This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18 @AuroDev
This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18  @AuroDev
Uploaded May 2023 | Updated September 2026, 2 weeks ago
Mortal Glory 2 devlog 18

⚔️ Mortal Glory 2: store.steampowered.com/app/2216660?utm_source=yt
⚔️ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
⚔️ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
🧙 Discord: discord.gg/uhyB8VzcB2
⭐ Twitter: twitter.com/RedbeakGames
💎 Patreon - Support to gain perks: patreon.com/redbeakgames

When Is The Best Time To Release Your Game?
youtube.com/watch?v=F1sm5APsw54

0:00 Intro
0:10 Item slot visuals
0:28 Items with charges
2:37 Progression design
4:54 Extra challenges
6:02 New fire skills
6:32 Spreading hazards
9:04 New special rules
9:23 More fire skills
10:57 Outro
This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18New Indie Game Developers Are Getting SCAMMED! // Common Indie Game ScamsShould I keep this in the game?Implementing Experience Points & Levelups // Mortal Glory 2 Indie Game Devlog #12What I Learned While Developing a Game // 4 Lessons to Be Better Prepared for Game DevelopmentImproving Gameplay with Visual Effects + New Useless Feature // Unity Indie Game Devlog #20I added DRAWING to my pirate game #gamedevChambers of Devious Design is RELEASED!My pirate game has sharks with gunsHow to Upload a Game to Steam - Step by Step GuideImplementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #17Here’s My Traveling Team of Gladiators! // Mortal Glory 2 Indie Game Devlog #10
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This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18

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