XyononIf you're confused about the timer, due to Deimos having RNG with the spawntime of the first green, the speedrun community decided for Deimos specifically to start the timer on the first frame you see a green. :)
Chronomancer | Frosterid*: youtu.be/Fw99zeqzdB0 (wasn't there in the final kill, but worked hard on it too! :3)
* these POVs are from a different run than the official record due to better rotation showcasing, recording issues or the player's absence on the final day.
[CnD] Deimos - Holosmith | 2:19Xyonon2021-05-08 | If you're confused about the timer, due to Deimos having RNG with the spawntime of the first green, the speedrun community decided for Deimos specifically to start the timer on the first frame you see a green. :)
Chronomancer | Frosterid*: youtu.be/Fw99zeqzdB0 (wasn't there in the final kill, but worked hard on it too! :3)
* these POVs are from a different run than the official record due to better rotation showcasing, recording issues or the player's absence on the final day.
Music: Caravan Palace - Reverse (Extended) Original: youtu.be/lUviSKeyGsI[CnD] Heal Chronomancer | Beta | 28.11.2023 PatchXyonon2023-11-29 | After all these years, it's finally back: My beloved Heal Chronomancer! ♥
Rifle seems like an amazing weapon and great addition to the Chronomancer's arsenal. It is the backbone of the Heal Chronomancer covering essential boons such as Might, Fury and Regeneration as well as providing large amounts of heals and barrier. The cherry-on-top is the amazing portal on skill #5. Rifle skill priority is #3 #5 #2 #4 #1.
This video shows a rather spammy and not too easy but strong and flexible variant of Heal Chronomancer. There are many ways to play this build, as different combinations of traits, weapons and skills will be able to provide what you need for your squad. However as a healer you should always either provide Quickness or Alacrity together with Might, Fury, Regeneration and Protection. However Chronomancer has access to every boon in the game and thus you should provide whatever you seem most suitable / important in any given situation.
The same goes for weapons, where you should run rifle + whatever you need; be it focus pulls, more chaos auras from staff or blocks, might, cc from shield. I used a mere default set of heal / utility / elite skills in this video but do pick any of the pretty Mesmer skills that can sweeten your squad's day! As for relics, I chose Karakosa which procs with rifle #3 but Flock is an equally solid choice.
If you have questions feel free to ask them in the comment section, dm me on Discord (Xyonon) or visit me in the mesmer channel of the SnowCrows helpdesk (Discord: discord.gg/qTs63YH).
Music: Remnant 2 Original Soundtrack - The Astropath Original: youtu.be/xyGC2hklbmQ[CnD] Dhuum - Condition Scourge | 4:11Xyonon2023-09-26 | I trained this for a solid 30 minutes on the golem so please, don't judge me too hard. x)
Music: Inuyasha OST 2: Wind Sorceress Kagura[CnD] Old Lions Court - Tank Quickness ScrapperXyonon2022-11-09 | Just a casual "first day kill". Shouldn't have messed up at 1:44 so 3:54 would've been fine. Aside from that, Scrapper seems like an excellent choice for this Strike, as it is both bursty and the skill cooldowns fit really well. Looking forward to the CM for this one! If you have any questions, leave a comment! :)
Interested in joining [CnD]? Check out our guild's recruitment post for more information: http://bit.ly/cnd_recruitment
Music: Scandroid - Neo Tokyo (Dance With The Dead Remix) Original: youtu.be/MkgR0SxmMKo Support: facebook.com/scandroid http://twitter.com/celldweller http://youtube.com/celldweller http://instagram.com/klaytoncelldweller http://klayton.info[CnD] Cardinal Adina - Heal Mechanist | 2:20Xyonon2022-10-13 | As Mechanists our jobs were to apply Vulnerability to Adina and capping it as quickly as possible, granting a high amount of unique boons to the subgroup as the Bladesworns deal more damage for each of them. Aegis specifically has been used to negate the damage of the shockwaves in the split phases entierly. A combination of Regeneration, Barrier and blasting Water Fields kept the squad not only alive but also above 90% HP for Writ uptime. There was one difference between the two Mechanists: One of us tanked Adina and one of us used Throw Mine instead of Bomb Kit to strip Protection for the first Dragon Slash. Finally, we also tried dealing as much DPS as possible while doing so. Since the pressure of this fight is rather low, we decided to go for a Celestial build, as we were able to utilize almost every stat it provides; especially Expertise for Vulnerability uptime. If you have questions, feel free to leave a comment below!
