Shockwaves and force fields⚡C++/C#/Zig Gamedev Live @MadrigalGames
Shockwaves and force fields⚡C++/C#/Zig Gamedev Live  @MadrigalGames
Uploaded September 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
Shockwaves and force fields⚡C++/C#/Zig Gamedev LiveLevel design (mostly)⚡C++/C#/Zig GameDev Live #61byProd Tutorial - Part 3: Parameters & SignalsTrying out some of your ideas⚡C++/C#/Zig Gamedev LiveProject Slide level design - Whitebox coastal cliffsC++/C#/Zig GameDev Live #44⚡Texturing the Refinery!Traction Point gamedev Live #27⚡Custom Engine, Zig, C++, Blendertransmission004transmission032 - comptime zig is awesome!NVRHI - making D3D12 and Vulkan easier #gamedev #3dgamedevelopment #gameenginetransmission026 - driving AI system in Zig - part 3Improving my tools for writing game dialogue
Madrigal Games |

Shockwaves and force fields⚡C++/C#/Zig Gamedev Live

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