Sword Trail Oddity @tharo3813
Sword Trail Oddity  @tharo3813
Uploaded May 2020 | Updated September 2026, 2 hours ago
By locking the locations of both the sword base and tip and slashing, it can be seen that the effect of hitting the box is tied to the location of the sword tip and not the apparent hitbox. The same applies to scene collision.
However, when keeping the sword base and tip locked and attacking an enemy with a hitbox such as a stalchild, the hitbox location is what matters.
It's probably a result of static collision (box, scene geometry) vs dynamic collision (stalchild)

This isn't of any use as far as I know, just something I noticed while messing with the associated values.
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Sword Trail Oddity

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