Uploaded September 2019 | Updated September 2026, 13 minutes ago
Uses FW on B and is all local. I forgot to show in the video that you can just use FW again to exit the tomb back to graveyard.
Uses FW on B and is all local. I forgot to show in the video that you can just use FW again to exit the tomb back to graveyard.





![[Nimpize Adventure] Explosiveless Spirit Hover for Bow
This is TAS [Nimpize Adventure] Explosiveless Spirit Hover for Bow](https://i.ytimg.com/vi/aQyekSykJzY/mqdefault.jpg)


![[N64 Only] Richard No Doors
Here I collect the Richard Heart Piece without opening a single door. This is TAS.
This strategy is not possible on the Wii Virtual Console due to having to Return to a Farores Wind point in Back Alley, as this crashes. It may work on other versions than N64 however, but are untested by myself.
Prerequisites:
Have Farores Wind on Child B with Child BA
1: We set Farores Wind in Back Alley Night.
2: We play Serenade and take the owl to Hyrule Field, it must be the owl so that our entrance point is in the correct location.
3: We go to the grotto near Gerudo Valley and do the Death Hole glitch.
4: A Death Hole Farores Wind Dive is performed using a ground-clippable wall and the pull from the grotto.
5: We re-set Farores Wind in the new location in Back Alley Night and leave to Market to retrieve Richard.
6: With Richard Following, we Return to our Farores Wind point in Back Alley, which is out of bounds and takes Richard with us.
7: We navigate into the correct house using portions of the floor that are out of bounds and obtain the heart piece.
When you do the FW Dive in Hyrule Field, it must be night.
The owl drop entrance might be replaceable with another very close entrance, but its probably the easiest.
Returning FW to Back Alley after having retrieved Richard in Market takes Richard with you.
Thanks to Fasch, Benstephens56, natalyahasdied and others for discussing the idea of using FW for Richard.
The Death Hole Dive in Hyrule Field was found by blini, big thanks to him.
Thanks to everyone who found any glitches used in this strategy.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself. [N64 Only] Richard No Doors](https://i.ytimg.com/vi/e3uT_ZGr488/mqdefault.jpg)

