C++/C#/Zig GameDev Live #49⚡Updating the PhysX version @MadrigalGames
C++/C#/Zig GameDev Live #49⚡Updating the PhysX version  @MadrigalGames
Uploaded January 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

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#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
C++/C#/Zig GameDev Live #49⚡Updating the PhysX versionThe name of the game: Traction PointPorting my renderer to Vulkan - Part 10 of N - Graphics pipeline statetransmission031 - messing around with node-based particlesBack to gameplay with Zig⚡C++/C#/Zig Gamedev LiveMistakes were made.transmission023 - demo work checklistShockwaves and force fields⚡C++/C#/Zig Gamedev LiveLevel design (mostly)⚡C++/C#/Zig GameDev Live #61byProd Tutorial - Part 3: Parameters & SignalsTrying out some of your ideas⚡C++/C#/Zig Gamedev LiveProject Slide level design - Whitebox coastal cliffs
Madrigal Games |

C++/C#/Zig GameDev Live #49⚡Updating the PhysX version

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