Uploaded July 2020 | Updated September 2026, 1 week ago
Also known as Impregnated Descense, depending on who you ask.
Orbs (0:00)
I wasn't planning to include this because I didn't record it, but I wanted to make the video longer so I remade it and played it again from course bot (to avoid inflating the clear rate).
Impregnable Defense (0:42)
At the time that I'm writing this, Impregnated Descense, which is what I call it, is currently considered the hardest level in the precision crew. I tried it for a bit the day it was uploaded and only got to the thwomps. The level's short but you need to practice a lot, at one point the grind turned into just practicing the bomb surf because it was the only thing I couldn't do. The rest of it wasn't easy, the bomb surf was that much harder for me, it kept me away from wanting to try the level for almost 3 months. The way you have to control your bounces is so specific, I even said I couldn't do it with joycons, but that was just a dumb excuse.
Eventually the crew moved to makerteams.net and yes, I'm bringing it up again, trump jumps got banned from the crew, and levels that had them were removed from the system. Remembering this makes me happy. That day I went to drink some coffee, and when I got back I was told about the change. The way I reacted was great too, "That was the most legendary cup of coffee I've ever had, it basically got rid of the trash". But stuff was about to get even better, from my point of view at least, some people started going crazy when they heard they would lose points and... I had too much fun reading people's rage comments about it, not only because they were ridiculous, but also because I unchecked my clears off of trump jump levels long before using the new system was even considered, which was a nice flex. That also meant I wasn't going to lose points, and being among the only people in the crew that don't care about points, it was an even bigger flex. And to clarify, people leaving the crew wasn't what I thought was funny, what I found funny was the reason why they were leaving, losing (meaningless) points.
Anyway, a few days later I reached the final obstacle in my journey to clear every precision crew level, it was time to try it again. After becoming consistent at the spring throw, and doing the bomb surf a total of one time in editor I started grinding, might as well try to be lucky. It didn't work. Sometimes I was able to reach the key door 5 times in consecutive attempts but that wasn't good enough, I just needed more practice on the bomb surf. Eventually I got it a few more times in editor and when attempts started to get past it, a lot of them died to bonking the Jebaited red block that's right after it, because I kept jumping too early. I got past the block 6 times, 2 of those times were nais, and the other 4 were prenais, though on one of those prenais I didn't even die, I was just taking too long so I got annoyed and restarted.
I actually left a comment on this level, which is the most well thought out comment I've ever posted, but considering I've only ever posted one other comment before it, one of the premade stickers, I guess it didn't have much competition. When I exited the level I felt empty inside knowing I had no crew levels left to grind. So was the journey worth it? No. And at some point I'll stop playing every single crew level that gets uploaded and only do the ones that seem fun. But I'm glad I did it anyway. The End. :p
By the way, my clear video of Orbs is spliced, I doubt anyone would notice it or care, since I've already cleared the level before, but I still wanted to mention it.
My maker ID: 84L-SXT-PTF.
TWITCH: twitch.tv/the_z7
Also known as Impregnated Descense, depending on who you ask.
Orbs (0:00)
I wasn't planning to include this because I didn't record it, but I wanted to make the video longer so I remade it and played it again from course bot (to avoid inflating the clear rate).
Impregnable Defense (0:42)
At the time that I'm writing this, Impregnated Descense, which is what I call it, is currently considered the hardest level in the precision crew. I tried it for a bit the day it was uploaded and only got to the thwomps. The level's short but you need to practice a lot, at one point the grind turned into just practicing the bomb surf because it was the only thing I couldn't do. The rest of it wasn't easy, the bomb surf was that much harder for me, it kept me away from wanting to try the level for almost 3 months. The way you have to control your bounces is so specific, I even said I couldn't do it with joycons, but that was just a dumb excuse.
