Uploaded July 2019 | Updated September 2026, 1 week ago
Cool P-Switch jump level. Was a little hard to do blind but I enjoyed it. It was nice that there were a lot of p-switches, so I could keep playing the level differently each attempt or use an extra one if I messed up my movement. Had one death at the end cause I couldn't see the thwomp. Yeah, there's an arrow but it probably should have been a little higher. Still, not a bad level.
My maker ID: 84L-SXT-PTF.
TWITCH: twitch.tv/the_z7
Cool P-Switch jump level. Was a little hard to do blind but I enjoyed it. It was nice that there were a lot of p-switches, so I could keep playing the level differently each attempt or use an extra one if I messed up my movement. Had one death at the end cause I couldn't see the thwomp. Yeah, there's an arrow but it probably should have been a little higher. Still, not a bad level.
My maker ID: 84L-SXT-PTF.
TWITCH: twitch.tv/the_z7
![Art is an explosion by ファムレイド [MARIO MAKER 1]
3 levels by this Japanese maker, Famraid.
First level (0:00)
Pretty fun actually.
Second level (1:05)
Very janky beginning. Not much else to say.
Third level (2:15)
Even jankier than the second one from beginning to end, the dumbest part is the second tall bomb ladder in which you have to hit a bomb that falls from offscreen, which felt like luck. I then had like 3 deaths on the next bomb ladder, but the level felt good to clear at least.
My TWITCH: https://twitch.tv/the_z7 Art is an explosion by ファムレイド [MARIO MAKER 1]](https://i.ytimg.com/vi/qRtTexp1kxU/mqdefault.jpg)
![Poké-Precision Gen 1 End: (#137-#151?) by Red and Blue [MARIO MAKER 1]
Generation 1 of the Poké-Precision series is done! Unbelievable. I had so much fun with this series, I am very happy with the results and with how fast we finished it. First of all, huge thanks to Katz for helping me make this. Also many thanks to Fritzef who was the first person, other than me, to clear all of the levels in the series, he even gave us a lot of stars with more than just his main account. And speaking of stars, someone else gave us a ton of them on christmas, they literally gave us enough to reach the upload slots we needed, so Im sure it had to be a viewer, and to whoever it was, if youre reading this description, thank you, that was an awesome christmas gift, and because of you, we were able to finish the series just before 2019. I still cant believe how fast we did this, its a crazy accomplishment.
The levels in this final batch are not easy, period. I dont know how to even describe how difficult they are, specially the legendaries. It got to a point where I can say Id be very impressed if more than like 5 people were able to clear all 152 levels. (Not counting Katz and myself). We set the bar too high even all the way back in the first batch, Charizard and Blastoise were really difficult compared to the other 18 levels on it. And then Nidoking and Nidoqueen in the second batch were even harder than those. The levels continued to get more difficult and thats why the legendaries turned out to be insane.
Fritzef, Katz and I all agreed that Articuno was the hardest of the three legendary birds. But for some reason Dragonite took me longer than all the other levels, I was playing really bad yesterday, like it was probably my worst performance in Mario Maker in all of 2018, but thankfully after eating some pizza, it was all fixed. Sounds weird? I guess, and it may just be a placebo effect, but I really believe food powers me up sometimes... Im getting too offtopic now. :p
Anyway, sorry for MissingNo... I guess. I wanted to make it dumb, which is why I added a midair, midairs are dumb. I actually beat the level 4 times, and never had a nai, which was cool. Mews original version was actually harder than Mewtwos original version, and even if it doesnt seem like it, we nerfed these two levels a lot. But theyre still really hard. Mewtwo has a 0.10% clear rate at the time that Im writing this, which is a bit surprising for one of these levels. Fun fact, the last 4 levels, (Dragonite, Mewtwo, Mew and MissingNo.), were uploaded a day after the 12 that came before them, because we needed a small break from the hard levels.
