Uploaded May 2019 | Updated September 2026, 1 week ago
Here it is. Finch's hardest level, so... Gotta tell the story in a super long description... :p
But before that, I must apologize again. When I beat this level I was recording without audio for some reason, so I used the audio from my first nai in the video. If you notice a delay or a coin sound at 0:29, even though I didn't collect a coin there, it's because of that, sorry.
Finch claims he began creating this level on June 1, 2017, the day after he beat RO3; and he finally uploaded it on April 5, 2019. Coincidentally, that was just 5 hours after I uploaded my clear video of RO3. It took Finch 1399 hours to beat the level and he had 247 deaths at the final jump, AKA nais. If I'm not mistaken, that's the longest a level has taken someone to upload, not counting Braden's Trials of Death cause he has not yet uploaded it (but hopefully soon).
In November 2017, Finch recorded 2 videos of the level to show me. At the time, it looked incredibly hard, the amount of experience I had with precision was nowhere near what I have today. I had not even beaten the first level in The Ryuval Office series, so I had no chance. On December 2017, Finch reached 200 hours of attempts. So he uploaded the level in halves for the time being, which I was too scared of trying, and he continued to grind the full level almost every day.
As time went on my interest in precision grew and my skills improved exponentially each day, and joining Team 0% to help beat some of the hardest 2015 precision levels felt like a step in the right direction, the most notable of those 0% levels I beat were "Kaizo Mario 4 Platform Panic" and "wall in front of the eye", with the latter still being what I consider to be the hardest 2015 level.
On February 2018 I uploaded "The Z7 is bad.", a word precision level which eventually inspired a ton of other word precision levels to be created in the following months. I continued to beat precision levels until I eventually built enough courage to start grinding The Ryuval Office, which I beat on March 29, 2018. But I wasn't satisfied, I didn't want there to be a limit to how much I could improve. On May 2018 parody word precision levels based on "The Z7 is bad." from popular creators such as Katz and Takachan started to come out. Then on August 2018 I uploaded a level called "We need more levels like this". another word precision level which I thought would be ignored, but suddenly people, including myself, started creating alternate accounts to upload dozens of word precision levels. And with Katz, we started the poké-precision series, which resulted in over 250 mostly unique and creative word precision levels with pokémon names.
Finch reached 1000 hours of RO4 upload attempts on September 2018. I knew he had to be close to beating it so I started to play his levels again. I beat Ryulection (RO2) on November 28, 2018, it was a short grind thanks to how much practice I got from all the word precision levels I played in the previous months. It helped so much more than people think. I then beat Ryulieved (RO3) on April 1st, 2019, which took even less time than RO2. And now all that was left was to wait for the inevitable upload of RO4.
We arrived at April 5, 2019, Finch told me he beat the level, and I, of course, became pretty excited. I started practicing the level on April 9, did attempts after spending about an hour and a half in editor and then... I got to the end in just one hour... Very close to the axe too... imgur.com/a/qAmOzoV
However, it's worth noting that Finch removed one jump from RO4 a few days before he beat it, so I was playing a slightly nerfed version of it, which definitely made it much easier. So I wanted to make things more interesting, I decided RO4 would be the 20,000th level I beat in this game, and that I wouldn't go to editor to practice it again, I would have felt bad if I had cleared the level in one sitting. Finally, on May 1st, the time had come, I had cleared 19,999 levels, so the grind could continue, and on that fateful night, I beat the level with a total of 12 nais. Not practicing the level for almost a month definitely made the grind way longer, but I didn't care, it was more fun that way.
Anyway, here's my clear videos of the level in separate halves, there you can figure out what jump Finch removed from the full level.
youtu.be/t_ZZDZz7I3Y
TWITCH: twitch.tv/the_z7
Here it is. Finch's hardest level, so... Gotta tell the story in a super long description... :p
But before that, I must apologize again. When I beat this level I was recording without audio for some reason, so I used the audio from my first nai in the video. If you notice a delay or a coin sound at 0:29, even though I didn't collect a coin there, it's because of that, sorry.
Finch claims he began creating this level on June 1, 2017, the day after he beat RO3; and he finally uploaded it on April 5, 2019. Coincidentally, that was just 5 hours after I uploaded my clear video of RO3. It took Finch 1399 hours to beat the level and he had 247 deaths at the final jump, AKA nais. If I'm not mistaken, that's the longest a level has taken someone to upload, not counting Braden's Trials of Death cause he has not yet uploaded it (but hopefully soon).
