Orbs & Impregnable Defense by Katz [MARIO MAKER 2] @TheZ7
Orbs & Impregnable Defense by Katz [MARIO MAKER 2]  @TheZ7
Uploaded July 2020 | Updated September 2026, 1 week ago
Also known as Impregnated Descense, depending on who you ask.

Orbs (0:00)
I wasn't planning to include this because I didn't record it, but I wanted to make the video longer so I remade it and played it again from course bot (to avoid inflating the clear rate).

Impregnable Defense (0:42)
At the time that I'm writing this, Impregnated Descense, which is what I call it, is currently considered the hardest level in the precision crew. I tried it for a bit the day it was uploaded and only got to the thwomps. The level's short but you need to practice a lot, at one point the grind turned into just practicing the bomb surf because it was the only thing I couldn't do. The rest of it wasn't easy, the bomb surf was that much harder for me, it kept me away from wanting to try the level for almost 3 months. The way you have to control your bounces is so specific, I even said I couldn't do it with joycons, but that was just a dumb excuse.

Eventually the crew moved to makerteams.net and yes, I'm bringing it up again, trump jumps got banned from the crew, and levels that had them were removed from the system. Remembering this makes me happy. That day I went to drink some coffee, and when I got back I was told about the change. The way I reacted was great too, "That was the most legendary cup of coffee I've ever had, it basically got rid of the trash". But stuff was about to get even better, from my point of view at least, some people started going crazy when they heard they would lose points and... I had too much fun reading people's rage comments about it, not only because they were ridiculous, but also because I unchecked my clears off of trump jump levels long before using the new system was even considered, which was a nice flex. That also meant I wasn't going to lose points, and being among the only people in the crew that don't care about points, it was an even bigger flex. And to clarify, people leaving the crew wasn't what I thought was funny, what I found funny was the reason why they were leaving, losing (meaningless) points.

Anyway, a few days later I reached the final obstacle in my journey to clear every precision crew level, it was time to try it again. After becoming consistent at the spring throw, and doing the bomb surf a total of one time in editor I started grinding, might as well try to be lucky. It didn't work. Sometimes I was able to reach the key door 5 times in consecutive attempts but that wasn't good enough, I just needed more practice on the bomb surf. Eventually I got it a few more times in editor and when attempts started to get past it, a lot of them died to bonking the Jebaited red block that's right after it, because I kept jumping too early. I got past the block 6 times, 2 of those times were nais, and the other 4 were prenais, though on one of those prenais I didn't even die, I was just taking too long so I got annoyed and restarted.

I actually left a comment on this level, which is the most well thought out comment I've ever posted, but considering I've only ever posted one other comment before it, one of the premade stickers, I guess it didn't have much competition. When I exited the level I felt empty inside knowing I had no crew levels left to grind. So was the journey worth it? No. And at some point I'll stop playing every single crew level that gets uploaded and only do the ones that seem fun. But I'm glad I did it anyway. The End. :p


By the way, my clear video of Orbs is spliced, I doubt anyone would notice it or care, since I've already cleared the level before, but I still wanted to mention it.



My maker ID: 84L-SXT-PTF.

TWITCH: twitch.tv/the_z7
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Orbs & Impregnable Defense by Katz [MARIO MAKER 2]

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