Uploaded December 2014 | Updated September 2026, 17 hours ago
0) cut all of the grass except the one next to the rock, get ISG
1) target the fence
2) backflip - neutral roll - retarget
3) sidehop left - neutral roll - retarget
4) backflip - neutral roll - retarget
5) make your way into the corner
6) backflip, sidehop left
7) shielddrop a bomb, sidehop right, shieldflick
8) roll on - big blue (holding forward)
- big red (neutral)
- 1st explosion (holding forward)
- 2nd explosion (holding forward)
and mash A to superslide
9) let go of Z and R when you reach the top of the grave
Pausing before the superslide isn't necessary at all. It only helps identifying which frame you roll on.
You don't need to shielddrop the bomb on the first frame. If you don't get the superslide using the suggested control stick inputs, you're probably mashing differently. Just try the other control stick input instead.
0) cut all of the grass except the one next to the rock, get ISG
1) target the fence
2) backflip - neutral roll - retarget
3) sidehop left - neutral roll - retarget
4) backflip - neutral roll - retarget
5) make your way into the corner
6) backflip, sidehop left
7) shielddrop a bomb, sidehop right, shieldflick
8) roll on - big blue (holding forward)
- big red (neutral)
- 1st explosion (holding forward)
- 2nd explosion (holding forward)
and mash A to superslide
9) let go of Z and R when you reach the top of the grave
Pausing before the superslide isn't necessary at all. It only helps identifying which frame you roll on.
You don't need to shielddrop the bomb on the first frame. If you don't get the superslide using the suggested control stick inputs, you're probably mashing differently. Just try the other control stick input instead.

![possible Nabooru skip (Door Storage in Spirit) [April Fools Day 2015 submission]
This video and the ones linked below were part of an April Fools joke so please dont take it seriously. They are still around for entertainment purposes. Original description:
Apparently, we can use Door Storage in Spirit Temple as well. After countless attempts I finally figured out a way to change some dungeon flags. They seem to either not work or point to unused values except this case.
Another use might be found with the doors of the Iron Knuckle rooms but I couldnt get it to work with FW or anything different (I havent tried every possibility, yet).
This was recorded on PAL 1.0 and resulted in the same room state we get after doing Nabooru Knuckle cutscene skip (happens on every PAL-50 version). Can anyone test it on NTSC to check if the bars in front of the boss door are gone? This trick is so random, lol.
#removeNabooru
Door Storage in DC: https://www.youtube.com/watch?v=fzMCzJEbbdU (video by SnipinG)
Door Storage in Jabu: https://www.youtube.com/watch?v=JZJjD_x5Ydc possible Nabooru skip (Door Storage in Spirit) [April Fools Day 2015 submission]](https://i.ytimg.com/vi/L1PIZ3se_xw/mqdefault.jpg)






![Ocarina of Time: no Wrong Warp speedrun (1:12:07)
Performed on PAL-50 (Project64 1.6).
Original timing: 1:12:07
Intro-skip timing (estimated): 1:07:58 (based on the speedrun.com adjustment in my Ganonless run)
Original upload link: https://www.twitch.tv/videos/42432995
[2025 youtube reupload] Ocarina of Time: no Wrong Warp speedrun (1:12:07)](https://i.ytimg.com/vi/RCyEYw81leY/mqdefault.jpg)

