If you don't have any virtuosos in game, you can have some in your music. Song used: Piano Concerto No. 3 in D Minor, Op. 30: I. Allegro ma non tanto · Khatia Buniatishvili · Sergei Rachmaninoff · Paavo Järvi · Czech Philharmonic Orchestrayoutu.be/fE688uNQLjw?si=rUBaJAWlQMwfokNR
Song used: Billie Eilish - L’AMOUR DE MA VIE [OVER NOW EXTENDED EDIT][CnD] Weekly Slothasor in 1:35Aphrodite Lady2024-05-25 | log: https://gw2wingman.nevermindcreations.de/log/32bf4-20240523-204850_sloth_kill
This video showcases a basic flexible setup for a healing chronomancer in extremenly threatening grounds. A heal chronomancer can outheal extremely threatening conditions with ease! Note the flexibility of heal chronomancer that has all utility slots optional!
As a heal chronomancer you buff your allies permanent might, fury, regeneration, protection and quickness or alacrity (depending on trait choices), while also bringing a bunch of unique boons such as: aegis, vigor, resistance, stability, swiftness and resolution.
A heal chronomancer has access to all 12 boons in the game!A heal chronomancer can also help the squad get a smooth run thanks to tools that are unique to the mesmer class, like: Portals! ( yes also the rifle 5 portal ), focus pull, mass invisibility, extreme high amount of crowd control, and more!
If you have any questions feel free to ask them in the mesmer channel in the snowcrows helpdesk discord: discord.gg/qY3HDF8Ffh Or dm me on discord: lady.aphrodite
Big thanks to Misterred for keeping on making me those amazing thumbnails!
Heal and in general support chronomancer, are my all time favorite things to play in GW2. I find it so satisfying to play those builds properly and bring the immense mesmer utility to my squads. Among a few other bosses, Qadim is where a support chronomancer's utility can really shine!
In high end gw2 raiding, we try to maximize our dps. That can mean a lot of different things, but one of them is that if we run with a healer, we try to put all the mechanics that dealing with would result in a dps loss on the healer. This is why bringing a heal chronomancer to Qadim would be the best squad dps value out of all the healer options that are available right now.
I have mimic so in case something goes wrong, I can create a 2nd portal in Qadim P3.
If you have any questions feel free to ask them in the mesmer channel in the snowcrows helpdesk discord: discord.gg/qY3HDF8Ffh Or dm me on discord: lady.aphrodite
Song used: Weaver of Fate Brothers of Metal youtu.be/udHleiRuNqg?si=NRzRhyWsqWYsZDxT[CnD] Heal Chronomancer Build Showcase | Expanded Weapon Proficiency BetaAphrodite Lady2023-11-29 | log: https://dps.report/RoRj-20231129-153527_golem You should use Bowl of Fruit Salad with Mint Garnish and Bountiful Maintenance Oil for food and utility.
This video showcases a basic setup for a healing chronomancer in extremenly threatening grounds. A heal chronomancer can outheal extremely threatening conditions with ease! As a heal chronomancer you buff your allies permanent might, fury, regeneration, protection and quickness or alacrity (depending on trait choices), while also bringing a bunch of unique boons such as: aegis, vigor, resistance, stability, swiftness and resolution. A heal chronomancer has access to all 12 boons in the game!
A heal chronomancer can also help the squad get a smooth run thanks to tools that are unique to the mesmer class, like: Portals! ( yes also the rifle 5 portal ), focus pull, mass invisibility, extreme high amount of crowd control, and more!
I chose to showcase a variation of the build that I find the most basic: Monk relic with the healing well. In this patch, monk relic is bugged and has an icd unintentionally, so hopefully once that gets fixed this setup will get even better! I encourage you to pick defferent setup based on your needs, for example: Heal mantra instead of the well, can also be used great in combination with flock relic and you can also make use of karakosa relic.
In this video I chose to play staff to share a greater amount of chaos aura that synergize with the trait "Chaotic Transference" and to get access to chaos fields for even more unique boon applications. But, you should change the weapons you bring to a fight based on your squads' needs, for example: x + focus and rifle, for when your squad needs pull, sometimes you might want a shield for more boons and additional cc, pistol for cc, etc...