Support: Spotify: open.spotify.com/track/4HIBaKZXxYIZgVFVakPKFr?si=j1Vp6wiXTIu2jbi3d35IbA&nd=1 iTunes: music.apple.com/de/album/equilibrium-single/1533590430 Amazon MP3: https://www.amazon.de/Equilibrium/dp/B08K84J19Z/ref=sr_1_14?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&dchild=1&keywords=roman+heuser&qid=1609107974&sr=8-14[CnD] Condi Mechanist; 2-Kit Jade Dynamo | 37.2k Benchmark | 23.08.2022 PatchXyonon2022-09-27 | Important notice: The trait "Mech Core: Jade Dynamo" is currently bugged and will let your Mech unintentionally proc "Aim-Assisted Rocket" which results into ~500 more DPS. To prevent that just swap the trait out and in again. If you don't care about not using this small bug, enjoy your ~500 more DPS :D, however note that I did NOT use this in the shown benchmark. :)
Should you have any questions, don't hesistate to leave a comment!
If you want to compare numbers, make sure to only use these specific conditions and boons: More conditions result into 2% more damage each due to "Modified Ammunition" and Stability results into 5% more damage due to "Object in Motion", distorting the realistic numbers (both modifiers are additive and only affect power damage).
Should you have any questions, don't hesistate to leave a comment!
I'm intentionally showcasing a benchmark without precast-shenanigans that go beyond Raid/Strike realistic applications (waiting for the "Throw Mine" cooldown).
If you want to compare numbers, make sure to only use these specific conditions and boons: More conditions result into 2% more damage each due to "Modified Ammunition" and Stability results into 5% more damage due to "Object in Motion", distorting the realistic numbers (both modifiers are additive with themselves and only affect power damage).
Should you have any questions, don't hesistate to leave a comment!
Enjoy! :)
PS: I forgot to show the gear; I linked the build below! ^^''
Music: Kick Puncher - Runner Gunner Original: youtu.be/YHa9jaxypfU Support: soundcloud.com/kick-puncher facebook.com/kickpunchermusic newretrowave.bandcamp.com/album/newretrowave-presents-equinox-ep[CnD] Power Alacrity Mechanist | 25.0k Benchmark | 02.08.2022 PatchXyonon2022-08-05 | After the most recent changes and bug fixes, I believe it's time to deliver an updated Power Alacrity Mechanist video. The purpose of this build is still to provide permanent Alacrity, 25 Might and now also permanent Fury while dealing as much damage as possible. Most noticably - I now use rifle instead of mace.
Why rifle now? Mace/pistol is currently around ~24k, most of the time you need a shield for CC, which puts it down to ~23k. Rifle almost has the same CC as mace/shield but significantly more DPS. More importantly the mace build requires about 15 seconds to fully cap on Might, while Rifle reaches that point after only 5 seconds already.
Should you have any questions, don't hesistate to leave a comment!
Enjoy! :)
0:00 - Intro 0:05 - Benchmark 2:53 - Gear & Traits 3:13 - New Might Ramp Up
Music: Mythical Vigilante - Blue Scorpion Original: youtu.be/L0nnvPEeV4o[CnD] Alacrity Mirage | 28.4k* DPS Benchmark | 01.07.2022 Balance PatchXyonon2022-07-11 | The Alacrity Mirage is designed to sustain 100% uptime on Alacrity and 25 stacks Might for 5 players. Casting Chaos Storm is technically a DPS loss on the golem but a gain in Raids due to the strong combo field for others. It also adds CC, should that be required.
*Consider that this build applies a lot of Confusion to the enemy.