Small details in these levels include really big letters and the lack of music in Snorlax, the use of annoying effects in MissingNo., speed strats in Omanyte, Kabuto, Aerodactyl, Dratini and Dragonair, (which I perform in this video), epic pixel arts, etc. This final batch may be short, but I believe its also the best one in the series. Possibly because I just like really hard levels a lot.
But yeah, this is the end of the series, and coincidentally it came out at the end of the year. It is pretty satisfying to be done with the series before the end of the year, yes, were ending both this series and the year with a bang. I even decided to add a small montage-ish at the end, showing all the levels with their level IDs. The music is the Super Smash Bros. Brawl remix of the main Pokémon theme.
Finally Id like to say thank you. Both the people who liked this series and the people who hated it, thank you. Seeing each side react to the levels, either with excitement or disgust; just motivated me even more to keep going with it. Even if people dont watch or care, we wanted to prove it was possible to make 150+ unique word precision levels, and I we succeeded. Cant wait to start making the levels for gen 2. Goodbye, 2018. Thats all I had to say.
My TWITCH: https://twitch.tv/the_z7 Poké-Precision Gen 1 End: (#137-#151?) by Red and Blue [MARIO MAKER 1]](https://i.ytimg.com/vi/qzLVgPG6t9E/mqdefault.jpg)
![Grand Blue Clear check + SE road to 7777 (Levels 6386 to 6425) | 07/06/2026 [MARIO MAKER 2]
Starting soon: (0:00:00)
Level explanation/Practice (0:05:04)
Attempts (0:14:20)
Clear (0:30:53)
Super Expert (0:37:20)
Clear checking a half old, half new level today. Half old because the main world kind of remakes one of my most underlooked Mario Maker 1 levels, and half new because the subworld is completely new. This new version is much harder, but I think its also a lot cooler. The name of this new version of the level is Grand Blue, which is the name of one of my favorite comedy anime, well, at least season 1 is. After finishing the clear check I will continue advancing my super expert run.
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip Grand Blue Clear check + SE road to 7777 (Levels 6386 to 6425) | 07/06/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/r7ubAlYa5eQ/mqdefault.jpg)
![♪ ONE PIECE Opening - We Are ♪ by Z7 [MARIO MAKER 2]
This is my fourth level in SMM2. Its a music level with the first opening song of One Piece, but its also a short speedrun level.
If youve been watching for a while, you might already know this level, as it is a remake of my best SMM1 level. Although its not exactly the same, I tried to make it exactly the same, but it was impossible due to new physics. So I had to come up with different setups for literally every trick in the level, and the ending is different too. I believe this version of the level is a little bit easier and also a little more blind friendly, but it looks like the clear rate is 5 times lower than it was in SMM1, probably because theres a lot of new players who have never done a level like this. Hopefully this clear video helps people who want to try it. There used to be a muncher at the flag and a pow, but then I changed the setup to what it is now, so you can just jump on the red block at the end, I guess you can call that cheese, but I like my strat more. Funny that I uploaded this on the same week that we got a new opening for the One Piece anime.
Also... I played endless super expert and got a streak of 123, which made me #1 in the leaderboard for like 12 hours or so. Heres proof: https://imgur.com/a/YEM6iK5
I hated the experience though because to get a high ranking youre basically required to skip 90% of the levels until you get one shottable stuff, and even then you have to be really careful. I havent lost the run, but I dont plan to ever play that mode on super expert again. I did record most of it though. https://www.youtube.com/watch?v=9AN-vBYGKBE&list=PLC_gXk7gL5FGEl0m-rxfBdw5vJiaJaU1h&index=24
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 ♪ ONE PIECE Opening - We Are ♪ by Z7 [MARIO MAKER 2]](https://i.ytimg.com/vi/s04AmSHqfNQ/mqdefault.jpg)
![SE road to 7777 (Levels 6426 to 6480) | 07/07/2026 [MARIO MAKER 2]
Gameplay starts at 0:06:33.
