Boomerang No Doors N64 Strats @tharo3813
Boomerang No Doors N64 Strats  @tharo3813
Uploaded July 2021 | Updated September 2026, 1 hour ago
Here I collect the Boomerang without opening a single door. This is TAS.
This shows an alternative method to the previous Boomerang No Doors strategy that is compatible with N64 console.

Note that the way I did the Return A ISG in Grottos will crash a real N64 console, however this is not concerning as the way I did it in the Hover Boots No Doors N64 video has been console verified to work. Ideally segments involving very picky tricks like Return A ISG would be recorded on a real console to confirm that it works right away, however I do not have the means to do so at this time.

This strategy was made possible thanks to a new discovery by blini:
youtube.com/watch?v=aam0isvFMks
This allows us to use Gerudo Archery to wrong warp to room numbers higher than 0 and 1. Previously, only the Jabu blue warp let us do this with cutscene 0.

Prerequisites:
Farore's Wind on B.
Have Epona.
Stolen the event_inf[0][8] flag from the super cucco minigame so you can play the Gerudo Archery minigame without having freed the Carpenters.

1: We set Farore's Wind in Jabu and leave.
2: We enter lost woods via sacred forest meadow and enter the grotto.
3: We Farore's Wind Dive from the grotto back to Jabu, which uses the lw from sfm room number and coordinates, and set FW again immediately.
4: We leave Jabu, and make our way to Gerudo Fortress.
5: We use Text Transfer to do a Farore's Wind Wrong Warp from Gerudo Archery to Beta Jabu.
6: We navigate through several unloaded rooms, ground clipping the doors, to reach our desired room where we collect the boomerang.

Thanks to everyone who found any glitches used in this strategy.

Beta Jabu was used instead of regular Jabu because the boomerang is in a different room, which happens to have a lower room number matching that of lw from sfm which also have coordinates that line up so as to place you in-bounds when you void warp back to Jabu.

There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.
Boomerang No Doors N64 StratsFaster Slingshot No Doors (No Doorless Ganondoor)Shadow Temple Room 14 Skulltula No DoorsSword Trail OddityFast Suns Song No Doors without wrong warpWrong Warp to Light Arrow CutsceneReturn to Kokiri Forest in 0xA Presses (TAS only)N64 DoT Skip and BA with Prelude Death Hole DiveCredits BA (illustrated by a crash)Boomerang No Doors (VC Only)[Nimpize Adventure] Explosiveless Spirit Hover for BowGerudo Archery wrong warp with FW without diving from Gerudo Valley or Wasteland
Tharo |

Boomerang No Doors N64 Strats

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