Music: League of Legends - Renata Glasc, The Chem-Baroness Original: youtu.be/3v7ZGvXmSUAIn memory of Catalyst...Xyonon2022-06-28 | Take this joke with a grain of salt. :D Perhaps some might need a whole ocean of salt... x)[CnD] Xunlai Jade Junkyard CM - Condition Mechanist | 4:39Xyonon2022-06-24 | As Mechanist I deal high DPS, grant 100 Condition Damage to my subgroup by using Pinpoint Distribution and provide good and above all AOE CC. If you have questions, feel free to leave a comment below!
Support: facebook.com/MidnightDanger soundcloud.com/midnightdanger midnightdanger.bandcamp.com open.spotify.com/artist/08oYIzltKqFzeg7pQg6hh4[CnD] Kaineng Overlook CM - Alacrity Mirage | 6:38Xyonon2022-06-11 | As Mirage I provide Alacrity and Might for my subgroup. At the same time Mirage deals high DPS throughout the fight due to it's ranged and piercing attacks. This particular attempt could've been better from a Mirage perspective - I think about 10% more DPS would've been possible, but hey, this is still fine! :) If you have questions, feel free to leave a comment below!
Music: theultimateonejpsx - Death By Glamour -Dual Mix- Original: youtu.be/lmxSiuoUfw0 Disclaimer: Read the description of the "Original" for more information! :)[CnD] Aetherblade Hideout CM - Heal Mechanist | Total Coverage AchievementXyonon2022-04-20 | "Total Coverage" is arguably the hardest achievement of the new strike mission CM released today. I mainly focused on not getting any of the "Exposed" debuff applied by Mai Trin and Scarlet, so support gameplay could've been better.
Should you have any questions, don't hesistate to leave a comment!
Music: Perturbator - Sentient Original: youtu.be/oTN6cGmH2yM?list=LL[CnD] Power Alacrity & Might Mechanist | 27.0k Benchmark | 29.03.2022 PatchXyonon2022-04-16 | The purpose of this build is to provide 100% Alacrity, 25 Might while dealing as much damage as possible. Additionally it will passively generate a small amount of barrier and grant some other potentially useful boon uptime: 80% Fury, 30% Protection and Stablity once every 24 seconds. The rotation is more forgiving than the condition version but still needs the player to focus on keeping the mech's abilities "Crisis Zone" (F2) and "Barrier Burst" (F3) on cooldown. For fights where your mech might get destroyed, you can skip "Overclock Signet" in the rotation. Your mech is responsible for all the boons you provide!
Should you have any questions, don't hesistate to leave a comment!
Music: Quixotic - Palms Original: youtu.be/HoenTP_QdJs[CnD] Condition Mechanist; J-Drive | 38.3k (25 Confusion) Benchmark | 15.03.2022 PatchXyonon2022-03-21 | The latest buffs to mace were finally enough to make it the optimal weapon for the J-Drive DPS build. J-Drive uses only one kit and therefore benefits a lot from an auto attack stronger than Grenade. While the benchmark is rather low for a Condition Damage DPS class, it inflicts an average of 25 Confusion, which pushes it's damage to a solid number depending on the encounter. Additionally mace offers good Thermal Vision uptime and has built in CC.
Build: http://gw2skills.net/editor/?PegAkqlxy0YwMXWMOWL5xaA-zRJYmRDfZEXC0RBo5BJI2AvmUMtB-e (While Toxic Focusing Crystals would be better, I'm using Tuning Icicles instead. Toxic Focusing Crystals only increase your Condition Damage by 2 (from 2675 to 2677) while being way more expensive. If you truly want to minmax and don't care about money, you should use Writs of Masterful Malice to increase your Condition Damage to 2758.) Log (buffed): https://dps.report/Vtz8-20220321-012350_golem Log (solo): https://dps.report/wV07-20220321-001457_golem
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Music: Julian Emery, James Hockley, Adam Noble - Synthetic Life Original: youtu.be/KV6XksdotX8 Spotify: http://ow.ly/8K6f30kCc32 Taken from the album "Synthwave" by Julian Emery, James Hockley and Adam Noble: http://ow.ly/mdr230kvLEU[CnD] Condition Alacrity & Might Mechanist | 28.0k Benchmark | 28.02.2022 PatchXyonon2022-03-13 | The purpose of this build is to provide 100% Alacrity, 25 Might while dealing as much damage as possible. Additionally it will passively generate a small amount of barrier and grant some other potentially useful boon uptime: 80% Fury, 30% Protection and Stablity once every 24 seconds. The rotation is very unforgiving and needs the player to focus on keeping the mech's abilities "Crisis Zone" (F2) and "Barrier Burst" (F3) on cooldown. For fights where your mech might get destroyed, use "Overclock Signet" instead of "Mortar Kit" to quickly get it back in action again. Your mech is responsible for all the boons you provide!
Music: Hyuman - BIG SHOT - Traditional Japanese Version Original: youtu.be/u_4adkAymrg[CnD] Aetherblade Hideout - Heal Mechanist | DailyXyonon2022-03-10 | Heal Mechanist is able to bring large amounts of CC - perfect for this Strike Mission! Don't slack with CC like my Thumper Turret did for half of the fight! Haha! :D
Support GEOVARIUS: https://geovarius.bandcamp.com twitter.com/geovarius facebook.com/geovarius78 instagram.com/geovarius soundcloud.com/geovarius youtube.com/channel/UCXFlKfAiQKy6aNQZQQOoIkA[CnD] Harvest Temple - Heal Alacrity Mechanist | First DayXyonon2022-03-02 | Just some early development Heal Alacrity Mechanist gameplay in the recently released Strike mission "Harvest Temple". Gear is just Heal Quickness Scrapper, altho that is NOT OPTIMAL (!). Regarding the build: Forgot to untrait turrets on this one, so Inventions should've been 1-2-3 :P. I also didn't realize that Alacrity application by Mech has an ICD, so do NOT use Barrier Signet and Barrier Burst at the same time!
Waveshaper - Fight Against Time https://linktr.ee/waveshaper
Turbo Knight - Rasengan Spotify: bit.ly/turboswm instagram.com/turboknightsynthwave[CnD] Kaineng Overlook - Heal Alacrity Mechanist | First DayXyonon2022-03-02 | Just some early development Heal Alacrity Mechanist gameplay in the recently released Strike mission "Kaineng Overlook". Gear is just Heal Quickness Scrapper, altho that is NOT OPTIMAL (!). Regarding the build: Forgot to show traits; it's Mechanist 2-2-2. I also didn't realize that Alacrity application by Mech has an ICD, so do NOT use Barrier Signet and Barrier Burst at the same time!
Rogue VHS - Planet Killer rogue-vhs.comZiggs Ironeye - Guild Wars 2 Engineer ThemeXyonon2022-02-28 | ...[CnD] Matthias Gabrel - Alacrity Mirage | 1:37Xyonon2022-01-15 | We present a wildly mixed composition that managed to un-alive the self-proclaimed "bringer of salvation" within 1:37. As always our goal was to use a fresh and unexplored setup, enjoy!
As Mirage I provide Alacrity for the entire group while dealing high DPS at the same time. No Boon Duration was required due to the Soulbeast's Moa Stance. Check out the Reddit Post for more information.
Music: League of Legends Music - Dark Star Cho’Gath Theme Original: youtu.be/TKGeHMT6Ko4[CnD] Me after the Mechanist has been revealedXyonon2021-10-22 | Who else is excited for the Mechanist?? MECH TIME, LET'S GOOO!!!! ✿*∗˵╰༼✪ᗜ✪༽╯˵∗*✿[CnD] Dhuum - [[BIG SHOT]] Scrapper | 4:34Xyonon2021-10-15 | While skillfully ignoring the Chronomancer all-time record on Dhuum, we present a current composition that managed to reclaim the Underworld within 4:34. As always our goal was to use a fresh and unexplored setup, enjoy!