A weak point in this build is the might rampup, to achieve a better rampup than even this video shows, you can mindfully prepare your rifle 3 and well of action towards where your squad will move to next!
If you have any questions feel free to ask them in the mesmer channel in the snowcrows helpdesk discord: discord.gg/qY3HDF8Ffh Or dm me on discord: lady.aphrodite
Big thanks to Misterred for keeping on making me those amazing thumbnails! Special thanks to my amazing Siky who got healed through this video.
Interested in joining [CnD]? Check out our guild's recruitment post for more information: http://bit.ly/cnd_recruitmentQadim Gets Dodged OnAphrodite Lady2023-10-11 | https://dps.report/GxAt-20231012-001303_qpeer Not the perfect end number but a satisfying to watch pov with mechanics and group fuckup fixes.
Song used: Shinedown - Diamond Eyes (Boom-Lay Boom-Lay Boom) youtu.be/dTxYadZmbfs?si=FdcaG4hgBJLQWTGqScourge is Fine.Aphrodite Lady2023-09-26 | https://dps.report/ElGF-20230925-232343_dhuum We decided to do a quick demonstration of how broken scourge was this patch by phasing Dhuum before the first soul split.
Song used: Get Jinxed - League of Legends youtu.be/KedDZiXoVTw?si=3UCr-idMKnbmdwqk[CnD] Power Quickness Harbinger 30,2k (Greatsword - Beta)Aphrodite Lady2023-06-30 | So happy that my power harbinger has finally been enabled!! It's gravediggin' time yo!
Song used: Taylor Swift - Snow On The Beach ft. Lana Del Rey youtu.be/ycE7bUq3-2k[CnD] Samiwwwoooogg in 1:58 | Dwagon Slush PoVAphrodite Lady2023-06-16 | My job in this kill is to slash at 66 and 33 precents in order to skip the add phase, to do that I had to change and scuff my rotation a little (or a lot).
Interested in joining [CnD]? Check out our guild's recruiting post for more: http://bit.ly/cnd_recruitmentQadim the Peerless | HarbingerAphrodite Lady2023-06-08 | log: https://dps.report/8Tpg-20230605-102017_qpeer
Huge thanks to Misterred for the fire thumbnails!Sabetha the Saboteur | BladeswornAphrodite Lady2023-06-08 | What if we held hands while dwagon slushing together?
Interested in joining [CnD]? Apply now by filling in our Typeform! bit.ly/cnd_applicationqT & friends | Conjured Amalgamate in 1:42 | SoulbeastAphrodite Lady2023-04-17 | log: https://dps.report/GJso-20230416-231948_ca
Music used: Lady Gaga - Venus (U-GO-BOY 2021 Remix) youtu.be/x1sf8lxUm1k[CnD] Samiwwwoooogg | BladeswornAphrodite Lady2023-04-12 | I am a warrior princess and my dragon slash is bigger than yours.
I had to use dragon slash 2 after the first split because the boss sadly got moved too far away :(
Interested in joining [CnD]? Check out our guild's recruiting post for more: http://bit.ly/cnd_recruitmentqT & friends | Matthias in 1:56 | Support MirageAphrodite Lady2023-04-06 | log: https://dps.report/1PdH-20230404-234751_matt (not same kill I think ? )
I didn't have enough time to properly create a build and rotation but I also wanted to try this out before our guild goes on holiday break so I just made a (almost) 100bd build that made sense on the go and improvised a rotation. I used tuning icicles but magnanimous tuning crystal should be slightly ahead. I plan to look further into this build and be back with some improvements if possible. I am also currently looking into a 100% alacrity (for a single subgroup) staff axe mirage build that seems to be performing very well compared to the staff staff build in most scenarios, but more on that in the future.
'10man' Alacrity mirage seems to be working fine. Sadly the build requires a long time to ramp up boons, but after that is out of the way keeping them up seems pretty reliable and not too difficult. Combining that with a decent dps output, this build seems to be a viable options that could work very well in some compositions. For hardcore groups minmaxing around boon duration to increase the damage output of this build would also be an option to consider for serious kills.