In November 2017, Finch recorded 2 videos of the level to show me. At the time, it looked incredibly hard, the amount of experience I had with precision was nowhere near what I have today. I had not even beaten the first level in The Ryuval Office series, so I had no chance. On December 2017, Finch reached 200 hours of attempts. So he uploaded the level in halves for the time being, which I was too scared of trying, and he continued to grind the full level almost every day.
As time went on my interest in precision grew and my skills improved exponentially each day, and joining Team 0% to help beat some of the hardest 2015 precision levels felt like a step in the right direction, the most notable of those 0% levels I beat were "Kaizo Mario 4 Platform Panic" and "wall in front of the eye", with the latter still being what I consider to be the hardest 2015 level.
On February 2018 I uploaded "The Z7 is bad.", a word precision level which eventually inspired a ton of other word precision levels to be created in the following months. I continued to beat precision levels until I eventually built enough courage to start grinding The Ryuval Office, which I beat on March 29, 2018. But I wasn't satisfied, I didn't want there to be a limit to how much I could improve. On May 2018 parody word precision levels based on "The Z7 is bad." from popular creators such as Katz and Takachan started to come out. Then on August 2018 I uploaded a level called "We need more levels like this". another word precision level which I thought would be ignored, but suddenly people, including myself, started creating alternate accounts to upload dozens of word precision levels. And with Katz, we started the poké-precision series, which resulted in over 250 mostly unique and creative word precision levels with pokémon names.
Finch reached 1000 hours of RO4 upload attempts on September 2018. I knew he had to be close to beating it so I started to play his levels again. I beat Ryulection (RO2) on November 28, 2018, it was a short grind thanks to how much practice I got from all the word precision levels I played in the previous months. It helped so much more than people think. I then beat Ryulieved (RO3) on April 1st, 2019, which took even less time than RO2. And now all that was left was to wait for the inevitable upload of RO4.
We arrived at April 5, 2019, Finch told me he beat the level, and I, of course, became pretty excited. I started practicing the level on April 9, did attempts after spending about an hour and a half in editor and then... I got to the end in just one hour... Very close to the axe too... imgur.com/a/qAmOzoV
However, it's worth noting that Finch removed one jump from RO4 a few days before he beat it, so I was playing a slightly nerfed version of it, which definitely made it much easier. So I wanted to make things more interesting, I decided RO4 would be the 20,000th level I beat in this game, and that I wouldn't go to editor to practice it again, I would have felt bad if I had cleared the level in one sitting. Finally, on May 1st, the time had come, I had cleared 19,999 levels, so the grind could continue, and on that fateful night, I beat the level with a total of 12 nais. Not practicing the level for almost a month definitely made the grind way longer, but I didn't care, it was more fun that way.
Anyway, here's my clear videos of the level in separate halves, there you can figure out what jump Finch removed from the full level.
youtu.be/t_ZZDZz7I3Y
TWITCH: twitch.tv/the_z7
![FOGZ: JCs Kaizo Garden of Pain! by The Champ [MARIO MAKER 1]
Team 0%. Not that it matters, because we wont be able to clear all 2016 levels before SMM2 comes out. I usually avoid playing levels with setups as jank as the one in the first section. But I wanted to give this a shot. After a few hours practicing I was able to become somewhat consistent at the first part, like I was able to get it like 10% of the time. Jebaited
The midair at 0:23 was one of the hardest parts of the level for me, because its intended to do an L tap, which I just dont know how to do, Ive only done them accidentally. So I had to turn to the right, and then do a quick midair input, and sometimes I wasnt able to make it to the door because I didnt have enough momentum.
I cheesed the last section, I didnt feel like practicing the bomb juggling, and the cheese was too obvious there I dont know how JC missed it, so I had to use it. I had 3 dumb nais, which I guess is my punishment for cheesing, but Ill take it.
My TWITCH: https://twitch.tv/the_z7 FOGZ: JCs Kaizo Garden of Pain! by The Champ [MARIO MAKER 1]](https://i.ytimg.com/vi/x5YehdQHMSs/mqdefault.jpg)
![Road to 7777 (Levels 7481 to 7555) [MARIO MAKER 2]
Gameplay starts at 0:02:25.