The general strategy for this speedkill was - as per usual - to remove the Druid and replace them with a DPS class. We managed to achieve this by utilizing Barrier from Scourges, healing and damage mitigation from Scrappers and combine it with each classes innate self sustain.
Scrappers were brought for Quickness and to further increase the squad's DPS with Pinpoint Distribution. Additionally they used Sneak Gyro to stealth the Reapers and thus manipulate the pathing of the Enforcers, Deathlings and Messengers, allowing the commonly known "throne-tanking". They provided Protection for the relevant bombs and 10% phase and granted Super Speed for both that and the drain-phase as well. Their high Barrier uptime also ensured personal Writ uptime, even when tanking.
Game: Cuphead on Steam: store.steampowered.com/app/268910/Cuphead[CnD] Alacrity Mirage | 31.2k* DPS Benchmark | 17.08.2021 Balance PatchXyonon2021-09-10 | The Alacrity Mirage is designed to single-handedly sustain full 100% uptime on Alacrity and 25 stacks Might for 10 players. Casting Chaos Storm is technically a DPS loss on the golem but a gain in Raids due the strong combo field for others. It also adds CC, should that be required. *Consider that this build applies a lot of Confusion to the enemy. This will approximately add 2.5k-10k DPS, depending on attack speed and immobility of the target.
(Important note: there is a bug with Regeneration at the Golem: It will apply level 1 Regeneration, granting you insufficient Boon Duration. You can fix this by using "Reapply stored configuration" at the console.)
Original Title: Spider Queen - Aniruddh Immaneni Ashok [BMI] Full Album: universalproductionmusic.com/en-kr/discover/albums/25488/on-soaring-wings[CnD] Power Scrapper | 34.0k DPS Benchmark | 17.08.2021 Balance PatchXyonon2021-09-05 | The 17.08.2021 Balance Patch gave us 125 additional Power at the cost of 125 Condition Damage, increasing our damage output by a fair amount. While 34k is not close to top tier, keep in mind that thanks to Impact Savant, Power Scrapper generates about ~5k Self-Barrier per second, which makes it one of if not the most durable DPS spec, ensuring a solid 100% Scholar and Writ uptime.
Music: Peturbator - She Is Young, She Is Beautiful, She Is Next Original: youtu.be/IGqeyQhBPMI[CnD] Power Quickness Scrapper | 28.7k DPS Benchmark | 17.08.2021 Balance PatchXyonon2021-08-24 | The 17.08.2021 balance patch buffed Kinetic Accelerators to grant Concentration equal to 10% of your base Power. This natural Boon Duration allows us to run way less Diviner's gear which finally makes Quickness Scrapper strong enough to be (damage wise) competitive with Firebrand and Chronomancer. It is a great option for pugs and organized Raids. :)
This build is minmaxed for both damage as well as convenience regarding inventory management. It will let you use your Power Scrapper/Holosmith gear except for the amulet and one ring. However additional gear is adviced in order to tank or minmax without the Spotter buff. I've prepared an image for you as a guide: https://i.imgur.com/QHbazfJ.png
Important to know: do NOT use Stealth Gyro for Quickness, as its random Stealth will potentially screw with auto attack chains of other players and completely ruin the rotation for Thieves while barely help with Quickness uptime (+5.46%). You can pick Stealth Gyro over Mortar Kit if you require Stealth, the Smoke Field or when your allies are aware of it.
As for the Thunderclap weapon stow: If you are not familiar with after-casts and weapon stows in Guild Wars 2, you don't have to bother with this one. It's the tip of minmaxing altho it is noticable when done correctly. Special thanks to [MCA] Synetex.2519 for pointing this one out to me! :)
Music: Perturbator - Technoir (feat. Noir Deco) Original: youtu.be/irY6S3ydUvs[CnD] Alacrity Mirage | 26.4k* DPS Benchmark | 08.06.2021 Balance PatchXyonon2021-06-12 | (Staff) Alacrity Mirage is designed to apply 100% uptime of Alacrity and 25 stacks Might to 10 players. Casting Chaos Storm is technically a DPS loss on the golem but a gain in Raids due the strong combo field for others. It also adds CC, should that be required. Consider that this build applies a lot of Confusion to the enemy. This will approximately add 6k-26k DPS, depending on attack speed and immobility of the target.
