo】by Hae°ж°fly [MARIO MAKER 1]](https://i.ytimg.com/vi/pP_mA_b1uwA/mqdefault.jpg)
![The 100 Jumps Hall by DrHazar [MARIO MAKER 2]
5 Precision Crew levels from this creators super world.
1-★ Haunted Artillery (0:00)
When I came across this level I noticed it was way harder than the 3 other levels I had played from world 1 so far. It took 3 game overs to make me realize it was an optional level, so I finished world 1 and beat it outside of the super world. Then I checked DrHazars profile and noticed he had 4 other levels with a star on the name, so assuming they would be around the same difficulty as this one I decided to make a video. I had to beat this first level a second time to record it but I made sure to pause before touching the goal and edited the ending in the video to avoid inflating the clear rate. Not much else to say about the level, just that jumps are tighter than they seem.
2-★ Cold-blooded Demon (1:07)
Ive always thought the goomba mask looked pretty dumb but the level would be way harder without it, so I didnt mind it. The level is pretty cool. I didnt die on the last room, even in practice, so maybe it was just a really easy room.
3-★ Duality (2:34)
This one only took a few attempts, I guess I got lucky. I only died once on the second half, and not much else to say about this one, I just like how it looks.
4-★ The 100 Jumps Hall (3:45)
I hope you like the coin sound. At first I wanted to beat this without ever going into the practice doors, but clearly that was a dumb idea since the level is so long. So instead I just gave myself a limit on how many times I could use them, but it barely mattered since a lot of the jumps were so easy. My farthest death was at coin 43.
5-★ Icarus Flight (6:02)
The final level, I had to watch the clear video because I had no idea what to do in some parts. I dont know how cape works. After watching his clear I went to the practice doors immediately, and most of the tricks werent too hard to learn. I just couldnt get consistent at the second flight, but since I one shot the last trick in practice I got overconfident and went straight to attempts, so I had 5 deaths at the end.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 The 100 Jumps Hall by DrHazar [MARIO MAKER 2]](https://i.ytimg.com/vi/pWEXKtwXOOA/mqdefault.jpg)
![Shoe Shopping Clear Check + Road to 7777 (Levels 7223 to 7288) | 07/31/2026 [MARIO MAKER 2]
Stream starts (0:00:00)
Showing off my level / practice / last minute fixes (0:06:33)
Clear check attempts start (0:23:24)
Clear (1:13:23)
Checkpoint clear check attempts start (1:20:05)
Checkpoint clear (1:39:07)
Super Expert (1:47:25)
Showing off my level again (8:13:49)
Uploading [Redacted] Goes Shoe Shopping (8:24:40)
Showing off another level (8:28:03)
Super Expert continues (8:31:45)
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip Shoe Shopping Clear Check + Road to 7777 (Levels 7223 to 7288) | 07/31/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/pWsx6FclT-Y/mqdefault.jpg)