This rotation incorporates alternating between shroud loops which proc the quickness application trait 4 and 5 times. The chosen bd is relying on this rotation. If you wish to always do a "4 tick shroud rotation" you would need 27bd, you can check this video for reference youtu.be/VwuG_8R7pic.
Setup: (Standard Seup) * This is done with only 10 conditions being applied to the golem from the console. More conditions would result in a higher dps unrealistic scenario because of the Curses grandmaster trait "Target the Weak".
Avoiding damage decreasing bugs: * If you are standing inside a hitbox and using elixirs directly at your feet, you will not get blight from them. This is horrible, the rotation assumes getting a certain amount of blight each loop and failing to do so would mean the following shroud loop will deal less damage and will have to be adjusted.
Execution tips: * Shroud skill 3 cast bar persist longer than it should. The skill is done instantly assuming you're standing on your target and you can than interrupt it with weapon stowing almost immediately after the cast goes of for some time save. * Shroud skill 2 deals its final damage when the cast bar indicates that an aftercast was reached. It is very easy to cancel your last shroud 2 in the shroud loop by leaving shroud before all of the skill's damage was dealt. * Before re-entering shroud you should use 2x pistol 2 and 1x scepter 3 on the golem to generate enough life force in order to execute this rotation.
What you provide to the group: * 104.05% quickness generation. * 132.63% fury generation. * 12.72 avg might generation. * 45.73% regeneration generation. * 57.16% swiftness generation * You are able keep up a large amount of vulnerability after a ramp up. * You bring a lot of breakbar damage to the squad naturally through your shroud 5, 4 and pistol 3 and warhorn 4 skills and you're able to slot in extra breakbar damage skills like flesh golem, spectral grasp etc.
Song used: LOONA (이달의 소녀) - Heart Attack (츄) youtu.be/Nh1HdqjE5kQ[CnD] OUTDATED Staff Alacrity Mirage 29,4k (35,88 confu) RiddleAphrodite Lady2022-10-03 | log: https://dps.report/5DUZ-20221003-032506_golem I was slow with the swap at 1:44 which caused me to lose out on one auto.
Riddle of sands staff mirage has the advantage of having around 2 more average confusion and a higher dps end number than the self deception build. However, playing with self deception allows for a much higher clones generation which is a great advantage for fights with a lot of breakbars or when distortion is needed. The self deception build also offers a faster ramp up compared to the riddle of sands build and will preform better on short phased fights.
I recommend playing with ~10%bd from your gear, aside from the bd you gain from having regeneration. It is a minimal dps loss that allows you to keep up alacrity even if you stumble your rotation here and there, you don't have a lot of time to ramp up the boons before the squad has to move or the boss phases and you will manage to keep up alacrity even when you sometimes get afflicted by chill or drop quickness. Adding 10% bd in the form of ritualist armor is a ~2.83% or 837 dps loss, meaning a full vipers benchmark should end at approximately 30,290, confusion average unchanged.
Avoiding damage decreasing bugs: * If you are standing inside a hitbox and using elixirs directly at your feet, you will not get blight from them. This is horrible, the rotation doesn't work unless you always enter shroud with 20 or more blight. Make sure to avoid this.
Execution tips: * Shroud skill 3 cast bar persist longer than it should. The skill is done instantly assuming you're standing on your target and you can than interrupt it with weapon stowing almost immediately after the cast goes of for some time save. * Shroud skill 2 deals its final damage when the cast bar indicates that an aftercast was reached. It is very easy to cancel your last shroud 2 in the shroud loop by leaving shroud before all of the skill's damage was dealt.
What you provide to the group: * Instant ramp up of all boons every phase you start with ambition elixir. * 107.06% quickness generation. * 134.33% fury generation. * 14.08 avg might generation. * 51.40% regeneration generation. * 62.31% swiftness generation * 7.76% Alacrity, Aegis, Protection, Resistance, Resolution, Stability and Vigor generation.
This rotation incorporates alternating between shroud loops which proc the quickness application trait 4 and 5 times. The chosen bd is relying on this rotation. If you wish to always do a "4 tick shroud rotation" you would need 27bd, you can check this video for reference youtu.be/VwuG_8R7pic.
Setup: (Standard Seup) * This is done with only 10 conditions being applied to the golem from the console. More conditions would result in a higher dps unrealistic scenario because of the Curses grandmaster trait "Target the Weak". * All boons besides stability and resistance were applied.