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip SE road to 7777 (Levels 6426 to 6480) | 07/07/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/s0LNILyb37k/mqdefault.jpg)
![Item Swim Claustrophobia & Did somebody say SPIKES? by Choas L [MARIO MAKER 2]
2 long Precision Crew levels.
Item Swim Claustrophobia #TP (0:00)
I avoided this level for a long time because the beginning is annoying and the clear video didnt help because the stream layout made it really hard to tell what was going on at the bottom of the screen. Eventually I figured out that youre supposed to go fast and slow down just before the spot where the last lava bubble goes offscreen. It took me a long time to realize that the lava bubble stays there for quite a while and thats why it kept killing me whenever I swam as quickly as possible. Hopefully other precision crew members will find this information helpful for clearing this. Though I doubt many of them are into item swimming, I do like item swimming though. As for the rest of the level, its pretty self explanatory. It should be easy to tell how tight some parts are if youre familiar with the games mechanics. And yes, I paused at the door to hold up, because the creator did it too, its not necessary though, just convenient.
Did somebody say SPIKES? #TP (2:22)
A tough wall jumping level. Some jumps are tighter than they look, but the part that destroyed me the most was the one with all the piranhas shooting fire at you. Sometimes it felt completely impossible to avoid all the fire, but at least a practice door at the beginning lets you see that section ahead of time. The burner part right after is also tricky, but not too bad once you get used to it, also I love how it looks. Theres also checkpoints, that I was very happy to use, as you can clearly see in the video. I was dumb and had one death at the end, for some reason I decided not to ground pound, but it didnt take long to get back there, so it barely mattered.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Item Swim Claustrophobia & Did somebody say SPIKES? by Choas L [MARIO MAKER 2]](https://i.ytimg.com/vi/s7GUTmV3YEw/mqdefault.jpg)
![Double Levels by ZzZzZzZ [MARIO MAKER 1]
5 levels on my obscure alt account. I said I would come back to SMM1 to upload 2 more levels, but then uploaded 4... Nice? Also didnt expect the video to be this long, but I guess it makes sense, all 5 levels are over a minute long.
I was going to call this my forgotten alt account but the term obscure is probably more fitting, because I rarely mentioned it even when I was actively playing SMM1. Honestly though, creating this alt account was the first step towards something greater, at first I made it just to upload dumb consistency levels and unoriginal ideas. But then I left the account alone for almost a year, and in that time the word precision craze started, and I, along with another group of people, made alt accounts just to upload dozens of word precision levels. Im pretty sure I wouldnt have been part of that group if I didnt already have another alt account, I would have uploaded word precision in my main account, and run out of upload slots. So there would have been way less word precision around. I remember telling someone who had 5 accounts that there was no reason to have those if they still had upload slots on their main account. But I understood them now.
ZzZzZzZ was to make garbage without infecting my main account with it. And 7Z was so I wouldnt fill my main account with easy word precision levels. I then went on to make two more alt accounts, to bring the poké-precision series to life. I ended up with over 180 word precision levels in SMM1, 3 of them are in this video. And all of this only happened because I started agreeing with the idea of separating certain levels from your main account if you want to keep the current standards on it. Thanks to this alt account... or thanks to me hating consistency levels. Was that too long of an explanation for why I didnt want to say I had forgotten about this alt account? Probably, I could have just said I didnt forget. Anyway, I guess I should talk about the actual levels in the video now.
Wikes Spaifu Double (0:00)
Rewatching my clear of this level I couldnt believe I did this in 2017, it made me wonder how hard this is compared to the stuff Ive made in the last 3 years, I like to think Ive improved a lot, but even now this would take hours. This already had its own clear video, but since Im showcasing 4 more double levels, it made sense to include it here too. For this double I actually buffed a lot of things from the original version, I didnt do that for the other 4. This was also recorded before I got my new capture card so its not 60fps, everything else in this video is though. So whats Wikes Spaifu? A joke Braden made by switching the letters of Spikes Waifu.
