Uploaded February 2015 | Updated September 2026, 4 hours ago
This is a PAL only setup for the OI position on the warp of the backwalking - 3 backflip setup. The adjustments are identical to NTSC.
0) recatch bottle contents
1) target the middle of the door, backflip 7 times (you won't open the door when you hold down for the backflip)
2) shieldflick, roll, backflip - OI on the warp
3) hold down and cancel OI when the camera stops panning
4) throw a Deku Nut, target and hold right
5) slash, sidehop right, slash before crossing the hump (wait until Link has reached full walking speed before doing each of them)
6) open the door after performing the respective adjustment:
- frame 1: let go of Z and open the door
- frame 2: keep holding Z and open the door
- frame 3: target the left wall near the door and open it
The backwalking setup also works on PAL and is faster than this setup but harder to pull off as well.
I couldn't figure out an adjustment for frame 0 so try to sidehop to the door and go through it without advancing the warp too much to redo the setup in case you get it.
This is a PAL only setup for the OI position on the warp of the backwalking - 3 backflip setup. The adjustments are identical to NTSC.
0) recatch bottle contents
1) target the middle of the door, backflip 7 times (you won't open the door when you hold down for the backflip)
2) shieldflick, roll, backflip - OI on the warp
3) hold down and cancel OI when the camera stops panning
4) throw a Deku Nut, target and hold right
5) slash, sidehop right, slash before crossing the hump (wait until Link has reached full walking speed before doing each of them)
6) open the door after performing the respective adjustment:
- frame 1: let go of Z and open the door
- frame 2: keep holding Z and open the door
- frame 3: target the left wall near the door and open it
The backwalking setup also works on PAL and is faster than this setup but harder to pull off as well.
I couldn't figure out an adjustment for frame 0 so try to sidehop to the door and go through it without advancing the warp too much to redo the setup in case you get it.


![Ocarina of Time: no Wrong Warp speedrun (1:12:07)
Performed on PAL-50 (Project64 1.6).
Original timing: 1:12:07
Intro-skip timing (estimated): 1:07:58 (based on the speedrun.com adjustment in my Ganonless run)
Original upload link: https://www.twitch.tv/videos/42432995
[2025 youtube reupload] Ocarina of Time: no Wrong Warp speedrun (1:12:07)](https://i.ytimg.com/vi/RCyEYw81leY/mqdefault.jpg)






![Navi dive from Lake Hylia to Zoras Domain [comparison]
inputs (left setup):
0) target the Western pillar on the Northern side (the pillar in the East also works for this setup)
1) jumpslash against the wall and let Link stand up, put away the sword, sidehop left
2) turn right, sidehop left - neutral roll, backflip - draw the sword
3) jumpslash and press C-up to talk to Navi, cancel the text and swim to the loading zone (hold roughly left)
inputs (right setup):
0) target the Eastern pillar on the Northern side, turn around
1) jumpslash and shield to stay in place or execute the second jumpslash quickly to avoid Link standing back up, let Link get up on the second jumpslash
2) sidehop left, backflip twice, turn left
3) jumpslash and press C-up to talk to Navi, cancel the text and swim to the loading zone (hold roughly left)
The left strat is roughly 0.5 seconds faster on average but may be a bit more difficult to execute or remember. Instead of the backflip - draw the sword part in step 2), you can also perform a quickdraw jumpslash which saves roughly another 0.5 seconds.
I didnt come up with the strat on the right. The left strat doesnt work on PAL. Navi dive from Lake Hylia to Zoras Domain [comparison]](https://i.ytimg.com/vi/SkHasCGXLt8/mqdefault.jpg)