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip Road to 7777 (Levels 7481 to 7555) [MARIO MAKER 2]](https://i.ytimg.com/vi/xfEgF3TEZNY/mqdefault.jpg)
![ryukahrs DTFP 1 & 2 [MARIO MAKER 1]
2 days ago ryu uploaded his final SMM1 level. Playing it reminded me a lot of his old DTFP levels, which got deleted a while ago. Some people probably reported them because of the titles. First one was called Donald Trump For President and the second one was Make America Great Again (DTFP2). They were okay for a while, but shortly after ryu uploaded his video called What is a Trump Jump? they got taken down. It was pretty weird because to this day, his other DTFP levels, which had similar titles, never got deleted.
When I got my capture card, I was excited to make a video with all 5 DTFP levels, sadly I was not able to. He thought about reuploading DTFP 1 and 2, so I had a little bit of hope, but that never happened. So after I played his final level, I decided to do it myself. I asked him if he would let me upload a level with both DTFP 1 and 2 in it, because I thought uploading them separately would be too easy, and he allowed it. So here it is. It was still easier than expected, it only took 2 hours to beat, recreating the level took longer, because all I had was other peoples clear videos to use as reference. I made sure everything was recreated perfectly, even some small aesthetic details most people wont notice. Well... As you may know, I like to add silly things at the end of a level. I added an extra trump jump after the the DTFP2 section. And one last stupid obstacle right before the goal. But other than that, Id say these are some pretty good recreations. And even having the two levels together, Id say theyre still easier than any Finchs RO levels.
I wont make my clear video of The Wall public, but if you want to see it, here you go: https://youtu.be/44yjx95AACw
Heres a video with DTFP 1 and 2 so you can see how good the recreation is: https://www.youtube.com/watch?v=KWTNFS8pfJw
My TWITCH: https://twitch.tv/the_z7 ryukahrs DTFP 1 & 2 [MARIO MAKER 1]](https://i.ytimg.com/vi/xykFo-XQlD0/mqdefault.jpg)
![The Trickiest Of Timers (10s) by polysaw [MARIO MAKER 2]
Short level which is harder than it looks. Someone asked me how to do it, so I decided to upload this clear video cause I wasnt sure how to explain it. After that I recorded an attempt where I didnt do the intended route just to show that its not possible without it. Because the way to beat it requires a weird trick called corner boosting, which works better in this game because Nintedo pretty much patched out wall clips.
It is barely noticeable in the video so you might have to slow it down to see, but if you jump in just the right place below blocks its possible to get a small boost from the corner of it. You have to do it 3 times in this level and the third time is specially difficult because you have to do perfect stairs right after it. I kept jumping too high from the stairs though so even if I jumped on the frame I landed Id be too far to the right and would hit the piranha, thankfully when I finally stopped doing that I only failed the final jump once. And I had a random time out, but I believe it was because I landed on the slope at the beginning.
It was pretty crazy that this level went from like 2/25,000 to like 2/150,000 at some point. That was almost a month ago though, now it has over 10 clears and over 700,000 attempts, and it will probably have more later on. This is most likely due to people not knowing the tech and thinking the level looks easy. But even if you know the tech it can take a while to beat this.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 The Trickiest Of Timers (10s) by polysaw [MARIO MAKER 2]](https://i.ytimg.com/vi/yMLcouc_SKw/mqdefault.jpg)
![Blackthorn Gym Leader Clair Battle by 7Z [MARIO MAKER 1]
As celebration for Pokémon Day (on February 27), I uploaded 4 new Pokémon trainer battle levels in SMM1, and Im posting all their clear videos this week. This is the second one, and its a little bit harder than Blaine Battle, which was on my previous video.
I really like how half of it is underwater just like in Misty Battle, which I uploaded 2 years ago. But because of my self-imposed rule of not using repeats, this level made me wish I didnt make Misty Battle, just so I would have been able to include Gyarados here. Looking back at it, Gyarados and Starmie are the only cool parts of Misty Battle, while the rest seems like filler, and by filler I mean that theyre not as interesting to watch as those two. Plus having Vaporeon in Misty Battle is part of the reason I had to include Jolteon in Blaine Battle, which obviously looks out of place. Then again, if Gyarados and Kingdra were both in the same level, the item swimming could get too repetitive, so maybe this outcome is not as bad as I thought. Also if I didnt make Green Battle I could have included Dragonite too, but I dont regret making that one because Green is cool.