The Z7 is bad. Double (2:15)
I made this in 2018, and it was actually a triple, and also a buffed version of the original, but just like with Mewtwo, I changed my mind and decided to focus on other things. This is probably the easiest level in the video though.
Mewtwo Double (3:56)
When I said I had 2 levels left to clear check in SMM1 and a secret third level that might get scrapped, this wasnt it. I made it in 2019 and it was going to be a double of the pre-nerf version of Mewtwo, but I brought back the nerfs and then I actually it existed. I probably blocked it from my mind after I made Blue Battle. I also forgot to add a way to reach the goal after the second Mewtwo, so I had to beat this twice, thats why the ending is shaped like an L.
ev_braks Donut Dash Double (5:51)
The original version took me 7 attempts, so at some point last season brak said he wondered how long it would take me if I tried it again, and I said Id be more interested in seeing how long a double version of it would take. I created it shortly after that but never tried it until just earlier this week. No, it didnt take 7 or 14 attempts.
MissingNo. Double (7:26)
I miss the disco sound effect tbh. I made this after clearing my other 3 double levels and realizing Mew Double was too hard. I found it funny that Fritzef did this one first. It took me longer than the other 3 new ones, mainly because I havent done midairs in forever, and I was doing the SMM2 shell jump timing, which is much earlier. Also I made sure to lower the audio for this part of the video and to show what the level looks like in editor in case people dont know why Im taking such a weird path.
TWITCH: https://www.twitch.tv/the_z7 Double Levels by ZzZzZzZ [MARIO MAKER 1]](https://i.ytimg.com/vi/sCY3u7g4jSo/mqdefault.jpg)
![Poké-Precision (#081-#100) by Red and Blue [MARIO MAKER 1]
Back with my favorite level series. Its crazy that we uploaded the first 100 levels in less than 2 months. With some very difficult ones here and there. The hardest level in this batch is Gengar, starts with a 2F p-jump and it has some tricky jumps like the one between the N and the G.
Speed strats for the levels in this batch are a little bit less obvious and sometimes harder to do. For example, in Doduo you can first cycle the winged cloud if you jump inside the first O to the other donut. A 2F jump at the beginning of Krabby. You can also skip going below the M in Muk which saves a lot of time over the coaster clip, it might also be possible to jump from the spring in its original position to grab the coin in the muncher and reach the K on the same jump if you have the perfect angle and speed, but I kinda doubt it. And if it is possible its probably way too hard. The strats I used at Haunter might not have been intentional. And theres a lot of other speed strats you can see in this video in Gastly, Cloyster, and many other levels.
Also, the pokémon levels #101-#120 were uploaded on October 25th. And for once were out of upload slots. Im confident well get to 1300 stars, (which unlocks 10 more slots), somewhat soon. A little help would be appreciated, but were not in a rush.
My TWITCH: https://twitch.tv/the_z7 Poké-Precision (#081-#100) by Red and Blue [MARIO MAKER 1]](https://i.ytimg.com/vi/sqIUvrVlMso/mqdefault.jpg)
![The End [MARIO MAKER 2]
Intro pretty much explains it, but Ill say it again, I decided to go for 77777 in endless expert after reaching 10000. Originally I expected this to take much longer, but the year 2020 forced people to stay at home more, giving me a lot of extra play time. So here it is now, and if I didnt slow down so much, I actually could have made it happen last year, but Im glad I took so many breaks. Anyway, this is how the grind went...
10000: At first I played expert only to reach 100 and unlock the costume from it, but a few weeks later on a day I didnt know what to play I loaded up expert and after a while I reached 10K in October 2019. Just a little over 3 months after the game came out.
