Node Graphs to Native Code⚡C++/C#/Zig Gamedev Live @MadrigalGames
Node Graphs to Native Code⚡C++/C#/Zig Gamedev Live  @MadrigalGames
Uploaded December 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Wishlist Traction Point on Steam: store.steampowered.com/app/1485840/Traction_Point
Join the Discord server: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
Node Graphs to Native Code⚡C++/C#/Zig Gamedev LiveC++/C#/Zig GameDev Live #49⚡Updating the PhysX versionThe name of the game: Traction PointPorting my renderer to Vulkan - Part 10 of N - Graphics pipeline statetransmission031 - messing around with node-based particlesBack to gameplay with Zig⚡C++/C#/Zig Gamedev LiveMistakes were made.transmission023 - demo work checklistShockwaves and force fields⚡C++/C#/Zig Gamedev LiveLevel design (mostly)⚡C++/C#/Zig GameDev Live #61byProd Tutorial - Part 3: Parameters & SignalsTrying out some of your ideas⚡C++/C#/Zig Gamedev Live
Madrigal Games |

Node Graphs to Native Code⚡C++/C#/Zig Gamedev Live

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