Commercial CFD would take months for this | its just minutes with FluidX3D @ProjectPhysX
Commercial CFD would take months for this | its just minutes with FluidX3D  @ProjectPhysX
Uploaded July 2022 | Updated September 2026, 2 weeks ago
This is a quick FluidX3D CFD simulation of the Boeing 757 at Re=100k. 912×1824×456 grid resolution, 100k time steps, 2h54min compute+render time (~80min compute, ~94min render) on an A100 40GB GPU.

Timestamps:
0:00 grid view
1:00 follow view
2:00 bottom view
2:59 side view
3:59 top view

Since the last video I have added Smagorinsky subgrid turbulence model to get turbulence down to the resolution limit while still having a stable simulation.

Rendering: velocity-colored Q-criterion at Q=0.00005.

I wrote the FluidX3D software from scratch during the last 4 years. Here it's standard lattice Boltzmann method (LBM), D3Q19, BGK collision, mid-grid bounce-back boundaries. For the box walls I use equilibriium boundaries. My implementation is ultra (memory) efficient with Esoteric-Pull streaming and FP16 memory compression, reducing memory demand to 55 Bytes/node, 1/3 of other FP32 implementations and almost doubling performance. This way I can get extreme resolution even on a single GPU with limited memory capacity.
Compute efficiency on the Nvidia A100 40GB is ~79% at 16000 MLUPS/s.

Esoteric-Pull: doi.org/10.3390/computation10060092
FP32/FP16 mixed precision: researchgate.net/publication/362275548_Accuracy_and_performance_of_the_lattice_Boltzmann_method_with_64-bit_32-bit_and_customized_16-bit_number_formats
FluidX3D: doi.org/10.15495/EPub_UBT_00005400

#FluidX3D #OpenCL #CFD
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Dr. Moritz Lehmann |

Commercial CFD would take months for this | it's just minutes with FluidX3D

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