Eventually the crew moved to makerteams.net and yes, I'm bringing it up again, trump jumps got banned from the crew, and levels that had them were removed from the system. Remembering this makes me happy. That day I went to drink some coffee, and when I got back I was told about the change. The way I reacted was great too, "That was the most legendary cup of coffee I've ever had, it basically got rid of the trash". But stuff was about to get even better, from my point of view at least, some people started going crazy when they heard they would lose points and... I had too much fun reading people's rage comments about it, not only because they were ridiculous, but also because I unchecked my clears off of trump jump levels long before using the new system was even considered, which was a nice flex. That also meant I wasn't going to lose points, and being among the only people in the crew that don't care about points, it was an even bigger flex. And to clarify, people leaving the crew wasn't what I thought was funny, what I found funny was the reason why they were leaving, losing (meaningless) points.
Anyway, a few days later I reached the final obstacle in my journey to clear every precision crew level, it was time to try it again. After becoming consistent at the spring throw, and doing the bomb surf a total of one time in editor I started grinding, might as well try to be lucky. It didn't work. Sometimes I was able to reach the key door 5 times in consecutive attempts but that wasn't good enough, I just needed more practice on the bomb surf. Eventually I got it a few more times in editor and when attempts started to get past it, a lot of them died to bonking the Jebaited red block that's right after it, because I kept jumping too early. I got past the block 6 times, 2 of those times were nais, and the other 4 were prenais, though on one of those prenais I didn't even die, I was just taking too long so I got annoyed and restarted.
I actually left a comment on this level, which is the most well thought out comment I've ever posted, but considering I've only ever posted one other comment before it, one of the premade stickers, I guess it didn't have much competition. When I exited the level I felt empty inside knowing I had no crew levels left to grind. So was the journey worth it? No. And at some point I'll stop playing every single crew level that gets uploaded and only do the ones that seem fun. But I'm glad I did it anyway. The End. :p
By the way, my clear video of Orbs is spliced, I doubt anyone would notice it or care, since I've already cleared the level before, but I still wanted to mention it.
My maker ID: 84L-SXT-PTF.
TWITCH: twitch.tv/the_z7
![Forsaken Mario: Underworld by Karma [MARIO MAKER 1]
Redemption. I didnt star because this maker was the first person (that we know of) to have used dev exits in blind kaizo race levels. He did it twice. And I dont want to star his levels because of that. Actually I starred the level accidentally once, but I was able to reset the console before it registered it, thankfully. :p
So I got this in 100 man during my stream 2 days ago. It was funny cause I killed a Yoshi for fun earlier in the stream and when I had a dumb death on another level someone said yoshi karma. Then this level comes up... So yeah, got literal Karma. Jebaited
The level itself isnt too hard if you know what to do, but not good for playing blind, specially the chain chomp climb thing, I had no idea how to time that. Oh, and the other chain chomp climb thing was also weird, but I never actually got there when playing it in 100 man, but if I did I would have failed it for sure. I had 5 really dumb nais.
My TWITCH: https://twitch.tv/the_z7 Forsaken Mario: Underworld by Karma [MARIO MAKER 1]](https://i.ytimg.com/vi/t4WsFYo1NsY/mqdefault.jpg)
![Necropolis by Quiet_Life [MARIO MAKER 2]
4 Precision Crew levels.
Nightmare Before Christmas #TP (0:00)
I like the conveyor parts, its not something I see used much in precision crew. I was lucky and didnt die on the last trick. But maybe its easier than it seems, I dont know.
More Than One Can Bear #TP (0:58)
This ones pretty cool. Whenever I missed the 4th key coin, which happened a lot; Id keep playing to practice the last 10 seconds of the level, so my only deaths there were at the bomb because I was dumb and didnt want to use the platform before it.
Moonage Daydream #TP (2:00)
Another cool low gravity level with a tough ending. This level actually took me longer than Necropolis, because it was the first thing I played after not touching this game in like 2 weeks (I was playing SMM1), but its probably a bit easier than it. I had like 5 deaths on the last trick.
Necropolis #TP (2:54)
The sequel to Erebus Dungeon, which I cleared on a previous video. Its apparently much harder, but I beat it in half the time. I guess it helped that I watched a streamer grinding this for several hours before I played it. Image training can be pretty good for me, it wont make always make a level free, but it has the potential to shorten the grind time significantly, which is probably what happened in this case.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Necropolis by Quiet_Life [MARIO MAKER 2]](https://i.ytimg.com/vi/tRh135kukhk/mqdefault.jpg)
![seven precise pieces #bkr by snaggy [MARIO MAKER 1]
Old blind kaizo race level which I wanted to beat without the checkpoints. I recorded this quite a long time ago, but wasnt sure if I would upload the video, but here it is anyway.
