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AuroDev | Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32 @AuroDev | Uploaded December 2023 | Updated October 2024, 45 seconds ago.
Mortal Glory 2 devlog 32

⚔️ Mortal Glory 2: store.steampowered.com/app/2216660?utm_source=yt
⚔️ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
⚔️ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
🧙 Discord: discord.gg/uhyB8VzcB2
⭐ Twitter: twitter.com/RedbeakGames
💎 Patreon - Support to gain perks: patreon.com/redbeakgames
Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32Quick & Easy Visual Improvements + Other Polishing // Unity Indie Game Devlog 32How to Tag Your Game On Steam // Improving Steam Tags to Optimize Your Store PageIs It Almost Done? // Unity Indie Game Devlog #34This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18Zero Budget VIDEO GAME MARKETING // YouTube Game Marketing // Approaching CreatorsNew Indie Game Developers Are Getting SCAMMED! // Common Indie Game ScamsImplementing Experience Points & Levelups // Mortal Glory 2 Indie Game Devlog #12What I Learned While Developing a Game // 4 Lessons to Be Better Prepared for Game DevelopmentImproving Gameplay with Visual Effects + New Useless Feature // Unity Indie Game Devlog #20How much does it cost to make a game? // List of game development costsZero Budget VIDEO GAME MARKETING // Marketing for Indie Game Developers

Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32 @AuroDev

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