There was quite a big drop in terms of DPS since last time - and rightfully so! Alacrity Mirage (in my opinion) is now in a rather balanced state. Confusion still carries the build's DPS yet the very slow ramp up will keep it at bay for most encounters. As it is with anything that applies a lot of Confusion; Alacrity Mirage does extremely well against the fast attacking Raid bosses: Cairn, Soulles Horror and the Twin Largos.
A part of the DPS drop is because we no longer can afford to go full damage oriented gear. Besides the build relying on permanent Regeneration, the base Alacrity duration also forces you to at the very least use Toxic Maintenance Oil for more Boon Duration. Should Alacrity uptime be lacking, Plate of Eggs Benedict or/and Superior Sigil of Concentration (instead of Bursting) can be used to overcome this issue. (Important note: there is a bug with Regeneration at the Golem: It will apply level 1 Regeneration, granting you insufficient Boon Duration. You can fix this by using "Reapply stored configuration" at the console.)
Original Title: Magnum Opus, ASCAP - Great Betrayal Full Album: universalproductionmusic.com/en-it/search?q=813165_19811&vtag=0&vwave=0&vdesc=1&ktype=1[CnD] Sabetha the Saboteur - Kite Mirage | 2:46Xyonon2021-06-08 | Not an exceptionally fast kill, but still exciting! It was an interesting experience to be a Sabetha Kite Mirage in a group without a healer. In order for this to work I had to avoid as much damage as I could and both blind and interrupt adds with Chaos Armor and Chaos Storm (1:18 & 2:16). Additionally, due to the lack of a steady Regeneration source and not being able to make every Chaos Vortex apply Alacrity to the group, I had to increase my Boon Duration by a rather large amount. Not having permanent Regeneration and using Boon Duration food, as well as Concentration instead of Bursting results into much lower - but still decent - DPS.
Music: Jules Gaia - Wild Slide Original: youtu.be/TaySTpSqhdA[CnD] Heal Quickness Chronomancer | Showcase | 25.05.2021 Balance PatchXyonon2021-06-05 | This small PUG run compilation showcases the vastly unknown Heal Quickness Chronomancer. After the formerly overtuned Minstrel Chronomancer lost its strongest Chaos trait in December, 2018, lots of people kept its gear to tank bosses with it. Unfortunately these builds often don't contribute much more than Quickness to the squad.
While using Minstrel gear too, the Heal Quickness Chronomancer (designed to be a tank) additionaly provides - anticlimactic reveal - healing! Its healing output, while not extremely high, does not rely on Regeneration, making it greatly stackable with a Druid which does, for the entire squad.
Music: Dance Of Swords - Aivi & Surasshu Original: youtube.com/watch?v=1LsNmHNQSWY Check out Aivi & Surasshu's Soundcloud: soundcloud.com/aivisura[CnD] Power Scrapper | 32.5k DPS Benchmark | 25.05.2021 Balance PatchXyonon2021-05-26 | Don't worry, Power Scrapper hasn't changed since the 11.05.2021 balance patch / my last video about it. BUT I HAVE! :D Basically I cleaned up the rotation a bit and wanted to reuplaod the slightly more optimized rotation for the Snow Crows website. :)
Music: Mittsies - Vitality Original: youtu.be/EnDXGQmCz3U[CnD] Power Quickness Scrapper | 26.6k DPS Benchmark | 25.05.2021 Balance PatchXyonon2021-05-26 | The 25.05.2021 balance patch buffed Kinetic Accelerators from 2s to 2.5s Quickness per Super Speed application. This lets us run less Diviner's gear and with Spotter we almost perfectly crit-cap again. It's a nice buff but sadly won't be enough to make it truly competitive with Firebrand or Chronomancer. It is a viable option for pugs and regular Raids tho. :)
In theory 24.24% Boon Duration is required to make this work; however theory does not apply to the golem and absolutely not to Raids. There will be moments in your rotation where multiple skills come up at the same time, thus artificially increasing their cooldowns. Additionally you do not want to interrupt your auto attack chain or delay strong damage skills. And finally you want to end up stacking Quickness and not be on ±0 while fighting a boss. Also: do NOT use Stealth Gyro for Quickness, as its random Stealth will screw with auto attack chains of other players, completely ruin the rotation for Thieves and barely help with Quickness uptime (+5.46%) to begin with. You can pick Stealth Gyro over Mortar Kit if you require Stealth, the Smoke Field or when your static is aware of it.