20000: Shortly after reaching 10K I joined the precision crew, and that turned into another massive grind fest, leading me to take a few breaks, one to play more precision crew levels, another because I wanted to wait for #2 to get the crown before I kept going; and the final break was to play Pokémon Sword and Shield that came out around that time. But eventually I came back and reached 20K in February 2020.
30000: A month after reaching 20K, the most boring filler arc of 2020 started, commonly referred to as the pandemic/quarantine/lockdown. This meant I couldnt stream for like 7 months, but on a more related note, like I mentioned earlier, it gave me a lot more time to play, so I reached 30K just before the end of March 2020.
40000: The pace I picked up on the road to 30K continued, so once again I was able to beat another 10000 levels in under 60 days, reaching 40K in late May 2020.
50000: Seeing that I was so close to achieving comedy, AKA 42069, I decided to get there quickly, but then took another break, the longest one I had taken so far. June 2020 was the month when I finally cleared every precision crew level (gotta point out however that nowadays theres a lot of precision crew levels I havent cleared because I just dont want to bother with some of them), and a few days after that the first part of the Sword and Shield DLC came out, so my break from expert ended up lasting over one month. Once that was all done though, I returned to expert again, and reached 50K in August 2020.
60000: I took less breaks around this time so I reached 60K in September 2020, in just under 40 days actually. Meaning that I was playing over 250 levels on average around time, which usually takes 8-10 hours in expert depending on your luck. Knowing this I realized that 77777 before the end of the year was possible.
70000: After acquiring all that information, most people would have used it as motivation to speed up, but I instead slowed down. September 2020 was the month when I got back into streaming, so I stopped playing expert offstream as much, partly to grind my latest level at the time but also because it felt weird that my viewers had only seen about 1K out of the 60K+ levels. In November 2020, the second part of the Sword and Shield DLC came out, slowing down the process even more. But after all that, plus another one month break, 70K was reached on January 2021.
77777: The final obstacle, surely this would be much faster, right? No. Usually when Im close to finishing a long grind, I get to a point where I dont want it to end anymore, and it wasnt any different this time. I didnt take any more one month breaks, but instead took a ton of breaks of one or two weeks. At least this allowed me to reach the goal on 07/07. As you can see in the video, I wanted to finish with 77 lives, and I cant even begin to describe how nervous I was about that, which is why I was moving so slowly at the end. And thankfully, I managed to pull it off.
Timestamps:
00:00 - Intro
00:09 - Pokémon Sword/Shield Gym Leader Battle ♪
02:43 - ?
02:51 - Pokémon Masters Wally Battle ♪
03:50 - Max points
04:52 - Pokémon Masters Battle Villa Boss ♪
05:28 - Music level
05:49 - Close calls
08:06 - Again?
08:27 - Pokémon Masters Lear Battle ♪
08:54 - Auto
09:12 - Funny death montage
11:07 - Another music level
11:43 - Pokémon Black 2/White 2 Gym Leader Last Pokémon ♪
14:27 - Auto again
14:59 - Final Level - Pokémon Diamond/Pearl Cynthia Piano Encounter ♪
17:42 - Outros
18:00 - Pokémon Sword/Shield Gym Leader Victory ♪
19:02 - To those who want me to go for 100K
This may come as a surprise, but I decided that this will be my final video. Im not retiring from this game though, just from uploading videos, even if Mario Maker 3 comes out at some point in the future. I will continue doing streams on twitch, so feel free to stop by there. I also prepared a few other videos though, they will remain in an unlisted playlist that you should be able to find if you go to my channel home page, but thats all from me on youtube. Peace! ✌
TWITCH: https://twitch.tv/the_z7 The End [MARIO MAKER 2]](https://i.ytimg.com/vi/t-Cmjfy4zQU/mqdefault.jpg)
![Orbs & Impregnable Defense by Katz [MARIO MAKER 2]
Also known as Impregnated Descense, depending on who you ask.
Orbs (0:00)
I wasnt planning to include this because I didnt record it, but I wanted to make the video longer so I remade it and played it again from course bot (to avoid inflating the clear rate).
