Forging Station | Cannon System - Unity Dots - Parabolic Projectile @ForgingStation | Uploaded February 2021 | Updated October 2024, 13 minutes ago.
I have used the term-base when I actually refer to the parent object housing all the cannon mesh parts.
The barrel rotation is still sloppy and needs a bit of work.
Not to mention the cannonball hitting the ground. Ideally, a hit should be registered against the ground and make the surrounding enemies dynamic before applying outward force to all the enemies.
And I dont think its called an 'annotation' :)
Lots of things still need finetuning and the API also needs to evolve for a better and cleaner implementation
Source code can be found here -
github.com/ForgingStation/Battle-Simulation-Basic-Setup---Unity-ECS-DOTS
I have used the term-base when I actually refer to the parent object housing all the cannon mesh parts.
The barrel rotation is still sloppy and needs a bit of work.
Not to mention the cannonball hitting the ground. Ideally, a hit should be registered against the ground and make the surrounding enemies dynamic before applying outward force to all the enemies.
And I dont think its called an 'annotation' :)
Lots of things still need finetuning and the API also needs to evolve for a better and cleaner implementation
Source code can be found here -
github.com/ForgingStation/Battle-Simulation-Basic-Setup---Unity-ECS-DOTS