Hamster Huey & The Gooey KaЫooie by SR|Eмilia [MARIO MAKER 1] @TheZ7
Hamster Huey & The Gooey KaЫooie by SR|Eмilia [MARIO MAKER 1]  @TheZ7
Uploaded October 2018 | Updated September 2026, 2 weeks ago
I've had this game for over 3 years since a day before it was released and I'm still bad at it. Okay, if you've been watching for a while, for over a year to be exact, you might recognize this level. I beat the original version of this level exactly one year ago, on October 28th of 2017, and I wrote that first sentence in the description as well, except instead of 3 years, I wrote 2 years. Reason why I wrote that was because of how long the level took me, even though I had my first 2 nais on it on the first few hours of attempts. This time, the level took less time, even though it was buffed a bit, but my opinion remains the same, I'm still bad at this game. This is my (now unlisted) video of the original version of the level: youtu.be/LFZDFfahUuM

The original version of this level had two phantom jumps, which were globally patched on November 2017, so this level, and many others became impossible as a result. It didn't seem to be a problem for a while, we just had to hope people wouldn't report it, and then it should be fine, but eventually people did it and Nintendo deleted the level. Emilia recreated the entire level, buffed some parts and reuploaded it shortly after that. I was going to try to get first clear, but then I noticed that the same person who took first clear on the original, did it again on this version... So I just left it there for a while, mostly because the WR of 1:20:005 scared me, he went over the time limit, so I figured the timer was insanely tight.

3 months later I decided to check the level in editor, it didn't seem like much had actually been changed to make the timer tighter, other than making my strategy for the beginning impossible. The only real problem was that there was another midair. The midair itself wasn't too hard, I've become so much more consistent at midairs than I was last year; the hard part was wearing that shellmet on tracks right after it, it was so jank for me. A lot of my runs died here.

Even with all the buffs, the most annoying way to lose a run for me was when I missed the wall jump at 1:39, I don't know why, but it happened so many times, and I basically never failed any of the other wall jumps. Whatever. I failed the final midair at least 5 times, not sure, I didn't really count. And had 2 major time outs, the first one I thought it was a good run, but after analyzing it I noticed some obvious time losses. The second time out... It was so dumb, you can see it at the beginning of the video, I clearly had enough time, but I didn't realize I was still holding up and ruined it... Embarassing.



My TWITCH: twitch.tv/the_z7
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Hamster Huey & The Gooey KaЫooie by SR|Eмilia [MARIO MAKER 1]

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