Forging Station | Crowd Simulation Part 2 - The Movement Cost - Not sure why I do this!! @ForgingStation | Uploaded June 2021 | Updated October 2024, 1 hour ago.
Hey everyone!
In this video, we associate and calculate the cost of the movement of an agent heading towards a designated target.
The ultimate idea here is to calculate collision cost and the movement cost so we minimize both to find the most optimal route.
We are given to understand that the movement cost which is expressed as a function of speed and direction of the agent, is a Gaussian function.
We compute the partial derivatives and code them to see how the agents behave.
The agents sort of turn wildly during the start of the simulation - which is done to exaggerate the system's ability to correct itself.
I am pretty convinced, that the deviation in an actual scenario that needs to be corrected by this system won't be so much that the agents exhibit these wild turns - this remains to be seen :)
Derivation of Gaussian function -
youtube.com/watch?v=cTyPuZ9-JZ0
Gradient-based steering for vision-based crowd simulation algorithms, Eurographics 2017 youtube.com/watch?v=aqOfqdm9Hcc
Hey everyone!
In this video, we associate and calculate the cost of the movement of an agent heading towards a designated target.
The ultimate idea here is to calculate collision cost and the movement cost so we minimize both to find the most optimal route.
We are given to understand that the movement cost which is expressed as a function of speed and direction of the agent, is a Gaussian function.
We compute the partial derivatives and code them to see how the agents behave.
The agents sort of turn wildly during the start of the simulation - which is done to exaggerate the system's ability to correct itself.
I am pretty convinced, that the deviation in an actual scenario that needs to be corrected by this system won't be so much that the agents exhibit these wild turns - this remains to be seen :)
Derivation of Gaussian function -
youtube.com/watch?v=cTyPuZ9-JZ0
Gradient-based steering for vision-based crowd simulation algorithms, Eurographics 2017 youtube.com/watch?v=aqOfqdm9Hcc