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findlestick | Red Dead Redemption 2: Wall Breach Method (New technique) @findlestick | Uploaded November 2018 | Updated October 2024, 14 minutes ago.
A method to breach walls in Red Dead Redemption 2 (PS4). For those who are thinking of making videos of this glitch, all I ask in return is that you credit me in your actual video, your support will be appreciated and spur-me-on to upload my other new glitch-findings on a more regular basis, thanks!

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The Wall Breach: if you buffer a 'rest' animation as you vault, the game will move you to the location directly underneath where the rest input was initiated. However, since you're now placed lower than where the rest input was initiated, the game will force you back through walls that are located directly underneath the place you vaulted from.

The Slide Glitch: if you do the above, but from higher-up with specific timing, you will stumble after you fall, this stumble breaks you out of being forced to carry-out the rest animation. Now the game will continuously try to suck you to the rest-point, so you have to run outside a certain proximity to stop the game from sucking you towards it.

Once you are outside of the proximity of this "sucking vortex", the rest animation is buffered and you are free to move around. You are now able to activate the rest animation-buffer anytime by opening, then closing the notebook.

NOTE: you must close the book about 2 seconds after opening it for the buffer to release. Close it too soon, or too late and the slide won't work.

Points of interest:
1. 0:00 Introducing the wall-breach trick.

2. 0:21 Breaching into a house-boat that you're not supposed to enter, nothing much to see in here.

3. 0:41 Wall-breach then falling out-of-bounds. As with GTAV, after a while you teleport back to land.

4. 1:00 Breaching into a shop, I should breach into one when it's closed to see what happens. Not in vid: going into first-person mode lets you see the graphics once inside.

5. 1:15 Introducing the slide glitch. Buffer a rest, vault and then stumble. This sets-up the slide glitch. I run away from the sucking vortex so that I can become free to move, then at 1:32 I open/close the notebook to release the buffer. I then slide to the rest-point from very far away. Still need to test to see what happens if you slide away suddenly from certain activities.

6. 1:40 Slide glitch set-up again, but I show the sucking vortex in more detail. At 2:14 I slide from indoors to outdoors which makes the game's graphics become glitched, as well as the sounds.

At 2:25 I show that switching between first-person and third-person toggles graphical visibility and sounds.

At 2:41 I explore the map in this state, it's like a Lynchian nightmare with ghostly figures around and odd graphical inconsistencies. Needs more testing.

7. 2:57 Some out-of-bounds sightseeing under the map. From here you can attack your enemies but they can't attack you. I hope they patch all this for online MP if I'm being honest, I don't mind this for solo offline play, but for online MP it would just be annoying.

Further tests in progress...
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Red Dead Redemption 2: Wall Breach Method (New technique) @findlestick

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