@ForgingStation
  @ForgingStation
Forging Station | Dynamic Obstacle Avoidance with Nav Mesh Query - DOTS 1.0 @ForgingStation | Uploaded May 2023 | Updated October 2024, 7 minutes ago.
Hey everyone. Coming back after a while now! In this video, I have upgraded the most requested, Navmesh query-based pathfinding to the DOTS 1.0 version. That's not all! The new system is more modular, with a spawner that can be reused and dynamic obstacle avoidance. To top it all, with a proper GIT repo :P

It's not perfect and robust as it really depends on the level and enhancement specific to the level where such dynamic behavior is needed. At the least, this should help one understand how to utilize the navmesh query-based ray cast to determine path validity

Note that this is still highly experimental and must not be used in productive environments!

PS - The audio is not great :( I have been trying a new setup and used AI noise cancellation. I guess I got it all wrong.

Hope you guys enjoy the video!

SourceCode - github.com/ForgingStation/Dynamic-Obstacle--Avoidance-with-Nav-Mesh-Query---DOTS-1.0


Music -
"Half Mystery" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0
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Dynamic Obstacle Avoidance with Nav Mesh Query - DOTS 1.0 @ForgingStation

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