Brian Walker - Proc gen & gameplay @roguelikecelebration
Brian Walker - Proc gen & gameplay  @roguelikecelebration
Uploaded February 2021 | Updated September 2026, 10 hours ago
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.

The creator of Brogue will talk about emergent storytelling in roguelikes. How can each play of a procedurally generated game feel distinct and memorable to a veteran player? And how can a single player game reward both skill and creativity? Brian will discuss specific gameplay elements and game design techniques to maximize the number of unique player experiences per unit of game content.

Brian Walker grew up playing the original Rogue. He taught himself to code by developing Brogue to be the roguelike that he always wanted to play.
Brian Walker - Proc gen & gameplaySaturday Broadcast - Celebration 2022George Moromisato: Creating a Modding System for RoguelikesDustin Freeman - Live Action Roguelike PerformanceMark Gritter - Sol LeWitt, Combinatorial Enumeration, and RogueRay - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Quds modular dataPaul Dean - Picking up the Pieces: Building Story in a Roguelike WorldNic Tringali- Abstract Space Exploration in The Banished VaultTyriq Plummer - YASDery Loves Company: Multiplayer in Traditional RoguelikesRoguelike Celebration 2024Pierre Vigier: Room Generation using Constraint SatisfactionDan Norder: Chase: The BASIC Language Proto-Roguelike
Roguelike Celebration |

Brian Walker - Proc gen & gameplay

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER