~Lunar[CnD] 1:43 Vale Guardian; DPS Catalyst[CnD] Lunar2022-05-12 | Turns out giving one of the highest DPS specs, is pretty strong. We used only two Catalysts in this sub, 'cause Soulbeast is also still a very strong option. The Soulbeast had Moa Stance to compensate for the "missing" third Catalyst.
For the other sub, there's too much Quickness, but we couldn't really trade it off in favor of more DPS 'cause other stuff would be missing like Quickness on Splits, or Might, or other stuff.
~Lunar[PugAdventures] Qadim the Peerless; Condi Alac Mechanist[CnD] Lunar2022-04-20 | Hey,
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyway if I get a good recording.
I don't usually play support stuff, but this build gives me an excuse to essentially play base Engineer again :) Build used as per the SC website. Could've used Runes of the Elementalist since I technically wasn't in charge of Might, with the Druid in this sub but I forgot. Alternatively, you could also suggest to the Druid that he takes Lingering Light, for increased healing. Also, you wanna make sure if you should be taking Pinpoint Distribution. I only had one Condi DPS so decided to not take it. This build has very little CC, besides Air Blast (Flamethrower 3), it pretty much relies on soft CC (Pistol 5 for Immobilize, Mortar 3 for Chill, and Grenade 3 for Blind), which you can see me use on the Pylons. You should also use Air Blast if needed, but you have to stand pretty close to the Pylon, and since this wasn't the first try, I already was aware our Pylon wasn't gonna be the last one to break. I decided prioritizing getting back to the center sooner to be able to give Stability for the knockback.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyway if I get a good recording.
So yea, Mechanist is pretty good. Doesn't have a lot of CC though. If you need more, consider going for the Mace build. On the boss itself, it's pretty close DPS wise so it will help a lot there. It just doesn't do a lot of damage in the split-phase since it's reliant on Confusion damage and the adds don't proc it :(
~Lunar[PugAdventures] Sabetha the Saboteur; Condi Mechanist[CnD] Lunar2022-04-01 | Hey,
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Condi Mechanist is pretty strong for pug runs since it allows condis to ramp up. For the mainphases, I don't think playing condi or power is better either way, since even in fast runs, you'll have plenty of time to ramp up. I'm just not sure yet if condi is good for splits. But I think since Frost Spirit, AP, and Spotter not being as prevalent, maybe Condi comps are just better anyways.
~Lunar[CnD] Condi Mechanist; Jade Dynamo | 41.0k (36.2k solo)[CnD] Lunar2022-03-08 | If you want to try this yourself at the golem, keep in mind that Shift Signet doesn't interact with boons provided by the console. You need a friend to help you out to give you all the required boons. The easiest way to do this is to have an Alac Mirage give you all the required boons, and have him extend those with Signet of Inspiration spam with the help of the Special Action Key and Mimic. Fury can be gained with Runes of the Pack, or if it's a Charr, with Battle Roar. The rest of the boons should be pretty obvious.
Elementalist Runes are a couple of hundred DPS more than Renegade.
Log (buffed Golem): https://dps.report/8GVP-20220308-005706_golem Log (solo): https://dps.report/SgAN-20220307-234924_golem Written rotation: https://i.gyazo.com/2fcede397ce3ce10937f264922b0ea3f.png
Build: Explosives 322 Firearms 123 Mechanist 111 Full Viper Gear with Rune of the Elementalist and Condition Damage infusions. And Sigils of Bursting and Earth
~Lunar[CnD] Condi Mechanist; J-Drive | 39.7k (35.8k solo)[CnD] Lunar2022-03-08 | If you want to try this yourself at the golem, keep in mind that Shift Signet doesn't interact with boons provided by the console. You need a friend to help you out to give you all the required boons. The easiest way to do this is to have an Alac Mirage give you all the required boons, and have him extend those with Signet of Inspiration spam with the help of the Special Action Key and Mimic. Fury can be gained with Runes of the Pack, or if it's a Charr, with Battle Roar. The rest of the boons should be pretty obvious.
Elementalist Runes are a couple of hundred DPS more than Renegade.
Log (buffed Golem): https://dps.report/PWDi-20220307-224844_golem Log (solo): https://dps.report/aS1z-20220307-225841_golem Written rotation: https://i.gyazo.com/9e653fbf30323f7eb26ce993703a327a.png
Build: Explosives 322 Firearms 123 Mechanist 113 Full Viper Gear with Rune of the Elementalist and Condition Damage infusions. And Sigils of Bursting and Earth
~LunarXunlai Jade Junkyard; Condi Mechanist[CnD] Lunar2022-03-01 | Just having some fun, trying the new Strikes with the guild :) And don't mind me answering the door halfway the run XD
As for the build, I've no idea what is better, Bomb Kit or Superconducting Signet, (it's definitely Shift Signet though), but for new content, playing the easier to execute build seemed like a good idea:)
Build: Explosives 322 Firearms 123 Mechanist 113 Full Viper Gear with Rune of the Elementalist and Condition Damage infusions. And Sigils of Bursting and Earth Please note that I haven’t tested this setup. Runes and Sigils might not be optimal. (Rune of Thorns and Bursting/Malice Sigils might be better)
~Lunar[CnD] Kaineng Overlook; Condi Mechanist[CnD] Lunar2022-03-01 | Just having some fun, trying the new Strikes with the guild :)
As for the build, I've no idea what is better, Bomb Kit or Superconducting Signet, (it's definitely Shift Signet though), but for new content, playing the easier to execute build seemed like a good idea:)
Build: Explosives 322 Firearms 123 Mechanist 113 Full Viper Gear with Rune of the Elementalist and Condition Damage infusions. And Sigils of Bursting and Earth Please note that I haven’t tested this setup. Runes and Sigils might not be optimal. (Rune of Thorns and Bursting/Malice Sigils might be better)
~Lunar[CnD] Qadim the Peerless; Condi Mechanist[CnD] Lunar2021-12-04 | Just having some more fun with Condi Mechanist. Base Engineer was already pretty good on QadimP, and this is what you get when you put it on steroids :)
~Lunar[CnD] Matthias Gabrel; Condi Mechanist (big damage, 0 CC)[CnD] Lunar2021-12-03 | Although Flamethrower has a higher potential than Bomb Kit, I chose to play with Bomb Kit because I was afraid of him moving away from Napalms.
As for CC, this build does literally 0 hard CC. You could take Mech Core: J-Drive (bottom Grandmaster) so F3 has better CC, and Mace for a bit more. But it would still be very little, and I'm not sure how much damage you would lose. The Trait does allow you to activate your Signet to deal with Mechanics without losing the passive.
~Lunar[CnD] Mursaat Overseer; Condi Mechanist[CnD] Lunar2021-12-02 | On some bosses, Bomb Kit is better since it does more Confusion Damage. You need a certain attack speed for bosses for it to take over Flamethrower. On Mursaat Overseer it kinda breaks even, on bosses that have a higher attack speed, like Cairn, SH, and Largos, Bomb Kit is better. On other bosses, Flamethrower has more potential.
~Lunar[CnD] Condi Mechanist; Shift Signet | 39.5k (OUTDATED)[CnD] Lunar2021-12-02 | If you wanna try this yourself at the golem, keep in mind that Shift Signet doesn't interact with boons provided by the console. You need two friends to help you out to give you all the required boons.
This particular build wasn't grinded at all. I've been spending a lot of time trying out different stuff on a full kit benchmark but that just doesn't seem worth it (38.6k as personal best). Xyonon motivated me to try Shift Signet on the golem and this is the result of ~20 min of tweaking the rotation from four to three kits. I'm not sure what gear is the best since I didn't really wanna delay uploading something. In case someone else wants to optimize, the three viable gear sets (afaik) are Bursting + Malice Sigils with either Thorn Runes or Renegade Runes (probably not Renegade), or Elementalist Runes and Earth + Bursting Sigils.
Build: Explosives 322 Firearms 123 Mechanist 111 Full Viper Gear with Rune of the Elementalist and Condition Damage infusions. And Sigils of Bursting and Earth
~Lunar[CnD] Daily Deimos; Sword PBM Holosmith[CnD] Lunar2021-11-09 | Just having some fun on Deimos. I prefer PBM on Deimos, for no particular reason. I don't think between PBM and ESCU, one is better than the other; just play what you feel comfortable with:)
As for Holosmith on Deimos, the whole fight lines up so nicely for this class. If you have a decent squad DPS, you can pretty much line up every burst with every signet, and it's very easy to get multi hits on every Blade Burst. It's the perfect generic DPS class (ignoring Epi 'cause screw Scourge) when you just have a generic comp that doesn't do anything fancy.
~Lunar[OUTDATED] [CnD] Mechanist Benchmark Competition (DO NOT TRY THIS AT HOME)[CnD] Lunar2021-10-29 | !!!PLEASE READ FOR MORE INFO!!! Didn't plan on making this public initially so I just reused the previous song, play your own music if you don't like it.
As for the actual video, I won't go too much into depth with this since I plan on maybe doing a separate video on this in the future, but the idea I've been working on for a while for Base Engineer is making a rotation that literally just uses all damage skills off cooldown. It's not a rotation really, since there's no part that "rotates," more like just a long sequence of skills.
But yeah, this just so happened to translate to Mechanist pretty easily so I figured why not try this. So here we are, enjoy :)
https://dps.report/aALo-20211029-000317_golem[OUTDATED] [CnD] Condition Mechanist; 40.2k[CnD] Lunar2021-10-28 | Did some oopsies here and there with kit swaps. It didn't actually lose that much dmg 'cause of it though 'cause I wasn't actually slowed down, and I technically just lost a Grenade auto here in there.
Unfortunately, I was a big potato and didn't actually get any other Runes and Sigils to test out. I think Elementalist Runes with Earth Sigil are better than Renegade Runes + Bursting.
https://dps.report/ICfO-20211028-040823_golem *take log numbers with a grain of salt, the numbers are quite a bit off.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
~Lunar[PugAdventures] Qadim the Peerless; Condi Daredevil[CnD] Lunar2021-06-22 | Hey,
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Just having some fun on Condi Daredevil on Qadim the Peerless. If you wanna optimize your DPS, pre-cast your trap during the fight whenever you can. Don't proc it when it's about to phase, just delay it for the next phase, you don't really lose that much since it's already going on cooldown when you prepare it. Also, the fires around him after he has dashed to a Pylon don't hurt that much so it's pretty safe to go in and do some damage while dodging the fire procs. Use Unstable Artifact to teleport out. Also during the small windows between phasing at 50%, 40%, and 30% and actually dashing towards the Pylon, he doesn't obstruct you anymore so you'll go through him. Just keep that in mind in case there's some AoE behind him.
~Lunar[PugAdventures] Qadim the Peerless; Pylon Deadeye[CnD] Lunar2021-03-26 | Hey,
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
!!!DISCLAIMER!!! ORBS DON'T USUALLY SPAWN IN THIS ORDER, BUT SOMETIMES THEY CAN GET MESSED UP LIKE THIS. PLEASE PAY ATTENTION TO YOUR ORB :) !!!DISCLAIMER!!!
So sometimes I get the question about Shadow Flare and how to use it without screwing up the stealth. What works for me is the following: 1) get Stealth 2) while Stealted, cast Shadow Flare 3) Death's Judgment 4) 3x Three Round Burst 5) "slow stealth skill" 6) Hold the 1-button to cast Death's Judgment, DURING the "slow stealth skill"
Slow stealth skill is basically anything, except the Stolen ability. I've found it can sometimes be tricky to cast F2 into Death's Judgment during Shadow Flare. You sacrifice a little bit of damage because you're not using your F2 under the Assassin's Signet, which is usually better. But for me, at least this way it works 100% of the time.
As for CC'ing, personally, I like to pre-cast Basilisk Venom, but that means you don't have Shadow Meld for a little while into the fight, which can sometimes be helpful if you can't manage to proc Maleficent Seven before the knockback, 'cause you can just do your remaining Three Round Bursts after and then Shadow Meld, without worrying about the Revealed. As for the other CC phases, F1 the Pylon, and instantly use 3x Headshot, which should then give you your Malice back. That should do 780 of the 1000 Break bar damage. The rest should easily be able to do the remaining 220. If you run into the problem where others do too much cc, and you can't manage to proc M7, leaving you with very little Initiative to start the phase, you can consider bringing Binding Shadow. Your CC chain will be F1-Head Shot-Binding Shadow, doing 660 of the 1000 Break bar.
To get the most out of Assassin's Signet, you should keep the passive of it in mind as well. What I typically do when I don't know what kind of Squad DPS I'm dealing with is use Signet at the start of each phase, and delay the second Signet to line up with Shadow Flare, which I expect to be at roughly 5% before the phase ends. However, we had a few tries before, and I noticed the Squad DPS was unusually low, so I tried using Signet three times, and that actually worked. Please don't just use it off cooldown, because often this is not the case.
For the last phase, if you're comfortable, and you get a bad tether from Qadim, you can on the other side, away from the main group, so that it doesn't spread more bad tether throughout the Squad. In most pugs, it's pretty hard to bait them out, since many Tanks wait until after the shockwave to go in, even though they could already be close to the center and just dodge. This often resulted in me getting the Fixate and having to run back out of range, and usually, by then, all the bad tethers were already distributed, so I usually just don't bother with it. This Chrono Tank went in early though so I just randomly happened to get a bad tether so I'm actually happy that happened to I got to show how to tank bad tethers away from the group :)
If you wanna play without Shadow Flare, you can go full Berserker and play with Signet of Agility. It might not seem like much gain, but you can't always Flank for Twin Fangs, so the extra Precision isn't all that bad. Or you can use Binding Shadow as I mentioned earlier.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
I think DPS Berserker is great for Samarog due to having access to a lot of CC, in addition to its very high personal DPS. Often not relevant, but it also has some decent self-quickness, which can be nice if for some reason you don't have good uptime in your group.
You can drop main-hand Mace for another Axe if you feel like there's enough CC already.
Why Shield you ask? Shield Bash is a lower cooldown than Tremor (Mace5), 20 seconds vs 25 seconds. I've found in pugs you can very often use Shield Bash on every Breakbar, but not really with Tremor. If you are in a group that has enough DPS to the point where you can't even use Shield Bash every bar, then you can use Mace offhand, since Tremor is slightly more CC per hit.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Condi Quickness Chrono is pretty fun to play. It's a pretty safe option for pugs since you can constantly block to mitigate some of the incoming damage. If you have another reliable source of Stability, you can drop Mantra of Concentration for Signet of Midnight. The gear for the Signet of Midnight build is exactly the same as the regular DPS Condi Chrono as described on the Snow Crows website, if you take Mantra of Concentration as I did in the video, you take that DPS gear, except with full Viper stats, and 45 Expertise from other sources, either 9 Spiteful Infusions instead of Malign Infusions, or 3 Spiteful Infusions and different food, with 100 Expertise/70 Condi Damage.
I’d strongly recommend taking the Mantra though, especially in pugs where things can go South really fast. Also SYG has too long of a cooldown potentially in the later stages of the fight. The DPS difference is really small as well, since Viper Gear is so efficient, using more of it so you can drop Signet of Midnight isn’t all that bad, I believe it’s less than 1k.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Just wanted to show how Power Holo stacks up against all the Power Chronos and Soulbeasts.
As for the rotation, you wanna enter Photonforge and stay in it until you overheat, 'cause that way it's more likely to line up nicely for the second and third Unnatural Signets.
~Lunar[PugAdventures] Gorseval; Support Chrono[CnD] Lunar2021-02-14 | Hey,
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
This video is less about showing a good dps rotation (‘cause it’s really not), but more of an attempt to inform people of possible ways to help out in a supportive way.
Here's what I used for CC; Rune of the Mesmer Sigil of Paralyzation Time Sink Gravity Well Signet of Domination Mantra of Distraction Illusionary Wave Counter Blade
If your CC is already pretty decent, you can drop Mantra of Distraction as it doesn't add that much.
~Lunar[CnD] Daily Mursaat Overseer; Condi Holosmith[CnD] Lunar2021-01-30 | Condi Holo sure can't compete with the likes of Power Chrono and Power Soulbeasts, but you can put it in its own sub without losing too much so other Power DPS classes can have more up-time on the class buffs that are better for them (or you can keep quiet and get those buffs anyways ^ ^)
Beware that if you play with no healer, you can actually get quite low. The aura tick is pretty strong, and the overheat hurts pretty bad.
Did some pre-casts not everyone might know about, but then forgot the obvious Sigil pre-casts :(
~Lunar[PugAdventures] Sabetha; Power Weaver[CnD] Lunar2021-01-20 | Hey,
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Pretty solid Sabetha we did here. I'm not really sure when to use Firestorm and when to use Lightning Storm. Not really sure either if using on-kill food from the start is better than normal food. Didn't really wanna food swap in a pug, just showing what kind of numbers you can get without super try-harding.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Please note that some Confusion damage is not properly shown in Area Stats and in the logs. You can see the actual DPS only in-game in the Self-Stats windows. You can find mine in the title bar of the Area Stats window.
That being said, Condi Holosmith has good potential on Soulless Horror. In theory, it doesn't lag behind much Mirage, and should be around the same as Condi Chrono. However, it doesn't have a lot of finishers like Mirage does, and since quite a lot of damage comes from fields, it can be a bit annoying if you have to move the boss away from them. Overall still a decent class for this boss that's fun to play, but not really optimal.
~Lunar[CnD] Daily Cairn; Condi Holosmith[CnD] Lunar2021-01-16 | Pretty good Condi Holo run I had today on Cairn. I totally forgot about this, but when you have Mirages on your team, you typically wanna use Smoke Bomb in the rotation so that they can use Lingering Thoughts through it for Confounding Bolts.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
It's been a while since I uploaded a [PugAdventures] video. This wasn't really a 'pug' but it's pug-strat so I figured I'd upload it anyways. Base Engineer is by no means beast-in-slot here, but it's quite decent, and definitely fun to play. One neat trick you can do during the Soulsplit is equip any offensive kit, and drop it during the knock-back to cancel the animation, and then use Med Kit #3, Cleansing Field, to cleanse the Torment. Technically it can be a squad-wide condi cleanse since it pulses the Cleanse effect.
~Lunar[CnD] 1:38 Gorseval; Virtues Dragonhunter[CnD] Lunar2020-10-23 | I've had this idea of combining Base Guardians with Retreat with Virtues Dragonhunters ever since they buffed the Inspiring Virtues buff but we never got around actually doing this. I'm really happy we finally got to do this 'iconic boss.'
Some notes about the rotation; I skipped Ray of Judgment and Zealot's Defense at the start of the fight 'cause my rotation was gated by weapon swap cooldowns so I wanted to swap to Greatsword as soon as possible. It sacrifices a little bit of DPS in Phase 1 but greatly increased my DPS in Phase 2 and Phase 3. I didn't use any SoJ in the main phases, except the last one, so that I had enough damage in the Split phases without using Spear of Justice there.
Made a few small mistakes, unfortunately. I used Leap of Faith at the end of phase 2, instead of a full auto chain rather than just two autos. Should've saved this to leap to the add. Also canceled Zealot's Defense way early in split 2.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
I think this PoV has been long overdue. Pretty good run I have to say. Phase 1 and 2 are just golem rotations, phase 3 is a bit more trickier. The fun part is when to put down the Damage-over-time fields so that you don't delay them too much, but also not put them down when VG is about to move.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable on of each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Please note that Mursaat triggers Confusion that is not registered in either Area Stats and the dps.report. Check the Self Stats window to see the Damage with Confusion.
In my opinion Condition Holosmith is really underestimated on Mursaat Overseer. I believe it could actually the best class that doesn't require anything special such as AP, EA, perma Slow or all boons.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
I had a little bit of a wonky first phase. Gets confusing sometimes playing a class that has a million different openers and sometimes I play condi with other keybinds, on top of that I didn't have Bomb kit on auto-attack :( Other than that, it was pretty good I think.
And holy balls, what was that second split phase. That's what happens when you don't hold back:D
~Lunar[PugAdventures] Gorseval; Base Guardian[CnD] Lunar2020-08-04 | Hey,
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Getting tired of getting smashed to the ground by Gorseval? Try Base Guardian! With both "Retreat!" and Virtue of Courage, you can block all the slams, and reapply Aegis it after it gets consumed the Spectral Impact for Unscathed Contender. When you play this, and you feel comfortable in your ability to upkeep Aegis, you can let the Dragonhunters in your subgroup know they can play Virtues as well.
[PugAdventures] is a series in which I will gradually upload PoV's of raids that I do with pugs. Hopefully, it will give some people an idea of how to approach each encounter when it doesn't go like you see in those insane fast kill videos you see from high-end guilds. I will try to gather as many PoV's as I can of each class that I feel comfortable with on each encounter. Of course, there are some bosses in which "pug strat" doesn't vary much from "try-hard" strat but I will upload it anyways if I get a good recording.
Rotation didn't change with the buff to Keen Observer, just the gear, which can be found here: http://gw2skills.net/editor/?PawAQhjlFweYSMMmJO6LbvOA-zxQYhomYfHaSZUbKURFY7BJM2DvlIOjA-e * can replace Assassin's Shoulders with Assassin's Boots or Gloves ** I accidentally had Accuracy Sigil on my dagger but didn't wanna redo the benchmark just because of this :(
~Lunar[OUTDATED] [CnD] Condi Holosmith; Real Baller Rotation | 36.9k (38.2k-42.7k w/ Confusion)[CnD] Lunar2020-07-16 | This is the hardest Condi Holo rotation, for the real ballers amongst us. It's significantly harder while only being marginally better than the 'simplified rotation.' The DPS/effort' is questionable, but it's certainly fun to play.
To check out the other rotations, with varying difficulty, check out these videos: Beginner’s rotation: youtu.be/8yJFF_PsTK4 Simplified rotation: youtu.be/ZuBId0hZ0mo Super try-hard rotation: this one
Condi Holo does a fair bit of Confusion damage, which doesn't proc on the Golem. You can see the benchmark "per boss" here: https://i.gyazo.com/9843e3282bdf1db84b2dcb9f0c8b3ec8.png *boss attack cooldowns thanks to Xyonon.3987
Build: Explosives 322 Firearms 123 Holosmith 313 Full Viper Gear with Rune of the Renegade and Condition Damage infusions. And Sigils of Malice, and Bursting.
~Lunar[OUTDATED] [CnD] Condi Holosmith; Simplified Rotation | 36.4k (37.8k-42.2k w/ Confusion)[CnD] Lunar2020-07-16 | I think between the several Condi Holosmith rotations this one is the best in terms of "dps/effort."
To check out the other rotations, with varying difficulty, check out these videos: Beginner’s rotation: youtu.be/8yJFF_PsTK4 Simplified rotation: this one Super try-hard rotation: youtu.be/7EkJk-A9xa4
Condi Holo does a fair bit of Confusion damage, which doesn't proc on the Golem. You can see the benchmark "per boss" here: https://i.gyazo.com/651e1e37566f480a0197359cf78c0242.png *boss attack cooldowns thanks to Xyonon.3987
Build: Explosives 322 Firearms 123 Holosmith 313 Full Viper Gear with Rune of the Renegade and Condition Damage infusions. And Sigils of Malice, and Bursting.
Music: Hidden Citizens - Beethoven Like You've Never Heard Before youtu.be/wbgInLJ81eY
~Lunar[OUTDATED] [CnD] Condi Holosmith; Beginners Rotation | 35.5k (36.6k-40.3k w/ Confusion)[CnD] Lunar2020-07-16 | This is what previously was known as the "Simplified rotation." It's a good place to start to learn Condition Holosmith.
To check out the other rotations, with varying difficulty, check out these videos: Beginner’s rotation: this one Simplified rotation: youtu.be/ZuBId0hZ0mo Super try-hard rotation: youtu.be/7EkJk-A9xa4
Condi Holo does a fair bit of Confusion damage, which doesn't proc on the Golem. You can see the benchmark "per boss" here: https://i.gyazo.com/7eadf9fc5b108de9521acec75efa244c.png *boss attack cooldowns thanks to Xyonon.3987
Log: https://dps.report/KxOq-20200716-004543_golem Written rotation: TBA
Build: Explosives 322 Firearms 123 Holosmith 313 Full Viper Gear with Rune of the Renegade and Condition Damage infusions. And Sigils of Malice, and Bursting.
~Lunar[OUTDATED] [CnD] Condi Engineer | 35.5k (36.8k-41.7k w/ Confusion)[CnD] Lunar2020-07-16 | Condi Engineer does a fair bit of Confusion damage, which doesn't proc on the Golem. You can see the benchmark "per boss" here: https://i.gyazo.com/312e551b7aa58bce1cee640fcf3a6e7a.png *boss attack cooldowns thanks to Xyonon.3987
Written Rotation: https://i.gyazo.com/8aac3045e931a839f3a12ae962b79634.png (do opener - loop 1 - loop 2 - loop 1 - loop 2 - etc) Log: https://dps.report/93Ml-20200714-173442_golem Build: Explosives 322 Firearms 123 Tools 111 Full Viper Gear with Rune of the Renegade and Condition Damage infusions. And Sigils of Malice, and Bursting.
A quick rundown of how we made this work. For starters, we opted for Soulbeasts because they have a lot of self-sustain with Predator's Cunning. Vulture Stance with Leader of the Pack gives us a lot of up-time on this skill, which is not only a lot of damage but also 10-15 stacks of Might and the main source of self-sustain. The rest of the Might was covered by the PS Warrior, who was tanking as well. He could sustain himself with the trait Mending Might and Blood Reckoning.
For the other subgroup, the Renegade supplied the Might, as well as Alacrity for the entire squad (the Chrono helped as well with the Alacrity).
The Chronomancer was responsible for the Quickness and the Alacrity. One of the subgroup 2 Soulbeasts brought along Moa Stance that was shared with the Chronomancer and the Renegade so they could drop a lot of Concentration so that they could do a lot more DPS. The Chronomancer brought Mantra of Concentration to share Stability to everyone (except the PS Warrior).
To ensure everyone shared the correct buffs to the correct people, we had four of the five Soulbeasts from subgroup 1 on the right side (on the Circle marker), the fifth Soulbeast from subgroup 1 with the Chronomancer and subgroup 2 on the left side (Arrow marker) and the PS Warrior alone (on the Heart marker). This allowed us to guarantee that Moa Stance would be applied to the Chronomancer and the Renegade, that the Renegade would buff Might to Subgroup 2 and the Chronomancer, and that the PS Warrior would buff Might to subgroup 1. During the Spatial Manipulation attack ('greens'), the Chronomancer would use two charges of Mantra of Stability; the first one on Arrow, then move right to Circle and use the second charge there.
~Lunar[dP] 3:50 Keep Construct; Power Chrono[CnD] Lunar2020-05-14 | Moved an alt account over to American server so I got something to do when Europe goes to bed but I don't wanna sleep yet :D
~Lunar[dP] 1:02 Cairn; Mirage[CnD] Lunar2020-05-04 | Moved an alt account over to American server so I got something to do when Europe goes to bed but I don't wanna sleep yet :D
Shattered four clones by accident at 40 seconds, but under the circumstances, I think I recovered alright.
~Lunar[CnD] Condi Holosmith | 35.9k (37.2k-41.6k w/ Confusion)[CnD] Lunar2020-04-13 | I changed some very minor things here and there. The most significant change was the opener. Grenade Barrage doesn't really do enough damage to delay the entire rotation so I delayed that until I'm back in Grenade Kit, instead of doing it at the start, before even going into Photon Forge. Also I found away to always cast Prime Light Beam in the opener right after Photonblitz, without cancelling Blitz, or risking casting it too late. If you set PLB as an auto attack while on Pistols, it will always cast it right after Photonblitz :)
Condi Holo does a fair bit of Confusion damage, which doesn't proc on the Golem. You can see the benchmark "per boss" here: https://i.gyazo.com/f8a2b0d780a4cd02f0f4f1ab0028ce85.png *boss attack cooldowns thanks to Xyonon.3987
Build: Explosives 322 Firearms 123 Holosmith 313 Full Viper Gear with Rune of the Renegade and Condition Damage infusions. And Sigils of Malice, and Bursting.
~Lunar[CnD] Rifle Deadeye | 37.7k[CnD] Lunar2020-04-10 | I have to say the bug fix on Assassin's Signet wasn't as big as I thought it would be.
For those curious what the bug fix was: In the so-called Path of Fire pre-patch, Assassin's Signet was reworked to roughly it's current form. Before this patch, the signet active read "Deal 15% more damage on your next five attacks." When they changed it to simply grant more Power, the Devs forgot to remove the 15% damage bonus on the next five attacks. This is also why previously, the first Death's Judgment could hit well over 80k damage under signet, but the second Death's Judgment under Signet would never go near that number.
Log: https://dps.report/kWoS-20200409-151102_golem Build:s Deadly Arts 133 Critical Strikes 321 Deadeye 131 Full Berserker's Gear 15x Mighty Infusions and 3x Precise Infusions Force and Accuracy on both Rifle and Dagger set Bowl of Sweet and Spicy Butternut Squash Soup or Ascended equivalent