Avoiding damage decreasing bugs: * If you are standing inside a hitbox and using elixirs directly at your feet, you will not get blight from them. This is horrible, the rotation doesn't work unless you always enter shroud with 20 or more blight. Make sure to avoid this.
Execution tips: * Shroud skill 3 cast bar persist longer than it should. The skill is done instantly assuming you're standing on your target and you can than interrupt it with weapon stowing almost immediately after the cast goes of for some time save. * Shroud skill 2 deals its final damage when the cast bar indicates that an aftercast was reached. It is very easy to cancel your last shroud 2 in the shroud loop by leaving shroud before all of the skill's damage was dealt. * Before re-entering shroud you should use 2x pistol 2 and 1x scepter 3 on the golem to generate enough life force in order to execute this rotation.
What you provide to the group: * 104.05% quickness generation. * 132.63% fury generation. * 12.72 avg might generation. * 45.73% regeneration generation. * 57.16% swiftness generation * You are able keep up a large amount of vulnerability after a ramp up. * You bring a lot of breakbar damage to the squad naturally through your shroud 5, 4 and pistol 3 and warhorn 4 skills and you're able to slot in extra breakbar damage skills like flesh golem, spectral grasp etc.
Song used: Crywolf - Eyes Half Closed youtu.be/gD1ALm1l2zw[CnD] Vale Guardian | 1:43 | HarbingerAphrodite Lady2022-05-12 | Oh no, Vale Guardian is punching me and I'm just a squishy little harbinger :(
My job in this kill was to tank the boss and provide my subgroup with might, fury and quickness. I also offered a large amount of vulnerability and breakbar damage at the split phases.
Harbinger is the only quickness dps class that is able to provide a subgroup with might and fury at the moment, making it a very strong pick for certain compositions. In this kill, I was also able to provide instant boon ramp up and aegis for certain 'teleport attacks' throughout the fight.
Song used: Unlucky Morpheus -「KIZASI」youtu.be/pu2QqwEvpSk[CnD] [LI] Duo Aetherblade Armada in 5:12 Mirage PoVAphrodite Lady2022-04-12 | Lots of scary moments like 3:02 , lots of gaming and lots of speed, or should I say, studied speed *winks* 6:08 Also I really hate the exit to Lornar's Pass popup.... Timed from our first action in the instance until Aurene hits the water, every dialog stops and the cutscene of the next story chapter is queued.
Music: Unlucky Morpheus - Angreifer youtu.be/usY8iEfHKhY[Kormir] Xunlai Jade Junkyard | 2:45 | Staff Axe Mirage PoVAphrodite Lady2022-04-11 | log: https://dps.report/H8ha-20220410-224529_ankka After the cc phase at the start of p2, I tried to jaunt to the boss but ended up jaunting in place which delayed me even more :/
It is possible to get 5 applications of quickness from the shroud from time to time with this rotation, allowing you to go with a lower amount of boon duration (22.56 was my previous recommendation). However, seeing as the quickness applications are not in perfect 3 seconds intervals, and it requires a bit of rng to get the fifth application I decided to post a safe build that assumes quickness is covered from only 4 applications of quickness in shroud which are always guaranteed with this rotation.
I also decided to not use the elixir precast anymore because you can not precast your elixirs in actual fights as a boon provider due to the boon strip that occurs at the beginning of raid and strike encounters.
Setup: * This is done with only 10 conditions being applied to the golem from the console because of the Curses grandmaster trait "Target the Weak". * All boons (including quickness) were applied from the console because boons in the golem training area are currently bugged and are being periodically stripped. * With this setup tuning icicles are better than focusing crystals.
Avoiding damage decreasing bugs: * If you are standing inside a hitbox and using elixirs directly at your feet, you will not get blight from them. This is horrible, the rotation doesn't work unless you always enter shroud with 20 or more blight. Make sure to avoid this.
Execution tips: * Shroud skill 3 cast bar persist longer than it should. The skill is done instantly assuming you're standing on your target and you can than interrupt it with any other shroud skill (including skill 1). This is also why its useful to use the shroud skill 4 to leap into the boss/golem and queue a shroud 3 right after. * Shroud skill 2 deals its final damage when the cast bar indicates that an aftercast was reached. It is very easy to cancel your last shroud 2 in the shroud loop by leaving shroud before all of the skill's damage was dealt. * You should try to queue pistol 2 with pistol 3 and cancel pistol 2 aftercast with shroud enter or with weapon swap. * Before re-entering shroud you should use 2x pistol 2 and 1x scepter 3 on the golem to generate enough life force in order to execute this rotation. * It would be optimal to leave shroud right after a quickness application but with this amount of bd and rotation you're not forced to. The rotation will align so you're ending shroud near or right on a quickness application anyway.
What you provide to the group: * Besides permeant quickness for 5 people you also provide 5 people with 13.70 average stacks of might, permanent fury, 49.25% average regeneration uptime and 61.56% average swiftness uptime. * You are able keep up 25 vulnerability after a ramp up. * You bring a lot of breakbar damage to the squad naturally through your shroud 5, 4 and pistol 3 skills and you're able to slot in extra breakbar damage skills like flesh golem etc. * Don't just look at the end number, this class actually has nice curves.
The song used was recorded from the GW2 April's Fools event "Dog Days".Xera | Harbinger 22.9kAphrodite Lady2022-03-22 | log: https://dps.report/krQE-20220319-191611_xera Strategically using game mechanics to our advantage. 36,1k p1 could've been better if I casted my elixirs before going to the main platform but they were on cool-down from the pre-event which was pretty rough since we only had 3 people on that side.
Song used: כוויות - ג׳יין בורדו jane bordeaux youtu.be/cWwKbHdr1CgCairn the Indomitable | SD Axe Mirage 42.5KAphrodite Lady2022-03-15 | log: https://dps.report/8aof-20220314-231926_cairn A cairn clear from my most recent full clear with [MC]. Unfortunately, my brain didn't work during the opener, I was pretty slow and was careless with some weapon swaps, but I still think this pov is cool UwU.
Song used: Unlucky Morpheus -「Black Pentagram youtu.be/V8i_QhOgsKwOUTDATED [CnD] Condition Quickness Harbinger 33,1kAphrodite Lady2022-03-10 | This video was commissioned by Snow Crows for their website. Do not use my content without asking me first. log: https://dps.report/MnR1-20220310-082738_golem
Golem In-game Numbers: DPS: 31,019 damage: 805,254 time: 26 DPS: 32,242 damage: 1,587,476 time: 49 DPS: 32,837 damage: 2,395,794 time: 73 DPS: 33,426 damage: 3,174,135 time: 95 DPS: 33,153 damage: 3,977,092 time: 120 Arcdps is currently presenting condition harbinger dps numbers about 1k higher than they should be. I recommend enabling self-stats to see your dps outside of the golem area.
Setup: * This is done with only 10 conditions being applied to the golem from the console because of the Curses grandmaster trait "Target the Weak". * All boons (including quickness) were applied from the console because boons in the golem training area are currently bugged and are being periodically stripped. * With this setup tuning icicles are better than focusing crystals by 1 condition damage.
Avoiding damage decreasing bugs: * If you are standing inside a hitbox and using elixirs directly at your feet, you will not get blight from them. This is horrible, the rotation doesn't work unless you always enter shroud with 20 or more blight. Make sure to avoid this.
Execution tips: * Shroud skill 3 cast bar persist longer than it should. The skill is done instantly assuming you're standing on your target and you can than interrupt it with any other shroud skill (including skill 1). This is also why its useful to use the shroud skill 4 to leap into the boss/golem and queue a shroud 3 right after. * Shroud skill 2 deals its final damage when the cast bar indicates that an aftercast was reached. It is very easy to cancel your last shroud 2 in the shroud loop by leaving shroud before all of the skill's damage was dealt. * You should try to queue pistol 2 with pistol 3 and cancel pistol 2 aftercast with shroud enter or with weapon swap. * Before re-entering shroud you should use 2x pistol 2 and 1x scepter 3 on the golem to generate enough life force in order to execute this rotation. * It would be optimal to leave shroud right after a quickness application but with this amount of bd and rotation you're not forced to. The rotation will align so you're ending shroud near or right on a quickness application anyway.
What you provide to the group: * Besides permeant quickness for 5 people you also provide 5 people with ~13avg stacks of might, permanent fury, ~45% regeneration and ~60% swiftness and can keep up 25 vulnerability after a ramp up. * You bring a lot of breakbar damage to the squad naturally through your shroud 5, 4 and pistol 3 skills and you're able to slot in extra breakbar damage skills like flesh golem etc. * Don't just look at the end number, this class actually has nice curves.
Apologies to Saturo for forgetting to disable discord overlay :3 Imagine having good stable ping o.0
Song used: youtu.be/jnGZDkJhuzM LMYK『0 (zero)』Japanese ver.[CnD] Daily Qadim the Peerless | Axe MirageAphrodite Lady2022-02-19 | log: https://dps.report/8yhi-20220217-234734_qpeer Thumbnail by the amazing Misterred.
Should've saved my magic bullet for cc at the end of phase 1. Cringe panic dodge at 1:00 because my brain stopped working i guess xd Probably should've stayed in pistol longer after reviving at 2:04 Could've stayed longer to hit the boss at 2:22 Last phase was pretty chaotic for us because the tank went to the wrong person and than the tethers weren't baited as we planned, and of course me clicking one too many axe 3s didn't exactly help the situation o.0 I also forgot to spend my last jaunt charge, and throw my 3 clone f1 and midnight signet at the boss when it was nearly dead.
There are a few thousand dps gaps throughout the fight between area stats and self stats on this fight. Confusion procs from skills on QTP often proc 2 times instead of once, which also helps the mirage's dps a lot of this fight and helps to explain why the gap between the dps displayed in arcdps area stats and self stats is so different on this fight.
I already wrote something like this in my previous QTP video but I also feel like writing something now. Mirage is one of the top dps choices for this boss. Theoretically, from calculations, axe mirage is currently the best dps options on this boss in almost every phase timing, even without including value from interruption traits and extra finishers from beneficial fields that aren't your own. The dps of the mirage can be increased much further by fields that favor it, because of the axe 2 finishers and because of the nature of the 20% chance finishers of the duelist phantasm. From testing, it seems that Qadim the Peerless procs the on skill usage confusion damage multiple times even during magma drop phases, so mirage could be optimal even in very fast kills where you phase the boss during the magma drop.
Beside axe mirage, staff axe mirage is a great alacrity option on this boss, and from what I can tell, can keep up if not surpass the dps of the RR renegades pretty easily.
The downside of playing mirage as a dps class or staff axe mirage as an alacrity option on this boss compared to other classes is limited options for tethering to the pylon kiters for extra dps on the boss. It is although possible for an axe mirage to tether to the pylon kiter via another player who tethered to the kiter first. The staff axe mirage can be bring the tether from the pylon into the group while being on staff but the tether will most likely break when the mirage will swap weapon sets and use axe 3.
Interested in joining [CnD]? Check out our guild's recruiting post for more: http://bit.ly/cnd_recruitment[CnD] Matthias Gabrel | 1:37 | Firebrand PoVAphrodite Lady2022-01-15 | A Literally chilled pov :3 As a firebrand in this kill my job was to provide the reflects and a large part of my subgroups quickness. All while doing as much damage as possible and bursting at the right moments.
Song used: Cepheid - Goddess (feat. Nonon) youtu.be/TJrkufAAi5c[LI] [CnD] | Duo Adina | Firebrand PoVAphrodite Lady2021-10-21 | I've been annoying Misterred for some time now to do a lowman project with me :D Finally we've finished Duo Adina. I had lots of fun, and I can't wait for similar projects in the future :)
Interested in joining [CnD]? Check out our guild's recruiting post for more: http://bit.ly/cnd_recruitment[LI] Gold Raid League | Gorseval 1:54 | Might Condi Renegade PoVAphrodite Lady2021-10-17 | log: https://dps.report/8J41-20211014-224524_gors My job in this kill aside from dps was to share might via "Heroic Command" traited with "Lasting Legacy". The squad's sustain during the breakbar phases comes from the Kalla heal skill on renegades, self-sustain of the renegades and the guardian's' tome 2.Sirens landing mesmer bugsAphrodite Lady2021-08-04 | cute