Therefore I strongly suggest to run 36.4% Boon Duration - this will let you use your Power Scrapper/Holosmith gear except for rings, accessories and the weapon.
Music: Mittsies - Titanium Original: youtu.be/K_7K7v2KGYU[CnD] Alacrity Mirage | 29.2k* DPS Benchmark | 11.05.2021 Balance PatchXyonon2021-05-12 | EDIT: Read the pinned message! I'll make a new video soon (tm). :)
Here a little update on our beloved (or hated) "Alarage". Still not perfect but a good improvement I'd say. It is designed to apply 100% uptime of Alacrity and 25 stacks Might to 10 players. Yes, casting Chaos Storm is technically a DPS loss on the golem but a gain in Raids due to interrupt procs and the strong combo field. Consider that this build applies a lot of Confusion to the enemy. This will approximately add 9k-35k DPS, depending on attack speed and immobility of the target. This build is currently "a tad" overpowered and will most likely be patched soon. :P If that happens I ofc will create a new video for you guys!
Music: Trent Reznor and Atticus Ross - Terry Time Too Original: youtu.be/wRfWy8R9zPk[CnD] Heal Scrapper Quickness Test | 11.05.2021 Balance PatchXyonon2021-05-12 | This is not a rotation video (yet ;D), just a simple test for sustaining Quickness with a 95% Boon Duration Heal Scrapper. The theoretical required Boon Duration is 86.19%, but you can't cast everything always perfectly on cooldown, less even in an actual Raid.
Elixier Gun and Med Kit are the bread and butter of Heal Engi. Thus to not replace them I try to sustain Quickness with Blast Gyro, Bypass Coating, Bulkwark Gyro, Function Gyro and Bandage Self. This was way closer and more of a struggle than it should be with 95% Boon Duration. To use Function Gyro like this is also questionable. If you want to play this, it is viable, just not very forgiving. Also you should probably go for 100% Boon Duration instead (unlike silly me :D).
Let's hope the base duration of Kinetic Accelerators gets a big fat buff in a future update to make this play nicer. If that happens, this video will be removed when replaced with a better version. :)
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Music: Agnes Obel - Under Giant Trees (Official Audio) Original: youtu.be/7C7aS_hNFJQ[CnD] Power Scrapper | 32.2k DPS Benchmark | 11.05.2021 Balance PatchXyonon2021-05-12 | EDIT: This rotation has been updated! Check it out here: youtu.be/yGg0pqSu8RA
Well it gained a decent bunch of DPS compared to pre-patch and considering this baby is pretty much indestructable, this is an equally decent final number. This is totally viable for pugging and pretty safe too. I didn't grind this too much so the final number might end up higher if you do, just wanted to share this. :)
As for gear, just go full Berserker with Scholar runes and Force / Impact sigils.
Music: Mittsies - Vitality Original: youtu.be/EnDXGQmCz3U[CnD] Quickness Scrapper | 23.7k DPS Benchmark | 11.05.2021 Balance PatchXyonon2021-05-12 | So close, yet so far... :( The base duration our new Quickness trait is extremely low compared to the cooldowns of the skills that apply it. Sadly this forces the build to get so much Boon Duration, that it's hardly worth playing. If - however - you are a masochist and want to that anyway - silly you - then go with a Concentration Sigil, plenty of Diviner gear and/or Concentration food to reach 60%+ Boon Duration.