Anyway, because of the lack of key coins, here are the changes I had to make for some of the setups to replicate what they were like in the original levels:
In Dragonair I put a pow block in the first R, I put a p-switch in the N and block with a bomb in the i, all of which you need to hit to progress in the level.
In Ampharos I put a chain chomp over the P, which can actually kill you even after you hit the block below it, so you may have to be careful and wait a cycle before you run under it. I added a note block with a p-switch you need in the O, actually I dont know why I put it in a note block, but better be safe than sorry, I guess. And I put a pow block in the second A to kill the muncher.
In Crobat I put a question block on the C, which contains a p-switch that lets you get the coin in the R, and I put a pow block on the B that kills the piranhas on the A and the T.
In Lapras I had to put saws everywhere to make sure you couldnt take the buzzy beetle everywhere, the original level was SMB1 style so this wasnt an issue because Mario cant hold items there. I had to change the blooper in the L I had to a piranha because SMB3 bloopers are not as tall as SMB1 bloopers. I put a muncher in the note block in the A that, when released, it causes the bomb to blow up a pow block that opens up the path. I put piranhas on top of the R to prevent the player from taking the shell out and I put another piranha on top of the A that you kill by hitting the question block. At the end theres a contraption that the shell has to go into to get the key... Yeah, thats a lot of changes just on Lapras, it probably seems simple, but coming up with all of them while also making sure the letters were still readable made Clair Battle take longer to create than it took to beat, which was still a long time, but it was a nice change of pace.
Finally Kingdra is basically the same as the original, yay.
In this level Crobat is the odd one out. Clair has never used a Crobat in any game. Why is it here? I dont know, other options were Gyarados, Dragonite, Charizard, Nidoking, Rhydon and Arcanine, all of which I had already included in other trainer battle levels. The only option I had left was Aerodactyl, which I thought was too easy, so I put Crobat, basically the same reason why Magmar wasnt in Blaine Battle. So this level could have been even better, but I still like how it turned out, and playing it after so much SMM2 it reminded me how big the top and bottom of spike hitboxes were in SMM1 water levels, entering the P in Lapras killed me so many times.
TWITCH: https://twitch.tv/the_z7 Blackthorn Gym Leader Clair Battle by 7Z [MARIO MAKER 1]](https://i.ytimg.com/vi/yaVFbzc1zjs/mqdefault.jpg)
![SE road to 7777 (Levels 7132 to 7190) | 07/28/2026 [MARIO MAKER 2]
I didnt realize the youtube stream didnt start right away at first so it appears that Im at the end of the first level of the day here. To watch the missing part of the stream go here: https://www.youtube.com/watch?v=VKfAywU_wpY&list=PLC_gXk7gL5FGAxHObv2AqwrXHHX7n2wC-&index=128
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip SE road to 7777 (Levels 7132 to 7190) | 07/28/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/z9olNDE1jFc/mqdefault.jpg)
![Feeling Lethargic? by 1Frame [MARIO MAKER 2]
Pretty hard precision level.
Z7 only clear? Right. I know someone who will clear it too if he sees this video.
I had a kinda funny conversation after I beat this.
Z7: Someone took first clear on feeling lethargic syunSad
1Frame: Wait, really? Oh, crap. Who did it? ... Shouldnt have waited so long, I guess.
Z7: Me.
1Frame: Dude, youre the worst. Youre actually the worst. GG man.
I dont know why but I like making small trolls like that. Anyway, about the level. It was uploaded on day 3 of the game, when I wasnt yet comfortable with the new physics and my controller so I left this level for later. Waited an entire month, because Ive been grinding for achievements and stuff, not really practicing like I did with the RO series. Basically I was lazy cause I knew this level was going to take me a while at the time.
I definitely didnt need to wait a month, but honestly it would have been much longer if it wasnt for the server maintenance that kept happening on that last week of July. So on a night it was happening I finally decided to recreate this level to practice it. Thankfully its short and the setups arent complicated, so it was a fast process. Most of my deaths happened at the very beginning, getting the first 4 coins is really hard. The rest of the level gets much easier, except for the last jump because its offscreen. I had 6 nais.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Feeling Lethargic? by 1Frame [MARIO MAKER 2]](https://i.ytimg.com/vi/zW5BeBQrxrE/mqdefault.jpg)