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findlestick | Castlevania: LoS - Glitch Package (Part 2) @findlestick | Uploaded December 2014 | Updated October 2024, 1 hour ago.
More glitches in Castlevania: Lords of Shadow!

To learn stuff like this, read the glitch FAQ written by AKheon and myself at:

gamefaqs.com/ps3/952494-castlevania-lords-of-shadow/faqs/67745

Points of interest:
1. A glitched mini-game, sending Gabriel forwards through the air. Needs more testing...

2. Castle Courtyard Grate glitches -
(a) If you start to jump some of the way into the open grate, but then go back out...the enemies AI screws up. The grate area then becomes a custom sweet spot.

(b) If you start to jump some of the way into the open grate, but then go back out...followed by a sudden restart(?) The screen goes mostly black once the guards load.

Note: it may also be possible that by-passing the grate trigger - followed by a restart - causes the glitch. I managed to do this blackout glitch twice glitch twice. Would like to try to complete the level with it active...

(c) There is a grabbable ledge around the inside of the grate. Grabbing this causes the guards to unload, and also lets you by-pass the “Pit loading-trigger”. You end up stuck in a solid cylinder underneath the grate.

3. A fairly obvious use of Fairies as you activate runes, to skip the 1st battle at Outer Wall chapter.

4. A higher – pre wings – high jump for a New Game speedrun. This too is obvious, and I'd tinkered with it when I very first played this game.

Air Grab and/or Downwards Punch at the start of (or during) high jump techniques gives you more height. The upside to this is that you can do more-or-less “Wings height-equivalent” jumps before you've even gotten the wings during NG (as soon as you get water bombs!). The downside is that you need grabbable enemies around to do it.

Not in vid: Launch followed by Air Grab/s and/or Downwards punch/es on their own, can be a minor high jump technique (pre gloves etc.)

You can do multiple air grabs and/or downwards punches during all these high jump techniques, but I've yet to test optimal configurations.

5. Skip at the Castle Courtyard “Ice Pit” for NG - There is special collision in a corner that can be used to get up to the upper area, thus skipping the Warg and Skeletons battle. This skip means that the oob route to skip the Courtyard Battle is now a viable option for a NG speedrun...

6. ...also, “Stomp” can reset your jump counter at those types of special collision. May come in handy if you ever need an actual jump somewhere...

Ogre Launch glitches - As some of you may have seen in my previous videos, the Ogre is surrounded by dynamic collision. Some interactions with it causes Gabriel to rise up, down and around. Doing certain attacks while on this collision can let you do massive Sky Launches. Higher than you see in this vid, even.

I've yet to fully explore this glitch, what you see in this vid was just casual mucking around from a week ago, some results:

(a) Some backtracking and oob sightseeing.

(b) Backtracking to where the Ogre's Hand comes out, causes the phase to reset...but glitched. The hand's AI is screwed and will rarely try to grab you. If it does grab you, the game lets you “auto win” the mini-game (without needing any inputs from you). The Ogre's health bar becomes screwed up and the hand can't be killed, getting you stuck.
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Castlevania: LoS - Glitch Package (Part 2) @findlestick

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