Its pretty cool that snaggy decided to make a precision level for a kaizo race. I wanted to do it, but I figured anything I made would be too difficult or too tedious, so it wouldnt be accepted, so I didnt try to make it. Id say all the sections in this level were pretty fair, some jumps did feel like they were way too hard compared to the rest in their respective section and some could take an attempt or two to figure out, like the vine section; but it was manageable. I actually bonked at the end of the p-switch room, but it was lenient enough to still let me get through.
My TWITCH: https://twitch.tv/the_z7 seven precise pieces #bkr by snaggy [MARIO MAKER 1]](https://i.ytimg.com/vi/u3bFG1Hmozc/mqdefault.jpg)
![Poké-Precision (#063-#080) by Red and Blue [MARIO MAKER 1]
18 more levels, and 3 of them, (Alakazam, Machamp and Golem) are arguably harder than Nidoking and Nidoqueen, but that probably depends on the player. We uploaded levels for the pokémon #081 to #100 just 3 days before the release date of this video. Kinda crazy that were already at 100 in just over a month since we started.
This batch of levels also includes 2 more water levels, which are a nice variation. Speaking of, we have a few more different ideas for this style of levels. Bellsprout is one of the more obvious examples, where the first letters are on the top and the last ones are on the bottom. We used magikoopas for the first time on Abra and Kadabra, making sure the RNG part of them wasnt unfair. A clown car in Machoke, thwomps in Graveler, etc. And one of my favorites is, (again), a fire type with crazy speed strats that are harder to do, but very satisfying to pull off because the fire bars and burners line up perfectly, Im talking about Rapidash, but going slow is recommended to make the level a bit easier... :p
My TWITCH: https://twitch.tv/the_z7 Poké-Precision (#063-#080) by Red and Blue [MARIO MAKER 1]](https://i.ytimg.com/vi/u5jbBKAjQcg/mqdefault.jpg)
![Hamster Huey & The Gooey KaЫooie by SR|Eмilia [MARIO MAKER 1]
Ive had this game for over 3 years since a day before it was released and Im still bad at it. Okay, if youve been watching for a while, for over a year to be exact, you might recognize this level. I beat the original version of this level exactly one year ago, on October 28th of 2017, and I wrote that first sentence in the description as well, except instead of 3 years, I wrote 2 years. Reason why I wrote that was because of how long the level took me, even though I had my first 2 nais on it on the first few hours of attempts. This time, the level took less time, even though it was buffed a bit, but my opinion remains the same, Im still bad at this game. This is my (now unlisted) video of the original version of the level: https://youtu.be/LFZDFfahUuM
The original version of this level had two phantom jumps, which were globally patched on November 2017, so this level, and many others became impossible as a result. It didnt seem to be a problem for a while, we just had to hope people wouldnt report it, and then it should be fine, but eventually people did it and Nintendo deleted the level. Emilia recreated the entire level, buffed some parts and reuploaded it shortly after that. I was going to try to get first clear, but then I noticed that the same person who took first clear on the original, did it again on this version... So I just left it there for a while, mostly because the WR of 1:20:005 scared me, he went over the time limit, so I figured the timer was insanely tight.
3 months later I decided to check the level in editor, it didnt seem like much had actually been changed to make the timer tighter, other than making my strategy for the beginning impossible. The only real problem was that there was another midair. The midair itself wasnt too hard, Ive become so much more consistent at midairs than I was last year; the hard part was wearing that shellmet on tracks right after it, it was so jank for me. A lot of my runs died here.
Even with all the buffs, the most annoying way to lose a run for me was when I missed the wall jump at 1:39, I dont know why, but it happened so many times, and I basically never failed any of the other wall jumps. Whatever. I failed the final midair at least 5 times, not sure, I didnt really count. And had 2 major time outs, the first one I thought it was a good run, but after analyzing it I noticed some obvious time losses. The second time out... It was so dumb, you can see it at the beginning of the video, I clearly had enough time, but I didnt realize I was still holding up and ruined it... Embarassing.