The benchmark most likely can be pushed a bit higher, but I frankly don't want to invest more time into ... this. :(
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Music: The Caretaker - All You Are Going to Want to do is Get Back There Original: youtu.be/adaTEdqR4xI[CnD] Staff Alarage (Alacrity Mirage) | 26.5k* DPS Benchmark (Draft) | 11.05.2021 Balance PatchXyonon2021-05-11 | This is just a draft so you guys have at least something to look at. I'll update it as soon as I can (waiting for Arc-DPS update). This video is a draft and will be removed when replaced with a better version. :)
Also consider that applies a LOT of Confusion on the enemy. This will approximately add 7k-28k DPS, depending on attack speed and immobility of the target. This makes this build a tad overpowered and might be patched soon.
Music: Odjbox - Birmingham Original: youtu.be/dNkJHHfgP8I[CnD] Boneskinner - Chronomancer | 0:22Xyonon2021-01-21 | I hope y'all like One Piece for this one! :D Because it's ⭐SUUUPERRR⭐ !
Music: One Piece OST - Franky Theme Original: youtu.be/BEei99o6eJo Anime: One Piece[CnD] Samarog - Chronomancer | 3:00Xyonon2020-12-19 | Thanks to the naturally high amount of self-Quickness from Berserkers and the Soulbeast, I was able to run with 34% Boon Duration only and cover Quickness entirely with just Seize the Moment, Time Warp and Well of Action. I had the second fixation in each phase, /gg'ing the last one to break the bar instantaneously.
The low / unstable Slow uptime also made the trait Danger Time less attractive, therefore I used Improved Alacrity instead, which further increased Quickness generation as well as allowing three Continuum Splits instead of only two, having an additional Time Warp for the last 20%.
Music (Left): vs. YINU Original: youtu.be/RzRHcN9HLYc?list=LL Video Game: No Straight Roads Artist: Falk Au Yeong
Music (Right): vs. YINU (EDM Version) Original: youtu.be/s1BEh5gZ90k?list=LL Video Game: No Straight Roads Artist: James Landino youtube.com/user/jameslandino[CnD] Gorseval the Multifarious - Chronomancer | 1:38Xyonon2020-10-23 | Why, hello everyone! It's pretty exciting to release a Chronomancer point of view if there are only two of them in a squad. :D Altho, I cannot describe the agony I've had having to hold back my Shatter skills and Blurred Frenzy whenever there's a breakbar up. Well ... there's only one Chronomancer having the Renegade ... YULIAN! ୧༼ಠ益ಠ╭∩╮༽ Anyway, enjoy! :3
Music: Swingrowers - No Strings Attached Original: youtu.be/KfzR4bktam8?list=LL[CnD] CC-ing Sabirs 15k Defiance BarXyonon2020-07-17 | Here, have some context: youtu.be/AcSKWjlI2VM :'D[CnD] Cardinal Sabir - Holosmith | 2:31Xyonon2020-07-17 | Hai there! I'm super excited to finally share some up to date Holosmith content with you guys! In this record we used three Power Holosmiths for the following reasons: The phase and Defiance Bar timings enables us to achieve a high Photon Forge uptime for great DPS as well as having access to all our CC for every Bar. Thanks to A.E.D. we are able to survive the Unbridled Tempest, keeping our Flash Discharge and the associated damage buff as well. Unlike our Chronomancer partners, we Holosmiths also have great burst for the second phase, which enabled us to skip the first Unbridled Tempest there. Enjoy!
*These videos are not from the main record. The runs are virtually the same, but people either forgot to record, didn't notice that their drive reached capacity or found another recording being closer to what they wanted to show.
Music: Gooseworx - Greeta Original: youtube.com/watch?v=z_kb9aRv6ig[CnD] Cairn - Chronomancer | 0:59Xyonon2020-06-05 | As the Chronomancer I was responsible for Quickness, Alacrity (together with the Renegade), Stability for the second Spatial Manipulation as well as a decent amount of sustain through small heals and Protection uptime. With the help of well-timed Moa Stances, I was able to convert a massive amount of Concentration into offensive stats, greatly increasing my damage output.