Car Driving Game AI - Status Update @MadrigalGames
Car Driving Game AI - Status Update  @MadrigalGames
Uploaded July 2024 | Updated September 2026, 1 week ago
This video is a status update on the cars and their driving AI, in the video game Traction Point. Read more in the development blog at madrigalgames.com

Intro: 0:00
Issuing AI commands: 2:17
Dynamic obstacle avoidance: 5:31
Soft vs. hard navmesh obstacles: 7:30
Getting around the world: 10:45
Loading a larger vehicle: 12:45
Fitting into smaller places: 13:41
Missing an obstacle component: 15:11
Vehicle-specific navmeshes: 18:54
Lifting a vehicle: 21:36
A tricky situation: 23:50
Anyone wanna see the code?: 25:37
Outro: 26:31
Car Driving Game AI - Status UpdateNode Graphs to Native Code⚡C++/C#/Zig Gamedev LiveC++/C#/Zig GameDev Live #49⚡Updating the PhysX versionThe name of the game: Traction PointPorting my renderer to Vulkan - Part 10 of N - Graphics pipeline statetransmission031 - messing around with node-based particlesBack to gameplay with Zig⚡C++/C#/Zig Gamedev LiveMistakes were made.transmission023 - demo work checklistShockwaves and force fields⚡C++/C#/Zig Gamedev LiveLevel design (mostly)⚡C++/C#/Zig GameDev Live #61byProd Tutorial - Part 3: Parameters & Signals
Madrigal Games |

Car Driving Game AI - Status Update

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