My TWITCH: https://twitch.tv/the_z7 Hamster Huey & The Gooey KaЫooie by SR|Eмilia [MARIO MAKER 1]](https://i.ytimg.com/vi/uknVTeaIZvE/mqdefault.jpg)
![Fear Factory by Anemia [MARIO MAKER 2]
3 Precision Crew levels by Anemia.
Here and There (0:00)
3DW level? Never thought Id see Anemia make one of those, but as expected its way better than both of my 3DW levels combined. I had one death at the last jump cause I was dumb and tried to do it without twirling. :p
Fear Factory (0:44)
This one is pretty simple, but still cool.
Terror Tract (1:36)
Apparently people struggled a bit with this one, I unfortunately didnt get to race cause I was getting destroyed by another level at the time. But I finally had time to try it a few days ago and got to the end in just minutes, so I decided to beat it without the checkpoints.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Fear Factory by Anemia [MARIO MAKER 2]](https://i.ytimg.com/vi/vK6Di4bCavI/mqdefault.jpg)
![Collapsing Tower & Ice-9 by Autuumn [MARIO MAKER 2]
2 Precision Crew levels.
Collapsing Tower #TeamPrecision (0:00)
I wanted to include this in a precision compilation but its a bit long and on top of that I play really slow because in this attempt I was still learning the level. This was recorded in 30fps because I played it before I got my new capture card.
Ice-9 (1:39)
This one is a bit harder than Collapsing Tower, and also cooler. The first section is probably the hardest part, but once you make it through the big piranha plants the level becomes a lot more manageable. Thankfully I only died 5 times in the second section, in really dumb ways though, like walking off the E and the 9. But at least I didnt die to the buffer jump, so that was nice.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Collapsing Tower & Ice-9 by Autuumn [MARIO MAKER 2]](https://i.ytimg.com/vi/vUonzEXxRT4/mqdefault.jpg)
![Road to 7777 (Levels 7191 to 7222) | 07/30/2026 [MARIO MAKER 2]
Stream starts: (0:00:00)
Super Expert: (0:06:25)
Practicing RevivalCheatins level: (0:36:17)
Attempting RevivalCheatins level: (0:40:03)
Clearing RevivalCheatins level: (2:27:25)
Super Expert continues: (2:34:56)
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip Road to 7777 (Levels 7191 to 7222) | 07/30/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/w58PNszZ_mc/mqdefault.jpg)
![Free Fallin, Claw Machine & Mercurius by Autuumn [MARIO MAKER 2]
3 Precision Crew levels.
Free Fallin (0:00)
I like this level. It reminds me of those levels where you had to go through a small maze of enemies in the air, (although there were so many of them so they got boring quick), but this is better, and more unique. But for some reason the vine at the door is my favorite part of it, maybe because its so silly, and because most people dont like it. Also I was lucky with the ending, I managed to react just in time to pull it off first try.
Claw Machine (1:01)
Fun level, but claws are still weird, no matter how much I learn about them. Thankfully I was able to understand all of the tricks here for once. The door entry and the final jump were rough, but they felt pretty satisfying to get.
Mercurius (1:51)
I had to recreate this after seeing the S. I kept thinking doing a buffer jump into it would make it easier, but it turned out I was just being dumb, and it was better to just wing it. Doing a buffer jump didnt give me enough momentum to make it that far. The rest of the level wasnt free either, so I thought this would take me forever to clear, but thanks to the practice, the grind went better than expected. I managed to only have one death at the S and none at the end, it was nice.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Free Fallin, Claw Machine & Mercurius by Autuumn [MARIO MAKER 2]](https://i.ytimg.com/vi/wDFkL6jCSnY/mqdefault.jpg)
![Tricky Mario: Vals Airspace by ヴァル [MARIO MAKER 1]
Jank level. 33 nais. I actually had this level bookmarked for a very long time, and being one of the earliest levels to be called the hardest for some reason made me feel like I had to beat it at some point... I hate this level. :p Not because of how long it took, but because of how jank it is for me. When I beat it, I didnt feel any satisfaction, I was just relieved that I didnt have to play it anymore. I did not enjoy this at all.
My TWITCH: https://twitch.tv/the_z7 Tricky Mario: Vals Airspace by ヴァル [MARIO MAKER 1]](https://i.ytimg.com/vi/wbCGUzepGiw/mqdefault.jpg)
![Ryuvival (RO4) by Finch [MARIO MAKER 1]
Here it is. Finchs hardest level, so... Gotta tell the story in a super long description... :p
But before that, I must apologize again. When I beat this level I was recording without audio for some reason, so I used the audio from my first nai in the video. If you notice a delay or a coin sound at 0:29, even though I didnt collect a coin there, its because of that, sorry.
Finch claims he began creating this level on June 1, 2017, the day after he beat RO3; and he finally uploaded it on April 5, 2019. Coincidentally, that was just 5 hours after I uploaded my clear video of RO3. It took Finch 1399 hours to beat the level and he had 247 deaths at the final jump, AKA nais. If Im not mistaken, thats the longest a level has taken someone to upload, not counting Bradens Trials of Death cause he has not yet uploaded it (but hopefully soon).
In November 2017, Finch recorded 2 videos of the level to show me. At the time, it looked incredibly hard, the amount of experience I had with precision was nowhere near what I have today. I had not even beaten the first level in The Ryuval Office series, so I had no chance. On December 2017, Finch reached 200 hours of attempts. So he uploaded the level in halves for the time being, which I was too scared of trying, and he continued to grind the full level almost every day.
As time went on my interest in precision grew and my skills improved exponentially each day, and joining Team 0% to help beat some of the hardest 2015 precision levels felt like a step in the right direction, the most notable of those 0% levels I beat were Kaizo Mario 4 Platform Panic and wall in front of the eye, with the latter still being what I consider to be the hardest 2015 level.
On February 2018 I uploaded The Z7 is bad., a word precision level which eventually inspired a ton of other word precision levels to be created in the following months. I continued to beat precision levels until I eventually built enough courage to start grinding The Ryuval Office, which I beat on March 29, 2018. But I wasnt satisfied, I didnt want there to be a limit to how much I could improve. On May 2018 parody word precision levels based on The Z7 is bad. from popular creators such as Katz and Takachan started to come out. Then on August 2018 I uploaded a level called We need more levels like this. another word precision level which I thought would be ignored, but suddenly people, including myself, started creating alternate accounts to upload dozens of word precision levels. And with Katz, we started the poké-precision series, which resulted in over 250 mostly unique and creative word precision levels with pokémon names.
Finch reached 1000 hours of RO4 upload attempts on September 2018. I knew he had to be close to beating it so I started to play his levels again. I beat Ryulection (RO2) on November 28, 2018, it was a short grind thanks to how much practice I got from all the word precision levels I played in the previous months. It helped so much more than people think. I then beat Ryulieved (RO3) on April 1st, 2019, which took even less time than RO2. And now all that was left was to wait for the inevitable upload of RO4.
We arrived at April 5, 2019, Finch told me he beat the level, and I, of course, became pretty excited. I started practicing the level on April 9, did attempts after spending about an hour and a half in editor and then... I got to the end in just one hour... Very close to the axe too... https://imgur.com/a/qAmOzoV
However, its worth noting that Finch removed one jump from RO4 a few days before he beat it, so I was playing a slightly nerfed version of it, which definitely made it much easier. So I wanted to make things more interesting, I decided RO4 would be the 20,000th level I beat in this game, and that I wouldnt go to editor to practice it again, I would have felt bad if I had cleared the level in one sitting. Finally, on May 1st, the time had come, I had cleared 19,999 levels, so the grind could continue, and on that fateful night, I beat the level with a total of 12 nais. Not practicing the level for almost a month definitely made the grind way longer, but I didnt care, it was more fun that way.
Anyway, heres my clear videos of the level in separate halves, there you can figure out what jump Finch removed from the full level.
https://youtu.be/t_ZZDZz7I3Y
TWITCH: https://twitch.tv/the_z7 Ryuvival (RO4) by Finch [MARIO MAKER 1]](https://i.ytimg.com/vi/wbUjg5coCU4/mqdefault.jpg)