Pokémon Trainer Green Battle by Z7 [MARIO MAKER 1] @TheZ7
Pokémon Trainer Green Battle by Z7 [MARIO MAKER 1]  @TheZ7
Uploaded March 2021 | Updated September 2026, 2 weeks ago
The final level to my Pokémon Trainer Battle series, in total there's 7 of them, 4 of which I uploaded on February 27 to celebrate Pokémon Day. I posted my clear videos to all of them this week, feels weird considering it's been over a year and a half since the last time I uploaded more than once in the same week. I mentioned this before but at first my plan was to create Ash's team from the current season of the Pokémon anime, because (spoiler alert, again) he has a Gengar and a Dragonite. ShyGuy suggested Green Battle, which I said no to, but then reconsidered when I noticed she had a Gengar and a Blastoise, which I could replace with Dragonite, because I already included Blastoise in Red Battle and I don't want to have repeats.

Including Dragonite at the end of a battle level was a nice way to test how much I've improved in the last 2 years. Back when the original Dragonite level was uploaded (at the end of 2018), it took me over 3 hours to clear, although I was very unlucky, tired and hungry at the time, if I had been at full health it would have taken less than half an hour. Another reason why I wanted to include Dragonite was because someone who heard how long Dragonite took me jokingly said that I should make Lance Battle after I uploaded Red Battle, because in the gen 2 games he has 3 Dragonite. Obviously I didn't even consider it but on the back of my mind I was like "would I be able to clear a battle level if Dragonite was in it?", I'm glad I finally have an answer to that question.

I know I called this my final trainer battle level earlier, but I actually made it and clear checked it before Blaine, Clair and Giovanni. It's just the last one to get its clear video, because it's probably the hardest out of all my new ones. It's easier than Red and Blue, but I still expected the number of deaths at the second half to reach triple digits, somehow that didn't happen though, I actually had just under 50 of those, 49. I only had 6 deaths at Dragonite, so I was proud of that, much better than my 15 deaths at Tyranitar and my 64 deaths at Mewtwo, which were the final Pokémon in Blue Battle and Red Battle respectively. I wasn't proud of dying for the first time ever to the 1 frame jump at the end of one of these though. It was so dumb because, somehow, even while being three days into the grind, I didn't even consider practicing that once. Going back and forth between SMM1 and SMM2 messes up my muscle memory even for this. The moment I opened that last key door I was like "Oh, I haven't done this trick in 2 months" and obviously that was a bad idea... Well, at least it was only one death there.

Here are the changes I had to do to each section to make up for the lack of key coins:
In Clefable I removed the ground below the L to force going over it. I put a pow block on the first E and a p-switch on the A.

Gengar is basically the same, except I removed the cheese no one noticed in 2 years, which even I didn't know about, funny how I keep learning new things about these levels even now. But I also nerfed one jump, I see Gengar and Alakazam as counterparts, and both of them have a pretty similar difficulty, so I thought it made sense to nerf one jump in Green's Gengar since I also nerfed one jump in Blue's Alakazam.

On Victreebel I removed the ground below the V and the last E to force the player to go inside and over the letters.

On Ninetales I removed the coin in the second N because getting it was free, so there's no reason to have it. I also put pow blocks in both E's.

In Kangaskhan I put a muncher stack below the second A to force going over it and a p-switch you need to press inside the G. I couldn't find a replacement for the coin between the S and the the second K, so that jump is missing, but at least the G was kinda buffed by including that p-switch, which killed me in some embarassing ways, so that probably makes up for it.

In Dragonite I put the first coin inside the R, and question block below it... I'm not sure why, I think I had a different setup, but then changed another setup earlier in the level to something more efficient and forgot to change back the R in Dragonite. How am I only now noticing this? Well, the original setup never killed me anyway, and it never will, so I guess it doesn't matter. The only other change to Dragonite was that I added a p-switch in the A.


So I mentioned uploading another level quite a few times in this game, one that I also made back in 2019, and I've already clear checked it too, but I'll wait until the end of the month to post it. That will truly be my final SMM1 level. It's sad to know they'll be shutting down uploads soon. I'll have to mention it again after posting my final level. It's not Yellow Battle though, it's true I haven't included most of her Pokémon in battle levels, but I don't know much about the Pokémon Adventures manga, and it would be too easy anyway.


TWITCH: twitch.tv/the_z7
Pokémon Trainer Green Battle by Z7 [MARIO MAKER 1]#CLM: Strive To Survive! by Melσdy★CLM [MARIO MAKER 1]Nine Inch Nails by Earthworm [MARIO MAKER 2]Painful Canyoneering 【EX Kaizo】by Hae°ж°fly [MARIO MAKER 1]The 100 Jumps Hall by DrHazar [MARIO MAKER 2]Shoe Shopping Clear Check + Road to 7777 (Levels 7223 to 7288) | 07/31/2026 [MARIO MAKER 2]Road to 7777 (Levels 6101 to 6137) | 06/28/2026 [MARIO MAKER 2]Forbidden Temple Of P-Switches by CPM [MARIO MAKER 2]Art is an explosion by ファムレイド [MARIO MAKER 1]Poké-Precision Gen 1 End: (#137-#151?) by Red and Blue [MARIO MAKER 1]Grand Blue Clear check + SE road to 7777 (Levels 6386 to 6425) | 07/06/2026  [MARIO MAKER 2]♪ ONE PIECE Opening - We Are ♪ by Z7 [MARIO MAKER 2]
The Z7 |

Pokémon Trainer Green Battle by Z7 [MARIO MAKER 1]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER