Uploaded September 2019 | Updated September 2026, 1 hour ago
Here I collect the Boomerang without opening a single door. This is TAS.
This is Wii Virtual Console exclusive for the time being due to the extensive use of deku stick as adult for ISG.
Prerequisites:
Barinade has been defeated (Boomerang BA) but the warp unused.
Farore's Wind on B.
1: We set Farore's Wind in Jabu and leave.
2: We enter lost woods via sacred forest meadow and enter the grotto.
3: We Farore's Wind Dive from the grotto back to Jabu, which uses the lw from sfm room number and coordinates, and set FW again immediately.
4: We navigate through unloaded rooms, clipping the doors, to the boss room.
5: We perform a Farore's Wind Wrong Warp using the Jabu blue warp, taking us to the unused scene setup that exists for Jabu (Beta Jabu) with the correct room loaded.
6: We navigate through more unloaded rooms to reach our desired room, where we collect the boomerang.
Thanks to everyone who found any glitches used in this strategy.
Beta Jabu was used instead of regular Jabu because the boomerang is in a different room, which happens to have a lower room number matching that of lw from sfm which also have coordinates that line up so as to place you in-bounds when you void warp back to Jabu.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.
Here I collect the Boomerang without opening a single door. This is TAS.
This is Wii Virtual Console exclusive for the time being due to the extensive use of deku stick as adult for ISG.
Prerequisites:
Barinade has been defeated (Boomerang BA) but the warp unused.
Farore's Wind on B.
1: We set Farore's Wind in Jabu and leave.
2: We enter lost woods via sacred forest meadow and enter the grotto.
3: We Farore's Wind Dive from the grotto back to Jabu, which uses the lw from sfm room number and coordinates, and set FW again immediately.
4: We navigate through unloaded rooms, clipping the doors, to the boss room.
5: We perform a Farore's Wind Wrong Warp using the Jabu blue warp, taking us to the unused scene setup that exists for Jabu (Beta Jabu) with the correct room loaded.
6: We navigate through more unloaded rooms to reach our desired room, where we collect the boomerang.
Thanks to everyone who found any glitches used in this strategy.
Beta Jabu was used instead of regular Jabu because the boomerang is in a different room, which happens to have a lower room number matching that of lw from sfm which also have coordinates that line up so as to place you in-bounds when you void warp back to Jabu.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.
![[Nimpize Adventure] Explosiveless Spirit Hover for Bow
This is TAS [Nimpize Adventure] Explosiveless Spirit Hover for Bow](https://i.ytimg.com/vi/aQyekSykJzY/mqdefault.jpg)


![[N64 Only] Richard No Doors
Here I collect the Richard Heart Piece without opening a single door. This is TAS.
This strategy is not possible on the Wii Virtual Console due to having to Return to a Farores Wind point in Back Alley, as this crashes. It may work on other versions than N64 however, but are untested by myself.
Prerequisites:
Have Farores Wind on Child B with Child BA
1: We set Farores Wind in Back Alley Night.
2: We play Serenade and take the owl to Hyrule Field, it must be the owl so that our entrance point is in the correct location.
3: We go to the grotto near Gerudo Valley and do the Death Hole glitch.
4: A Death Hole Farores Wind Dive is performed using a ground-clippable wall and the pull from the grotto.
5: We re-set Farores Wind in the new location in Back Alley Night and leave to Market to retrieve Richard.
6: With Richard Following, we Return to our Farores Wind point in Back Alley, which is out of bounds and takes Richard with us.
7: We navigate into the correct house using portions of the floor that are out of bounds and obtain the heart piece.
When you do the FW Dive in Hyrule Field, it must be night.
The owl drop entrance might be replaceable with another very close entrance, but its probably the easiest.
Returning FW to Back Alley after having retrieved Richard in Market takes Richard with you.
Thanks to Fasch, Benstephens56, natalyahasdied and others for discussing the idea of using FW for Richard.
The Death Hole Dive in Hyrule Field was found by blini, big thanks to him.
Thanks to everyone who found any glitches used in this strategy.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself. [N64 Only] Richard No Doors](https://i.ytimg.com/vi/e3uT_ZGr488/mqdefault.jpg)






