Uploaded July 2017 | Updated September 2026, 4 days ago
useful for "3 GS in Water Temple" or "Defeat Dark Link/Longshot"
requires 5 Bombchus and 5-6 Bombs (Hookshot makes it more convenient but isn't necessary)
setup for the hover:
0) get ISG, target the wall opposite of the door, turn around and walk right until Link is at the edge, get into ESS shuffling while facing in the original direction
1) hold left for 1-2 frames, hold right and press A to sideflip, shielddrop a Bombchu midair, do two more sideflip hovers to the right (requires down-down-left ESS input on the control stick)
2) do two angled hovers (up-up-left for a diagonal walking motion)
3) bomb hover up against the wall until Link's shoulders are at least on the same level as the floor of the corridor
4) backflip to land on it (I did an angled backflip because my chu hovers put me further away from the opening than usual)
5) open the small key chest, ledge clip at the end of the corridor (keep holding target afterwards), press A to drop and then hold up on the control stick, switch to up-left or left to enter the oob water again and swim past the gate, obtain the second key
The sideflip hovers don't require a precise chu drop timing but you have to avoid getting stuck on the slippery slopes of the dragon structure below.
The no-bombs adaption would be to do chu hovers against the wall at the end.
A solid time from entering the temple until opening the second key chest would be roughly 2:10.
useful for "3 GS in Water Temple" or "Defeat Dark Link/Longshot"
requires 5 Bombchus and 5-6 Bombs (Hookshot makes it more convenient but isn't necessary)
setup for the hover:
0) get ISG, target the wall opposite of the door, turn around and walk right until Link is at the edge, get into ESS shuffling while facing in the original direction
1) hold left for 1-2 frames, hold right and press A to sideflip, shielddrop a Bombchu midair, do two more sideflip hovers to the right (requires down-down-left ESS input on the control stick)
2) do two angled hovers (up-up-left for a diagonal walking motion)
3) bomb hover up against the wall until Link's shoulders are at least on the same level as the floor of the corridor
4) backflip to land on it (I did an angled backflip because my chu hovers put me further away from the opening than usual)
5) open the small key chest, ledge clip at the end of the corridor (keep holding target afterwards), press A to drop and then hold up on the control stick, switch to up-left or left to enter the oob water again and swim past the gate, obtain the second key
The sideflip hovers don't require a precise chu drop timing but you have to avoid getting stuck on the slippery slopes of the dragon structure below.
The no-bombs adaption would be to do chu hovers against the wall at the end.
A solid time from entering the temple until opening the second key chest would be roughly 2:10.
![Ocarina of Time: no Wrong Warp speedrun (1:12:07)
Performed on PAL-50 (Project64 1.6).
Original timing: 1:12:07
Intro-skip timing (estimated): 1:07:58 (based on the speedrun.com adjustment in my Ganonless run)
Original upload link: https://www.twitch.tv/videos/42432995
[2025 youtube reupload] Ocarina of Time: no Wrong Warp speedrun (1:12:07)](https://i.ytimg.com/vi/RCyEYw81leY/mqdefault.jpg)






![Navi dive from Lake Hylia to Zoras Domain [comparison]
inputs (left setup):
0) target the Western pillar on the Northern side (the pillar in the East also works for this setup)
1) jumpslash against the wall and let Link stand up, put away the sword, sidehop left
2) turn right, sidehop left - neutral roll, backflip - draw the sword
3) jumpslash and press C-up to talk to Navi, cancel the text and swim to the loading zone (hold roughly left)
inputs (right setup):
0) target the Eastern pillar on the Northern side, turn around
1) jumpslash and shield to stay in place or execute the second jumpslash quickly to avoid Link standing back up, let Link get up on the second jumpslash
2) sidehop left, backflip twice, turn left
3) jumpslash and press C-up to talk to Navi, cancel the text and swim to the loading zone (hold roughly left)
The left strat is roughly 0.5 seconds faster on average but may be a bit more difficult to execute or remember. Instead of the backflip - draw the sword part in step 2), you can also perform a quickdraw jumpslash which saves roughly another 0.5 seconds.
I didnt come up with the strat on the right. The left strat doesnt work on PAL. Navi dive from Lake Hylia to Zoras Domain [comparison]](https://i.ytimg.com/vi/SkHasCGXLt8/mqdefault.jpg)