Impregnable Defense (0:42)
At the time that Im writing this, Impregnated Descense, which is what I call it, is currently considered the hardest level in the precision crew. I tried it for a bit the day it was uploaded and only got to the thwomps. The levels short but you need to practice a lot, at one point the grind turned into just practicing the bomb surf because it was the only thing I couldnt do. The rest of it wasnt easy, the bomb surf was that much harder for me, it kept me away from wanting to try the level for almost 3 months. The way you have to control your bounces is so specific, I even said I couldnt do it with joycons, but that was just a dumb excuse.
Eventually the crew moved to https://makerteams.net/ and yes, Im bringing it up again, trump jumps got banned from the crew, and levels that had them were removed from the system. Remembering this makes me happy. That day I went to drink some coffee, and when I got back I was told about the change. The way I reacted was great too, That was the most legendary cup of coffee Ive ever had, it basically got rid of the trash. But stuff was about to get even better, from my point of view at least, some people started going crazy when they heard they would lose points and... I had too much fun reading peoples rage comments about it, not only because they were ridiculous, but also because I unchecked my clears off of trump jump levels long before using the new system was even considered, which was a nice flex. That also meant I wasnt going to lose points, and being among the only people in the crew that dont care about points, it was an even bigger flex. And to clarify, people leaving the crew wasnt what I thought was funny, what I found funny was the reason why they were leaving, losing (meaningless) points.
Anyway, a few days later I reached the final obstacle in my journey to clear every precision crew level, it was time to try it again. After becoming consistent at the spring throw, and doing the bomb surf a total of one time in editor I started grinding, might as well try to be lucky. It didnt work. Sometimes I was able to reach the key door 5 times in consecutive attempts but that wasnt good enough, I just needed more practice on the bomb surf. Eventually I got it a few more times in editor and when attempts started to get past it, a lot of them died to bonking the Jebaited red block thats right after it, because I kept jumping too early. I got past the block 6 times, 2 of those times were nais, and the other 4 were prenais, though on one of those prenais I didnt even die, I was just taking too long so I got annoyed and restarted.
I actually left a comment on this level, which is the most well thought out comment Ive ever posted, but considering Ive only ever posted one other comment before it, one of the premade stickers, I guess it didnt have much competition. When I exited the level I felt empty inside knowing I had no crew levels left to grind. So was the journey worth it? No. And at some point Ill stop playing every single crew level that gets uploaded and only do the ones that seem fun. But Im glad I did it anyway. The End. :p
By the way, my clear video of Orbs is spliced, I doubt anyone would notice it or care, since Ive already cleared the level before, but I still wanted to mention it.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Orbs & Impregnable Defense by Katz [MARIO MAKER 2]](https://i.ytimg.com/vi/t2sYx0Gt0QQ/mqdefault.jpg)
![Forsaken Mario: Underworld by Karma [MARIO MAKER 1]
Redemption. I didnt star because this maker was the first person (that we know of) to have used dev exits in blind kaizo race levels. He did it twice. And I dont want to star his levels because of that. Actually I starred the level accidentally once, but I was able to reset the console before it registered it, thankfully. :p
So I got this in 100 man during my stream 2 days ago. It was funny cause I killed a Yoshi for fun earlier in the stream and when I had a dumb death on another level someone said yoshi karma. Then this level comes up... So yeah, got literal Karma. Jebaited
The level itself isnt too hard if you know what to do, but not good for playing blind, specially the chain chomp climb thing, I had no idea how to time that. Oh, and the other chain chomp climb thing was also weird, but I never actually got there when playing it in 100 man, but if I did I would have failed it for sure. I had 5 really dumb nais.
My TWITCH: https://twitch.tv/the_z7 Forsaken Mario: Underworld by Karma [MARIO MAKER 1]](https://i.ytimg.com/vi/t4WsFYo1NsY/mqdefault.jpg)