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findlestick | Castlevania: LoS - Glitch Package (Part 5) @findlestick | Uploaded November 2018 | Updated October 2024, 1 hour ago.
More glitches in Castlevania: Lords of Shadow. These are just random, leftover clips from late 2017/early 2018. I was going to delete them since CLoS vids are the least popular with my subscribers, but thought they might be of some interest at least...

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Points of interest:
1. Ogre: sightseeing. Note: his health bar is glitched since I earlier did things in the wrong order in this area.

2. Knight battle: tried to leave the arena but it's %100 enclosed by invisible walls and a roof.

3. Cemetary: oob sightseeing with plummet-IJ.

4. Gravedigger: using enemy-collision IJ to leave the map, but the walls are too high and too much death collision around to be any type of viable skip.

5. Hunting Path: oob sightseeing thanks to enemy-collision IJ.

6. Dracolich: sightseeing with IJ. You can backtrack to the Necromancer's Abyss, but it's just a cardboard cutout.

7. Dead Bog: activating triggers and events in unusual ways leading to various glitches.

8. DLC: IJ'ing across the lava to the 'Forgotten One'. Sadly the entire area is enclosed by solid collision, thus foiling any potential skips.

9. DLC: Route to the "Blood Room" that only Laura is supposed to enter, sadly - due to excessive solid collision - it shall remain that way.

Not in vid: you can activate the prompt - that only Laura is supposed to activate - but with Gabriel instead, all this does is make the prompt defunct.

10. Early Observatory: if you get the Red Lens from the Electric Laboratory and get to the Observatory early, via IJ, it can be used in the Observatory mechanism. This activates the door to open but the room doesn't load.

11. Veros Woods: breaking a Crystal into the Chupacabra cutscene trigger and also reaching the Chupacabra's cave early after it took my gear. The Chupacabra still zaps you (from the first room) if you try to reach the cave. Using faries to prevent this does nothing since Chupacabra is too far away for them to reach it.

12. Cornell: breaking Crystals into his cutscene. Woo.

Unrelated: I'd love to play as Cornell in a C:LoS spin-off where he's the main character. I get strong GoW vibes from him (not the new GoW-game, but the real GoW-games, the old ones).

13. Three Towers: some easier NG skip tactics. IJ to get the upgrade, then go directly to the final door since you now have enough Faries to do so.

14. Clockwork Tower: pointless oob.

15. DLC: prompt glitch at the "Blood Room" gate. I broke-out of using Crystal at the same time as I activated the prompt, this causes Gabriel to do his animations in a different location to normal, he instead walks through the wall. Then the camera gets stuck on him instead of Laura.

This needs to be tested at every other prompt throughout the game.

16. Besieged Village: trying to activate the stake-prompt underneath the map, to no avail.

17. Glitched web-walking state: if you try to mini-game grab the spider while moving onto the spider-web, this causes Gabriel to climb the spider while in his web-walking state. If you then fail the mini-game, you fall off but get to keep the web-walking state on normal ground. At some areas you can use this state to fall oob.

18. Crow Witch: cloning the Crow Witch by breaking a Crystal into her cutscene.

Not in vid: I found a brand new glitch that lets you start certain ground moves in air (from above regular ground-collision). The example clips I had of it weren't very good, and I'm not ready to replay this game just to film new clips. Plus it needs a more thorough investigation, since I'd only just found it before I quit playing last time.
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Castlevania: LoS - Glitch Package (Part 5) @findlestick

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